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Author Topic: SG: New Board Games at Spirit Games  (Read 1566807 times)
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« Reply #2520 on: 09 December 2015, 18:45:04 »

MiG Alley Air War Over Korea 1951: Mini Game Series (Ziplock)

MiG Alley is a two-player game covering the air battles over North Korea in 1951. One player controls the UN forces and must carry out a series of bombing raids to knock out key targets in North Korea. The other player controls the Communist forces, including many of the new MiG-15 jet fighters, and attempts to inflict prohibitive losses on the UN.The game uses the Air Wars series rules. Aircraft are rated according to historical type. Fuel consumption is factored into the plane types, so a player must manage the available forces to ensure enough combat power is ready when needed. Each player has a unique set of campaign cards generating movement, combat bonuses, historical events, and reinforcements. Playing the right card at the right time is crucial to winning.
Source: MiG Alley Air War Over Korea 1951: Mini Game Series (Ziplock)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2521 on: 09 December 2015, 18:45:04 »

Khe Sanh '68: Mini Game Series (Ziplock)

Khe Sanh '68 places you in command of United States and South Vietnamese (ARVN) forces in the campaign to relieve the USMC firebase at Khe Sanh during the Vietnam War. The historical campaign was something of a race against time as the US high command feared that the North Vietnamese were going to attempt to overrun the base. All resources put into the Khe Sanh fight, however, were subtracted from those available to deal with the Tet Offensive elsewhere. Your mission is to extract maximum communist losses while minimizing the allied effort.The game uses the Cold War Blitz series rules, a solitaire game system. You command the US and ARVN units, and have a deck of cards to enhance your unit capabilities. A second deck of cards, drawn randomly one at a time, controls communist (OPFOR) activities. Combat is resolved with a quasi-tactical system with opposing units firing at one another.
Source: Khe Sanh '68: Mini Game Series (Ziplock)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2522 on: 16 December 2015, 05:45:02 »

Nations: Dynasties

The first big expansion for Nations, includes twelve new Nations with Dynasties as well as Dynasties for the base game B-sides.Two additional new concepts are included: Turmoil (which makes Stability more dynamic) and Natural Wonders (which creates very hard choices and new types of interaction). Together with the new more advanced Progress cards, the replayability is increased significantly. This expansion is recommended when you are experienced with the Expert cards of the base game.Game Components:34 Dynasties Cards6 Turmoil Cards43 Progress CardsTwo-Sided Player Boards1 Rulebook
Source: Nations: Dynasties
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2523 on: 16 December 2015, 05:45:02 »

M.U.L.E. The Board Game

M.U.L.E. was first published as a computer game in 1983. Inspired by board games, it became a breakthrough, then a classic. Now this warm-hearted game of cut-throat capitalism is finally available as a board game!You are one of the pioneering and industrious species of a Galactic Federation. Together with your fellow colonists, you attempt to settle the distant Planet Irata with the so-called help of a mule-like machine you all learn to hate. But for now, he's all you've got. He and your fellow colonists. I wouldn't count on their help, though. Not unless there's profit. Good luck. You'll need it.Game Contents:1 Game Board4 Player Boards4 Turn Sequences67 Cards213 Wooden Resource Tokens164 Tiles and Markers1 Rulebook
Source: M.U.L.E. The Board Game
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2524 on: 16 December 2015, 05:45:02 »

Sly Dice

Roll the dice and create combinations to gain points. Or bluff to get some bonus points! Sly Dice is a cunning game for 2 to 4 players where players try to get points either truthfully or by bluffing. However, beware - if someone exposes your sly actions, you do not get any points. Put on your most innocent expression and start rolling!Game Contents:36 Cards15 Dice37 Tokens4 Shields1 Score PadGame Rules
Source: Sly Dice
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2525 on: 16 December 2015, 05:45:02 »

