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Author Topic: SG: New Board Games at Spirit Games  (Read 1565802 times)
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« Reply #2715 on: 13 February 2016, 19:45:06 »

Zombicide: Black Plague

Welcome to the dark times! In a mad quest for forbidden knowledge and ultimate power, the necromancers have unleashed the apocalypse upon the living. Zombies have destroyed the King's armies, and now roam the land, spreading chaos and death.Is it the end? Are we cursed to die, huddled in our homes? It's a dark time, but not for those with a will.Draw your sword, span your crossbow, and ready your spells! For the few, the brave, it's time for... Zombicide: Black Plague.Form a fantasy team with your friends and harness your survivors' skills to achieve victory against hordes of infected. The zombies are controlled by the game itself, using simple rules and a deck of cards. Play 10 quests on 10 different maps made with the included modular map tiles, or create your own. Find weapons. Kill zombies. The more zombies you kill, the more skilled you get, and the more zombies appear!Game Contents:71 miniatures6 Survivors35 Walkers
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2716 on: 16 February 2016, 17:45:03 »

Sentinels of the Multiverse Card Game: The Celestial Tribunal Environment Mini-Expansion

A Sentinels of the Universe mini-expansion. In the far-reaches of space, there drifts a colossal unmanned manufactory, shaped like a sword.None know the true origins of the vessel, but many believe that some ancient alien race built the factory to act as judge and jury for a neighbouring planet. The ship houses an impartial A.I. that judges the actions of any sentient life-forms it encounters. Then, if it senses any impropriety, it dispenses its executioners. Automatons are built to severely punish those who the ship deems reprehensible. However, the A.I. is inordinately harsh in its rulings. So much, in fact, that many think this spelled the fate of the original creators of the A.I.The Celestial Tribunal has acted thusly for millennia. If it finds its way into your galaxy, be prepared for a harsh sentence.
Source: Sentinels of the Multiverse Card Game: The Celestial Tribunal Environment Mini-Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2717 on: 16 February 2016, 17:45:05 »

Sentinels of the Multiverse Card Game: Chokepoint Villain Mini-Expansion

A Sentinels of the Multiverse mini-expansion Chokepoint manipulates equipment and bends energy to her will. With her power, she wreaks destruction.Includes a unique deck of 25 villain cards, two character cards, and a divider card.Choke was a regular opponent of the Freedom Five and their allies, frequently at the heart of troubles concerning military installations or stockpiles of weaponry. Her ability to communicate with metal on a primal level twisted her mind. In her unhinged state, she sought to free all metal from "unworthy" uses. It was hardly surprising that she allied herself with the Vengeful Five when Baron Blade called, but when she was fatally wounded by K.N.Y.F.E., many believed that would be the end of Choke.However, in a shocking turn of events, Choke's body melded witht  he energy crystal used by the villain known as Deadline, granting her new knowledge and power. Chokepoint was born. Taking power from the tech of the heroes who stand in her way, Chokepoint is on a self-appointed quest to destroy the world and rebuild it in her own image.
Source: Sentinels of the Multiverse Card Game: Chokepoint Villain Mini-Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2718 on: 16 February 2016, 17:45:05 »

Sentinels of the Multiverse Card Game: Oversized Villain Cards V4

These 21 4" by 6" cards represent the villains from the Sentinels of the Multiversecore game as well as the Rook City, Infernal Relics, Shattered Timelines , and Wrath of the Cosmosexpansions. This set of 31 oversized villain cards even comes with villain character cards for each of the villain mini-expansions and promos, including two new promos never seen before.
Source: Sentinels of the Multiverse Card Game: Oversized Villain Cards V4
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2719 on: 16 February 2016, 17:45:05 »

Sentinels of the Multiverse Card Game: Villains of the Multiverse

The many villains from the multiverse have been bested by the Freedom Five, or Dark Watch, or the Prime Wardens, or even heroes not from a particular team. Many of the villains are prideful and would not deign to work with other, as their goals would not align. However, some of them have seen the value of cooperating towards a common goal. Those villains have joined forces, even at cross purposes, to defeat the heroes who have harried them for so long.Some of these villains, such as Plague Rat or Biomancer, are more hesitant to work with other villains. Whereas others, such as Citizens Hammer & Anvil or Sergeant Steel, are more than happy to join forces with other like-minded combatants.Villains of the Multiverse is a mega-expansion for
Source: Sentinels of the Multiverse Card Game: Villains of the Multiverse
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2720 on: 16 February 2016, 17:45:05 »

