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Author Topic: SG: New Board Games at Spirit Games  (Read 1562177 times)
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« Reply #3825 on: 15 December 2016, 19:45:03 »

Virus

A frightening new virus has been discovered and is spreading rapidly through the main cities on the planet. Authorities have named it virus Q. People and animals infected with the virus mutate rapidly, transforming into terrible, bloodthirsty, nightmarish, and almost unstoppable creatures. Humanity's last hope is to identify patient zero and the outbreak's point of origin. By returning to the source of the virus, there is hope an antidote will be found, thus bringing humanity back from the brink of destruction.Unfortunately, not everyone agrees; there are those who see an opportunity to profit from the chaos and the terror. These people have not interest in the discovery of an antidote as it would foil their plans for power. As they hope to seize power, they seek to discover a way to control the monstrous creatures created by the virus to establish a new world order.The virus was created in a nearly inaccessible military laboratory and first unleashed inside its walls. The creatures that now stalk the corridors in this laboratory are a terror beyond imagination...The players represent a team of survivors assembled for a last ditch attempt to find the antidote rumoured to exist within the walls of the facility. They must gather what clues they can find scattered throughout the laboratory to identify the location of the antidote, all while avoiding or fighting the monsters found within.In Virus, Ameritrash genre and game elements are combined with the Euro genre to create something new! The game features a brand new combat resolution mechanic. "Roll the Cube", a fun and innovative system that adds an additional layer of tactical depth. Rules for room placement and monster movement mechanics create an "AI by the players" combining perfectly with the underlying game elements, giving Virus incredible strategic depth.The game may be played two different ways. Real Time may be implemented to bring an additional degree of tension! However, those who prefer a more relaxed style of play may choose to play without it while keeping the strategic depth of the game intact. The game may also by played in a number of different modes: solo gamers can enjoy the game in solo mode, players who enjoy working together can play the game in cooperative mode, semi-cooperative mode may be used to introduce a Traitor mechanic into the game, and finally, the game may be played competitively for players who prefer to go up against each other. Regardless of the mode chosen, players may choose from three difficulty levels to ensure replayability and to provide a different atmosphere around the gaming table.Contents:8 Leader miniatures40 Minion miniatures4 Hero miniatures148 Room cards25 Clue cards25 Exit/Event cards15 Leader cards5 Spy cards8 Advantage cards6 Blank cards25 Wound cards8 Breach tiles4 Door tiles16 Barrier tiles1 Blank tile1 Antidote tile1 Variant tile4 Boss markers4 Legend tiles12 Four-leaf tokens16 Heart tokens12 Adrenaline tokens16 Book tokens16 Shield tokens16 Explosive tokens64 Action cubes64 Bullet cubes4 player boardsRulebook
Source: Virus
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3826 on: 15 December 2016, 19:45:03 »

Neuroshima HEX! 3.0 Death Breath

The Death Breath is a terrifying virus which began spreading forth from the eastern enclaves of the Moloch. It infects every living thing, changing them into brainless, bloodthirsty beasts. Victims of these attacks become infected with the virus, and so it spreads. So far, the most effective way of dealing with the infected are strong ammunition, grenades, and a sharp axe.Contents:54 TokensRulebookBag
Source: Neuroshima HEX! 3.0 Death Breath
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3827 on: 15 December 2016, 19:45:03 »

