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Author Topic: SG: New Board Games at Spirit Games  (Read 1565011 times)
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Spirit Games
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« Reply #3015 on: 12 May 2016, 23:45:01 »

Card Game Sleeves Premium (50 per pack) MDG-7134

Small Square Card Sleeves to protect all of your 70x70mm cards!
Source: Card Game Sleeves Premium (50 per pack) MDG-7134
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3016 on: 12 May 2016, 23:45:01 »

Card Game Sleeves Premium (50 per pack) MDG-7136

Yucatan Card Sleeves - Narrow sleeves expertly crafted to fit all of your 54x80mm cards!Popular for use with:Settlers of Catan game series (USA edition)Many more games!
Source: Card Game Sleeves Premium (50 per pack) MDG-7136
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3017 on: 17 May 2016, 18:45:02 »

Napoleon's Last Gamble Expansion Kit

This Expansion Kit requires the use of the game equipment for OSG's Napoleon's Last Gamble. The Southern Expansion map is used for the Crossing of the Sambre. The Grand Campaign uses the Scenario Information for starting on June 15th, adding the Northern map Extension.Components:2 Map Sheets - one 11" x 34" and one 22" x 34"1 Rules Folder (4 pages)3 Turn Record Cards
Source: Napoleon's Last Gamble Expansion Kit
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3018 on: 17 May 2016, 18:45:03 »

Napoleon's Last Gamble

Napoleon's Last Gamble contains five battle games, a 3-day campaign and a 1-day mini campaign. On June 12th, Napoleon left Paris and joined his Army at Avesnes. On the 15th, the French Army was unleashed across the Sambre River. At the first encounter Allied screening forces sent out the warning to their respective headquarters, and fell back. Can the armies of Wellington and Blucher be kept separated and defeated in detail? Or will they turn the tables on the Emperor and unite on the battlefield in front of Brussels?Napoleon's Last Gamble is a good game for beginners and the most demanding grognards. It incorporates the fog of war through hidden movement and vedettes. Excellent Replayability: Each playing will be different depending on the play of cards. This is a Card Assisted (not card-driven) game.The Library of Napoleonic Battles is a two-player simulation of 70 battles at the Grand Tactical level, covering all the major battles of Napoleon in 18 volumes - using one and the same rules folder that will not be redesigned along the way. Learn it once and then just focus on the unique situation presented by each battle.This box contains five complete battle games in The Library of Napoleonic Battles.Quatre-Bras: Ney at the Crossroads, 16 JuneThe French attacked on two fronts simultaneously. The tenacious defence of Quatre-Bras by the Anglo-Allied troops saved the Prussians from receiving the full weight of the Armee du Nord.Ligny: The Lost Victory, 16 JuneFinally unleashed, the Guard pushed the Prussians back from the Ligny brook. Blucher himself was wounded and separated from headquarters. But Napoleon's hoped-for knock-out blow remained undelivered.Wavre: Grouchy's Blunder, 18 JuneNapoleon separated the two wings of his army, ordering Marshal Grouchy on the track of the Prussians while he pursued Wellington. Grouchy's prescribed route was wide of the mark, and took him to the outer flank, allowing the Prussians to interpose themselves between the two French wings. Blucher achieved a strategic reversal of the opening.Waterloo: A Near Run Thing, 18 JuneWhile Grouchy frittered away time engaging the Prussian rear-guard at Wavre, Ney conducted the mid-phase of the battle like a rear-guard action in the Peninsular Campaign, failing to provide infantry support for his spectacular cavalry charges. Wellington fought a successful defensive battle, managing to cling to his ridge until the arrival of three Prussian corps. The broken French army retreated toward Charleroi; Grouchy's intact wing moved south-east toward Namur.La Souffel: Rapp's Last Stand, 28 JuneThree days after Waterloo, Rapp woke up and began a slow withdrawal from the Rhine, pursued by the vanguard of Schwarzenberg's Army. On June 26 the heavily-outnumbered Rapp skirmished with the Austrian III Corps. Two days late he made a stand along the Souffel River, and the Austrians attacked.Components:Two full-size colour maps (22" x 34" each) and one half-size map (17" x 22")Rulebook (28 pages)Scenario Folder (24 pages) including campaign analysis and designer notesTwo counter sheets (560 units)Two decks of cards (50 cards each, 100 total)15 Player Aid Cards
Source: Napoleon's Last Gamble
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3019 on: 17 May 2016, 18:45:03 »

Par le Feu, le Fer et la Foi (By Shot, Shock and Faith)