Hocus

Hocus is a classic card game beloved by ancient folk, now redesigned for modern humans who may or may not have the gift of magic. It is about managing a limited hand of cards and wielding spells to create ranked sets of cards that are superior to your opponents' sets. Using element from classic Poker games, Hocus expands and revises them to create a fresh and magical experience.In Hocus 2-5 players build the best Sets by combining shared Communities of 4 cards with 2 personal Pocket cards. Unlike in traditional Poker, players build Communities, Pockets, and Pots using cards from their Hands on individual turns. There are multiple Communities, each with a Pot, and two Pockets per player.Contents:100 CardsRules
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2721 on: 16 February 2016, 17:45:05 »

La Bataille de Dresde 1813: The Battle of Five Crowns

August 1813, Austria ends its neutrality and enters the VIth Coalition against France. After joining contingents of the Russian and Prussian armies, this new army marches north out of Bohemia nearly 200,000 strong. The march along the west bank of the Elbe into Saxony, its large, lumbering columns stretched across the Erz Mountains.From where he has been pursuing enemy forces to the east, Napoleon sees this new threat aimed at his line of communications and the city of Dresden, the main supply depot for his army. Only a single French Corps stands in its way. Outnumbered nearly ten-to-one it cannot hold. In a flurry of orders Napoleon redirects his guard and several corps to march to the rescue.La Bataille de Dresde details the titanic battle that ensued on August 25th and raged through August 27, 1813. Up to 4 players control the Prussian, Austrian, and Russian forces commanded by Fedlmarschall Carl zu Schwarzenberg, while up to a further four command such French personages as Marshals Ney, Marmont, Mortier, Victory, St. Cyr... or Napoleon, himself. Every battalion of infantry, squadron of cavalry or battery of artillery that was present at the battle is included... and are at their command.Using the award winning La Bataille rules, first pioneered by The Marshal Enterprises Household in the 1970's, La Bataille de Dresde contents include:Standard Rules (based on 3rd and 4th Edition)Special rules containing 6 scenarios and historical commentary4 - 34"x22" full-colour period style mapsOver 1000 full-colour 1/2" counters (6 sheets)3 full-colour Organisational DisplaysMultiple cardstock Charts and Tables for playTwo six-sided dice
Source: La Bataille de Dresde 1813: The Battle of Five Crowns
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2722 on: 16 February 2016, 17:45:05 »

Alien vs Predator: USCM Marines

Combining firepower with expert training - there is nothing they can't handle.Box contains:5x 32mm scaled miniatures5x plastic bases5x ping tokens5x stat cardsSupplied unpainted.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2723 on: 16 February 2016, 22:45:05 »

CVlizations


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2724 on: 16 February 2016, 22:45:06 »

Vienna


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« Reply #2725 on: 16 February 2016, 22:45:06 »

Cornwall


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« Reply #2726 on: 16 February 2016, 22:45:06 »

Super Farmer


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2727 on: 16 February 2016, 22:45:06 »

Sleeping Queens

Rise and Shine! The Pancake Queen, the Ladybug Queen and ten of their closest friends have fallen under a sleeping spell and it's your job to wake them up. Use strategy, quick thinking and a little luck to rouse these napping nobles from their royal slumbers. Play a knight to steal a queen or take a chance on a juggling jester. But watch out for wicked potions and dastardly dragons! The player who wakes the most queens wins.Contents:79 cardsRules of play
Source: Sleeping Queens
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2728 on: 16 February 2016, 22:45:06 »

The Enchanted Tower

Help! The little Princess was locked away in the tower and the wicked sorcerer has hidden the key in the forest. Come on, hurry up and start searching!But watch out, the sorcerer will try to beat you to it. If you find out where the key is hidden, you can try and free the Princess.But what's this? The tower is enchanted! Fit the key in the right lock and free the princess!
Source: The Enchanted Tower
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2729 on: 16 February 2016, 22:45:06 »

Swish

Swish is a fun family game that improves your spatial IQ! A Swish is created by layering two or more cards so every ball fits into a hoop of the same colour. Mentally flip, rotate and stack the transparent cards to make as many Swishes as you can. The more Swishes you find, the more points you score!Includes:60 Transparent Swish Cards1 Game-Go BagInstructions
Source: Swish
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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