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Author Topic: SG: New Board Games at Spirit Games  (Read 1566529 times)
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Spirit Games
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« Reply #2625 on: 20 January 2016, 05:45:04 »

Munchkin Hipsters

We were Munchkins before is was cool.Hipsters adds 30 new cards that will let you defy The Man while wearing your Knit Cap and sipping on your Nonfat Soy No-Whip Skinny Half-Caf Fair Trade Ventitre Mocha Latte. Even though it's so last year, you can fight the Indie Band using your Artisinal Chunky Black Glasses and go up a level when you Reject the Conventional.This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set, every Munchkin Hipsters pack is the same as every other.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2626 on: 20 January 2016, 05:45:04 »

Eko


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2627 on: 20 January 2016, 05:45:04 »

Dragon Tides


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2628 on: 20 January 2016, 05:45:04 »

Catacombs: Cavern of Soloth Expansion


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2629 on: 20 January 2016, 05:45:04 »

Inhabit The Earth


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2630 on: 20 January 2016, 05:45:04 »

Race for the Galaxy: Xeno Invasion


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2631 on: 20 January 2016, 05:45:04 »

Great War at Sea: Triple Alliance

A Great War at Sea Scenario BookIn December 1912, Germany, Austria-Hungary and Italy renewed their 30-year-old military pact known as the Triple Alliance. In the months that followed, staff officers from all three fleets prepared detailed plans for operations in case of war. Yet when war came in August 1914, Italy refused to join her Alliance partners and those plans would never be used.What if Italy had joined the Germans and Austrians in a naval war against Britain and France? Triple Alliance is a book supplement for the Great War at Sea series based on those plans. It is not a complete game; ownership of our Mediterranean game (and only our Mediterranean game) is required to enjoy all of the scenarios.The book includes 110 new playing pieces and 43 new scenarios, which study the Triple Alliance war plan in a story arc following the outbreak of war and the conduct of operations as the joint planning staff foresaw possible events.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2632 on: 20 January 2016, 15:45:02 »

Fireteam Zero

In 1942, four soldiers vanished from the training program of the newly formed First Ranger Battalion, their names stricken from the roster. Chosen for their unique skills, they would fight in secret against terrifying supernatural enemies and overwhelming odds.THIS IS THEIR STORY.Fireteam Zero is a cooperative game for up to four players who must cut a path through an endless swarm of deadly monsters to defeat the ultimate evil behind them. Each player possesses a set of brutal combat skills that are represented by a deck of cards unique to that character. Play cards to devastate the creatures in your way, help your teammates survive the onslaught, or even reshape the tactical landscape with the proper application of explosive ordinance.Face off against the Children of Typhon, the Infested, and the Fetch, each in their own Operation consisting of three Acts. Your heroes will increase in power as you progress through each Operation, but only skill will bring victory in the final confrontation.EACH PLAYER WILL BECOME A MEMBER OF FIRETEAM ZERO AND COMMIT ACTS OF BADASSERY IN THE DEFENSE OF HUMANITY.LEADER: The team supercharger. This role enhances how the team works together and can pinch hit for the other roles if needed, although at a less effective level.CLOSE COMBAT: The brawler. This role deals death up close and personal, has enhanced mobility, and can hold the line when absolutely necessary.MARKSMAN: The Sniper. Monsters can't hurt you if they can't reach you. Kill at range, provide cover fire for the team, and enjoy the percussive sounds of your M7 grenade launcher.DEMOLITIONS/MEDIC: The angel of mercy and death all rolled into one. Toss a Satchel Charge to change a group of monsters into flaming debris, or keep the team fighting when all seems lost.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2633 on: 20 January 2016, 15:45:02 »

One Night Ultimate Vampire

No moderator. No elimination. No werewolves.A 10 minute game that keeps you coming back for more.In One Night Ultimate Vampire, the sun has just set, and vampires have descended on your sleepy little town, slowly turning the villagers into even more vampires. Fortunately, the village has several residents with special powers, with most willing to help eliminate this fanged menace!One Night Ultimate Vampire is a fast game for 3-10 players where everyone gets a role: The nefarious Vampire, the well-meaning Cupid, the sneaky Assassin, or others, each with a special ability. In the course of a single evening, your village will decide who amongst them is a vampire...because all it takes is finding one vampire to win!Vampire can also be combined with the original One Night Ultimate Werewolf game.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2634 on: 20 January 2016, 15:45:02 »