The Vampire, the Elf and the Cthulhu

John - Night, almost total darkness, Only rarely was the pale glow of the moon able to find enough space between the thick clouds to cast some light on the landscape. But he had no need of the moon to locate his target, his eyes were able to see in the darkness better than anyone else. Only a few more steps, and he would be in range of his target. His prey stood there, unaware and helpless in the face of his attack. The attack would be a quick and decisive shot to the neck, without any comprehension by the prey as to what was happening. Suddenly the beating of wings, a night bird alerted the defenceless creature. But by then it was too late to avoid the sailing arrow...Howard - Why doesn't he use his tentacles to destroy it?Bram - Which vampire has tentacles or shoots arrows?John - From time immemorial, orcs have been killed by elves with bow and arrows.Bram - You have turned the helpless girl, alone in the dark night, into a putrid orc! Who can drink the slimy, filthy, black blood of an orc?John - No one will drink the blood of anyone, Bram!Howard - Yes, I agree with John, Cthulhu never drinks anything!Bram - What is this Cthulhu, Howard?Howard - The protagonist of our story, isn't it?In The Vampire, the Elf and the Cthulhu players must acquire cards. Players represent writers trying to complete a novel together. Each writer competes witht he others to include in the story his favourite plots, setting and characters.Contents:54 Novel cardsObjective cards4 Aid cards8 Quill's Pen markers16 Personal Ink tokens1 First player tokenRulebook
Source: The Vampire, the Elf and the Cthulhu
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3828 on: 16 December 2016, 00:45:02 »

Imperial Settlers: Aztecs Expansion

In the days of its glory, the Aztec empire covered most of Mezoamerica, and its cultural and religious influence spread far and wide. As the leader of the Aztec people you can now turn to gods to ask them for help. Use divine blessings and favours to outperform your rivals!With the Aztecs expansion you will add a new faction and a religion mechanic to the base game of Imperial Settlers. When praying, all players can now introduce an element of risk to how they resolve their actions. Will you ask more of the gods?Game Contents:110 cards including60 Aztec cards10 Roman cards10 Barbarian cards10 Japanese cards10 Egyptian cards10 Atlanteans cards1 Faction board1 Faction marker3 Egyptian tokens37 Blessing tokens1 rulebook
Source: Imperial Settlers: Aztecs Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3829 on: 16 December 2016, 00:45:02 »

Tavern's Tales

I have met a young noble while travelling. It seemed that he has everything anyone could ever want: son of a wealthy prince and highlander, descending from the famous winemakers, heir to the fortune, chief to the conscript army of the east flank, university scholar, educated, handsome and desired by ladies of all ages... And somehow there was always some kind of melancholy and sorrow written on his face. Once during a shared meal, the noble confessed what grieves him: he never tasted what real adventure is. He heard tales of heroes and journeys - he wanted it himself but did not know how to begin. So I helped him by taking him to the Adventure's Gate, notorious inn where you can find adventurers ready to brave the world. And this is how it begins...Tavern Tales is a card-game in which players build their decks on their own. Decks consist of adventurers, craving for fame and, well, adventure. Each of 15 characters in the game possesses their own unique ability. That's why the choice of characters that the players recruit has direct impact on their win chance. You need to choose your party members so their abilities complement each other. Although rules are easy, winning the game is not. Players will have to demonstrate their strategic thinking, long-term planning and reacting to the other players' moves.Box contents:108 cards36 tiles30 countersrulebook
Source: Tavern's Tales
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3830 on: 16 December 2016, 00:45:02 »

Squirrel Rush

Squirrel Rush, a game to bring joy for the whole family. A tale of forest tricksters, climbing trees and hiding in the holes. Fun and games is all they care about, not important matters. And unfortunately they forgot about the last day of autumn. They were so caught up on their games that they forgot about reserves for winter! They have only one day left to gather nuts, acorns and chestnuts from the forest glade. The glade has all kind nuts hidden under the blanket of autumn leaves, so only cunning creatures can find them all.Players help the squirrels to gather reserves for winter. Using wits and logical reasoning, they will have to choose the best way - with the most food that is! Also, players can use various special actions to help them achieve their goal.Contents:36 tiles60 counters6 wooden squirrel meeples55 cards12 stickersrulebook
Source: Squirrel Rush
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3831 on: 16 December 2016, 15:45:02 »