Conflict of Heroes: Eastern Front Solo Expansion

The Conflict of Heroes Solo Boardgame System revolutionizes solo tactical play. The Artificial Intelligence (AI) utilizes a unique Emergent Behaviour and Agent Based Logic system. With this system, each battlefield situation is evaluated and the AI implements the best course of action using available resources and unit assets. Even veteran C0H players will be challenged to hone and adapt their playing styles in order to overcome this resourceful high-level AI. You will experience tense and engaging solo play like never before!Included are several stand alone missions, plus two full campaigns covering the German 1941 advance on Moscow. In the first campaign, you command elements of the 10th Panzer Division. In the second campaign, you switch sides and command elements of the Soviet 32nd Army trying to undo your gains from the first campaign!Includes:Soviet and German AI Orders DeckSolo Counters with Rumoured Enemy, Civilians and moreSolo Mission Book with 10 adapting MissionsSolo Rule BookThis expansion requires at least Awakening the Bear.
Source: Conflict of Heroes: Eastern Front Solo Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2526 on: 16 December 2015, 05:45:02 »

Russian Railroads: German Railroads Expansion

All Aboard! Next stop: Germany.This exciting expansion features 4 modules that will thrust you full steam ahead into the Industrial Age.Expand through Germany with new player boards.Develop even faster with coal.Play whenever you want with the solo variant.New engineers, new tokens, new cards, a new factory, and more...Contents:4 Germany Boards18 Railroad Extensions8 ? Tokens1 Coal Board12 Foundries25 Coal Wagons1 Industry Marker20 Cards8 Income Markers5 Engineers1 Factory2 Blockades1 Revaluation Marker1 Rulebook
Source: Russian Railroads: German Railroads Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2527 on: 16 December 2015, 05:45:02 »

Ships

'Ships' takes you from the earliest days of ocean going ships to modern times. In the game you must navigate a careful course through history. New shipping technology demands that you keep up with the latest developments or fall behind and become uncompetitive. As time moves on so the world becomes a bigger place. From your original trading area in the Eastern Mediterranean you will spread through adjacent seas, finally circumnavigating the world. Various opportunities and technologies will be made available to you to ease your path.Your options are laid out very clearly on your own display. You expend your merchant cubes to perform various actions, which will gain you goods and other benefits. Goods can be sold  or used in more specific ways, as you wish. Gold will widen your options by making it easier to upgrade your ships and take advantage of extra actions.In a return to games of a more complex nature, Martin Wallace has fashioned something of a brain burner, more suitable for those who like depth and complexity in their games. It is also another game that employs the talents of Peter Dennis, who has produced some of his best artwork here. With very little luck in the game it will be skill and planning that will win the day.'Ships' is designed for two to four players and should take around 120 minutes to play. This game is not recommended for those persons not familiar with the more complex style of strategy game.Contents:1 Mounted Game Board55 High Quality Playing Cards4 Punched Boards4 Player Displays173 Wooden PiecesEnglish Rules
Source: Ships
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2528 on: 16 December 2015, 05:45:02 »

Renaissance Wars

Take on the role of a Renaissance Luminary, battle opponents, and accumulate the wealth and power to dominate each Era of the game!In the game of Renaissance Wars, you must quickly adapt to changing circumstances and events, using only the cards in your hand and the powers of your chosen Luminary.But be careful... when you least expect it, an Intrusion may occur that completely upsets the balance of power and may destroy even the most carefully laid plans!Game Components:128 Cards6 Luminary Mats1 Initiative Indicator4 Condition Markers6 Luminary Portraits4 Dice6 Card Envelopes4 Reference Guides (2-sided)90 Coins1 Game Board28-page full-colour instruction and guide book
Source: Renaissance Wars
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2529 on: 16 December 2015, 05:45:02 »

Abyss: Kraken

The struggle for power in the Kingdom of Abyss is more fierce than ever before. Corruption has begun to spread its evil tentacles across the once pure land. The guild of Smugglers, withdrawn to the heart of a cemetery of colossal animals, has allied itself with the Kraken and begun trading in the Nebulis. These precious black pearls can cement your power, but the may also cause your doom.You can allow yourself to become corrupted to gain access to new powers and new locations, but you will pay the price for it at the end of the game. Even if you decide to remain pure, remember that your opponents will not hesitate to spend their Nebulis during their dealings...Contents:1 Rulebook7 Ally Cards18 Lord Cards3 Sentinel Tokens6 Location Tiles25 Loot Cards25 Black Pearls (the Nebulis)1 Kraken Figure1 Transparent CupAbyss Kraken is an expansion for the game Abyss, and cannot be played on its own.
Source: Abyss: Kraken
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2530 on: 16 December 2015, 05:45:02 »