Epic PvP: Fantasy Expansion 1 Orc, Dark Elf, Monk, Barbarian

The battles heat up with new Races and Classes!Never put a Dark Elf and an Orc in the same room. That is, unless you're playing Epic PvP: Fantasy! With this expansion, you can add the devious Dark Elf and the easily peeved Orc races to your games of Epic PvP: Fantasy as well as the disciplined Monk and the brutal Barbarian classes.These new and unique decks are fully compatible with all previous Epic PvP: Fantasy decks, allowing for some powerful (and sometimes ridiculous) new character combinations.Get back in the arena,  THE BATTLE IS ON!
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2635 on: 20 January 2016, 15:45:02 »

Epic PvP: Fantasy

Choose a Race...Choose a Class...Shuffle!BATTLE!Which character do you want to do battle with?Maybe something classic like the Human Paladin, or perhaps something more off-the-wall like the Goblin Druid? Each Class/Race combo creates a unique character with powerful special abilities. There is so much to discover in Epic PvP: Fantasy that it'll have you coming back time and time again!Designed by veteran game designers Ryan Miller and Luke Peterschmidt, Epic PvP: Fantasy is a game that is equally at home at a hardcore game night as it is in a coffee shop or at the family dinner table.Pick up Epic PvP: Fantasy and JOIN THE FIGHT!
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2636 on: 20 January 2016, 15:45:02 »

Eko

In the desert of Eko, the rocks, sand, and wind come to life as ephemeral armies. Build your empire and extend your control so you can proclaim your victory...in this universe where not a single person will hear you, ever.move one stack or build.Reinforce yourself.Accumulate 12 victory points and win the game!
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2637 on: 20 January 2016, 15:45:02 »

Dragon Tides

Among the most powerful and fast-rising syndicates in the world, the Tiger Organisation has begun to strengthen its grip, infiltrating and acquiring mass political and financial power. In the background, they have been rumoured to be the cause of the recent disappearance of martial arts masters and the tragedies of their families.Dragon Tides is a 2-5 player Action, miniatures card and dice campaign game that lets your outcomes in each scene drive the game forward with very different outcomes. Be a part of this epic tale that will turn a ripple into a tide like no other.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2638 on: 20 January 2016, 15:45:02 »

Catacombs: Cavern of Soloth Expansion

Dwarves mining in the Scavewyrm Pit have brought back news that the mythical Cavern of Soloth has been discovered. Although unexplored, it is rumoured to contain exotic weapons and treasures from the reign of Soloth, the ancient Vampire Lord who ruled the city of Cmenithma. Furthermore, sinister acolytes labouring in a forgotten labyrinth seek to reanimate Soloth's malevolent queen. In this expansion to the Catacombs Third Edition game, six new Heroes set out to confront this impending evil and prevent disaster.
Source: Catacombs: Cavern of Soloth Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2639 on: 20 January 2016, 15:45:02 »

Inhabit The Earth

Inhabit the Earth is a race game. The game is played on six continent boards. Players create their own menagerie of up to six creatures, each of which is represented by up to six cards, by using cards to introduce, multiply, evolve and adapt their creatures. Each of the 162 unique cards identifies a creature's class, a continent or terrain that the creature inhabits and a special or scoring ability. Each class of creature is also represented by a counter. The cards are also used to trigger the movement of the counters along the trails on the board and migration from one board to another. Breeding, achieved by flipping over a creature's counter, generates new cards. Movement facilitates further breeding and the chance to secure tokens for additional icons and point scoring. At the end of the game points are scored through abilities on the creature's cards, the position of the creatures' counters on the boards and from tokens. The player with the most points wins the game. Rules for an introductory game for up to three players are included.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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