Morpheus

After many millennia, Hypnos is leaving the throne. Now it belongs to the Morpheus, Hypnos' right hand and son. Morpheus must make sure that dreams leave Oniria to the world and minds of mortals at the same rate as to this moment, otherwise Earth is doomed to regress of thinking and Oniria - to annihilation. Mortals need dreams to think, remember and simulate their imagination, Oniria needs sleeping humans to exist - without dreamers Oniria will be left without power. But Morpheus cannot rule Kingdom of Dreams and create dreams and send them alone. That is why he needs an assistant. He makes a competition - Dreamweavers have three months (this is rather foggy, time in Oniria works - like most things - differently than in the mortal world) to weave the most dreams with the most powerful oniric energies - the best weaver will become Morpheus' right hand, and simultaneously second most powerful creature in Oniria.Morpheus is a game for 2-4 players in which players will create dreams. At the beginning of each turn, the active player rolls the dice. Then, players will choose the dice and according to the number they will get different gifts, with essence among them. After that, at certain locations Dreamweavers can assign the essence to dreams and complete them. Dreamweavers will travel through the land of Oniria exactly three months of game time, which equals 21 turns. The player who creates the most powerful dreams and collects the most victory points wins the game and becomes right hand and assistant of Morpheus.Box Contents:8 board pieces27 Dream tiles40 Feather counters12 Onirite counters14 Chronite counters5 dice1 wooden counter4 Lunar phase tiles
Source: Morpheus
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3832 on: 16 December 2016, 20:45:02 »

Tanks: Tiger I Expansion

The German heavy Tigers were the tank the Allies most feared when they landed in Europe. With exceptional armour and mounting the impressive 8.8cm gun they were almost unstoppable, having taken a toll on allied armour on the Eastern Front and North Africa where T-34 and Sherman tanks were incapable of stopping them.This pack contains:1 unassembled Tiger I Tank1 Tiger I tank card2 Hero cards1 Crew card1 Upgrade card
Source: Tanks: Tiger I Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3833 on: 19 December 2016, 18:45:03 »

The Mysterious Forest

The Mysterious Forest is a cooperative game for the entire family. Put your memory to the test and help Jonas traverse the forest to fight the Queen of the Draconia! There are several difficulty levels to choose from.Are you ready for adventure?Scout out the places you are going to cross...Equip yourself wisely...And start your adventure to defeat......the Queen of the Draconia!Contents:24 Path cards4 dice55 Equipment tokens2 Wanderer tokens1 Backpack board1 rulebook1 Jonas figure
Source: The Mysterious Forest
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3834 on: 20 December 2016, 19:45:02 »

Star Wars: Armada Corellian Conflict Campaign Expansion

Battle for Control of Corellia!The Empire's hold over the galaxy is absolute, but even the ancient Core Worlds are not immune to the spark of rebellion. The Corellian Sector's key hyperlane routes and shipyards prove a tempting prize for the Rebel Alliance, and the restive populace chafes under the Imperial yoke. But the Empire will not let such a vital sector slip from its grasp, and dispatches its fleets to thwart the Rebels' plans!Join your friends in open warfare to decide the fate of Corellian Sector! The Corellian Conflict allows up to 6 players to fight in an epic campaign spanning multiple Star Wars: Armada fleet battles. Take sides with the Galactic Empire or the Rebel Alliance, then choose your commander and construct your fleet (a 400-point fleet is required for each player). Victory depends on your team's ability to control vital worlds while crushing your foes in battle!This expansion also introduces 12 brand-new objectives offering new challenges and paths to victory. It also includes 16 new squadron cards, allowing you to field legendary pilots and squadrons of the Galactic Civil War in combat.Game Contents:1 Campaign Guide2 Team Rosters
Source: Star Wars: Armada Corellian Conflict Campaign Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3835 on: 20 December 2016, 19:45:02 »