"Par le Feu, le Fer et la Foi" ("By Fire, Iron and Faith") allows the simulation of religious wars that occurred in France from 1562 to 1598. This civil war opposes, in a first conflict phase, Protestants - otherwise known as Huguenots - to Catholics, the Royalists to League members after the accession of Henri IV to the throne in 1589.The art of war during this period of the Renaissance is rapidly changing. The great feudal landlords, steeped in morals, fighting alongside mercenaries motivated by sole cupidity. The diversity of the weapons that are used offers great tactical possibilities, based on impact and fire. Gendarmes, cuirassiers, reiters, harquebusiers, lansquenets and Swiss mercenaries confront each other in a merciless fight.By Fire, Iron and Faith is a grand tactical game which, for the first time, features five battles of that era: Saint-Denis (November 10th, 1567), Jarnac (March 13th 1569), La Roche L'Abeille (June 25th, 1569), Coutras (October 20th, 1587). Arques (September 21st, 1589).Includes:Three maps 597 x 420mm540 die-cut countersa full colour rulebooka full colour example bookletplay aids2 dice
Source: Par le Feu, le Fer et la Foi (By Shot, Shock and Faith)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3020 on: 17 May 2016, 18:45:03 »

Jackson and Sheridan: The Valley Campaigns


Source: Jackson and Sheridan: The Valley Campaigns
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3021 on: 17 May 2016, 18:45:03 »

Grant's Gamble: Wilderness Campaign of 1864


Source: Grant's Gamble: Wilderness Campaign of 1864
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3022 on: 17 May 2016, 18:45:03 »

Lee's Invincibles: Gettysburg Campaign of 1863


Source: Lee's Invincibles: Gettysburg Campaign of 1863
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3023 on: 17 May 2016, 18:45:03 »

Munchkin Meeples

Official Munchkin Meeple Pride!Show your Munchkin pride in any game using meeple-type figures! Munchkin Meeples includes six different meeple designs, each of which has one Mega-Meeple and four Non-Mega-Meeples. And they have in-game bonuses!Includes 30 Meeples!
Source: Munchkin Meeples
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3024 on: 17 May 2016, 18:45:03 »

Elder Sign: Grave Consequences Expansion


Source: Elder Sign: Grave Consequences Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3025 on: 17 May 2016, 18:45:03 »

Barony

You are an influential baron prospering on the outskirts of the empire.Raise armies of knights to expand into more fertile and prosperous lands.Protect your borders by building daunting cities and indomitable fortresses.Impose your supremacy, flaunt your power, and become a king.
Source: Barony
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3026 on: 17 May 2016, 18:45:03 »

Gladiator: Quest for the Rudis


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3027 on: 17 May 2016, 18:45:03 »

Kodama: The Tree Spirits

The forest is growing fast! As caretakers for Kodama, the tree spirits, you must keep the forest a healthy and lush home for your little friends. Grow your tree by placing cards in clever arrangements, being careful to leave room for future growth. Over three seasons, you must cultivate trees with the right mix of flowers, insects, and branch arrangements to make your Kodama as happy as possible. With beautiful art and innovative mechanics, Kodama is an inTREEguing game for the whole family.Game Contains:65 branch cards23 Kodama cards9 Kodama Sprout cards15 Decree cardsScore track and tokens1 Kodama meeple
Source: Kodama: The Tree Spirits
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3028 on: 17 May 2016, 18:45:03 »

McClellan Moves: 1862 Peninsula to Antietam (Grant's Gamble Expansion)


Source: McClellan Moves: 1862 Peninsula to Antietam (Grant's Gamble Expansion)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3029 on: 17 May 2016, 23:45:05 »

Jackson and Sheridan: The Valley Campaigns

The Blue & Grey Series are American Civil War games that allow players to refight campaigns in 2 hours. The first 3 volumes in the series portray the campaigns in Virginia, Maryland, and Pennsylvania between 1861 and 1865. The short series rules will have gamers playing in 30 minutes. The game specific rules have details critical to each of the campaigns.The 3 volumes have linkable maps allowing all of the great campaigns in the east to be refought.Low unit density and reaction movement means high player interactions and no down time in the game turn.Each game comes with game map, battle board, blocks in blue and gray, labels, dice, series rules, and game specific rules.Volume III - Jackson & Sheridan follows the Shenandoah Valley Campaigns by Jackson in 1862, and Sheridan in 1864. As confederate General Thomas "Stonewall" Jackson in 1862 can you distract Lincoln and keep the Union reinforcements from getting to Union General McClellan at Richmond? As Lincoln can you get your generals to coordinate and trap Jackson with your overwhelming forces?In 1864 as Union General Phil Sheridan can you burn your way through the Shenandoah Valley, destroying the "breadbasket" of the confederacy and block the back door to Richmond? As Confederate General Jubal Early can you drive on Washington, or even stop Sheridan's overwhelming numbers?Game Components:Game BoardLabel SheetWooden Game PiecesDiceRule Book
Source: Jackson and Sheridan: The Valley Campaigns
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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