Star Wars: Armada Rebel Fighter Squadrons II Expansion Pack

Join the Struggle!Rebel pilots are masters of improvisation. The venerable Z-95 Headhunter, agile Lancer-class Pursuit Craft, and sturdy VCX-100 Freighter hold the line in desperate battles. Together with the advanced E-Wing fighter, these craft add versatile punch to Rebel forces while their pilots carry the hopes of freedom for a beleaguered galaxy!This pack includes everything you need to add 8 fighter squadrons to your game, including 4 elite pilots.Game Contents:2 Plastic E-Wing Squadrons2 Plastic Lancer-class Pursuit Craft2 Plastic VCX-100 Freighters2 Plastic Z-95 Headhunter Squardons8 Squadron Disks and Activation Sliders8 Squadron Cards16 Assorted Tokens
Source: Star Wars: Armada Rebel Fighter Squadrons II Expansion Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3836 on: 20 December 2016, 19:45:02 »

Star Wars: Armada Imperial Fighter Squadrons II Expansion Pack

Dominate the Enemy!The Empire's most advanced attack craft bring monstrous power into battle. Elusive TIE Phantoms ambush Rebel squadrons, while elite TIE Defenders outmatch the enemy with fearsome capabilities, and hulking VT-49 Decimators leave only wreckage in their wake. Supported by the coordination ability of  Lambda-class shuttles, these squadrons strike hard to crush the Rebel opposition.This pack includes everything you need to add 8 fighter squadrons to your game, including 4 elite pilots.Game Contents:2 Plastic TIE Defender Squadrons2 Plastic TIE Phantom Squadrons2 Plastic VT-49 Decimators2 Plastic Lambda-class Shuttles8 Squadron Disks and Activation Sliders8 Squadron Cards16 Assorted Tokens
Source: Star Wars: Armada Imperial Fighter Squadrons II Expansion Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3837 on: 20 December 2016, 19:45:02 »

Star Wars: Armada Imperial Light Cruiser Expansion Pack

The Imperial Light Cruiser spreads the Empire's domain throughout the galaxy. In their role as communications and blockade ships, Light Cruisers strangle Rebel cells throughout the Outer Rim. Engaging the Rebels with quad lasers, turbolasers, and concussion missiles, these reliable ships are a versatile threat. In numbers they can menace even the largest enemy warships.This pack includes everything you need to add 1 Imperial Light Cruiser to your game.Game Contents:1 Painted Plastic Ship with Base and Pole1 Speed Dial/li>2 Command Dials2 Ship Cards8 Upgrade Cards26 Assorted Tokens
Source: Star Wars: Armada Imperial Light Cruiser Expansion Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3838 on: 20 December 2016, 19:45:02 »

Liars Dice 30th Anniversary Edtion

The Classic is Back!An all-time classic, Liars Dice is a great game for everyone; a perfect filler before or after a big game or enjoyable on its own in a casual setting with family and friends. The 30th Anniversary edition is for 2-6 players and comes with high quality components:sturdy dice cups31 dice rubber mat
Source: Liars Dice 30th Anniversary Edtion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3839 on: 20 December 2016, 19:45:02 »

The Manhattan Project: Engergy Empire

In The Manhattan Project: Energy Empire, you are a world leader making pivotal decisions to guide your nation to prosperity. Build power plants, generate energy, and use your resources wisely! Strengthen your industry, commerce, and government - while dealing with global impacts and the threat of environmental ruin!Energy Empire is a stand-alone worker-placement game with innovative twists including custom dice to produce energy and an environment grid to track the harm you cause. Use your workers and the energy they generate to power your ever-expanding collection of structures to maximum efficiency. Only one nation will rise to become the greatest Energy Empire... will it be yours?This game includes:1 Game board78 Structure cards12 Global Impact cards10 Nation cards20 Achievement tiles5 Player mats24 Energy dice54 Pollution tokens50 Energy tokens30 Workers12 Oil Wells27 Science discs25 Steel tokens25 Plastic cubes30 Oil barrels54 Money tokens1 Rulebook
Source: The Manhattan Project: Engergy Empire
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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