Monster My Neighbor

A Frantic Chase Under the Moonlight!A peaceful village is thrown into confusion and suspicion as a group of hunters visit, accusing neighbors of being monsters! Is your neighbor a monster? Or is it my neighbor? With speculation running rampant, it is clear there will be no peace in the village tonight.Contents:38 Cards40 VP Tokens1 Rulebook
Source: Monster My Neighbor
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2531 on: 16 December 2015, 05:45:02 »

Shadowrun Crossfire Deck Building Game: Mission Expansion 1 High-Caliber Ops

You're tougher. Meaner. Better equipped. You've taken on a drekload of challenges the Sixth World has thrown at you, and you've survived. Barely, sometimes, but that's enough. You're walking with a certain confidence, maybe even a little strut. You're ready for the next thing the streets are going to throw at you. At least, you think you are. Now you're going to find out.High-Caliber Ops is a massive expansion for the award-winning Shadowrun: Crossfire cooperative deck-building game. How massive? How does two new character roles, more than a dozen new Black Market cards, fifty new obstacles, and a large bundle of new Karma upgrades sound? On top of that, we've got five brand-new missions, and a set of basic cards with new art. Taken together, you have the tools for high-powered, high-risk, high-reward shadowruns. Add High-Caliber Ops to your Crossfire game to see just how much danger you can take on!Mission Expansion Pack 1: High -Caliber Ops is an expansion for the Shadowrun-Crossfire game - you need that game to be able to use it!
Source: Shadowrun Crossfire Deck Building Game: Mission Expansion 1 High-Caliber Ops
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2532 on: 16 December 2015, 05:45:02 »

Rumplestiltskin

After the defeat of The Trinity, Rumplestiltskin decided it was his time to reign. Knowing that there are heroes and heroines that would thwart him, he teleports in and out of towns to kill them in their sleep.Upon each death, townsfolk were quick to accuse their friends as imposters under the guise of Rumplestiltskin and have them burned at the stake.Who will you believe?Rumplestiltskin is a fun, narrative, group game like its genre, but with a Fairytale Games Universe twist.Included in the box:42 Cards10 x Villager Cards1 x Fairy Godmother (Healer)1 x Mad Hatter (Lunatic)1 x Huntsman (Hunter)1 x Prince Charming (Protector)1 x Sheriff of Nottingham (Sheriff)1 x Mary (Child)1 x Esmeralda (Alchemist)1 x Captain Hook (Double Agent)3 x Rumplestiltskin Cards10 x Personality Bonus Cards6 x Spell Cards5 x Dud Cards
Source: Rumplestiltskin
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2533 on: 16 December 2015, 05:45:02 »

Thieves!

You and your band of thieves are about to pull of the biggest heist of the century! The safes have been cracked and ransacked, but the alarms are wailing and everyone is in a scramble! The cops are hot on your trail, throwing up road blocks, eager to bust you with the loot - can you give them the slip and hold on to the lion's share of the score? Or will your partners in crime double-cross you? Find out in this mad dash woo is the craftiest of Thieves!Contents:58 Playing Cards67 GemsRules
Source: Thieves!
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2534 on: 16 December 2015, 05:45:02 »

Mage Wars Academy Core Set: Beastmaster vs Wizard

Mage Wars Academy is a fast-paced strategy card game of magical combat. In this core set, play as a powerful Beastmaster or Wizard, competing to prove your school of magic is supreme. Game play is quick and exciting, with tough tactical decisions and devious surprises every round. Players can customise their spellbook, with dozens of exciting spells to choose form. Summon powerful monsters, hurl lightning bolts, and cast secret enchantments.Aspiring young mages from all the nations of Etheria flock to Sistarra, the Grand Academy of Magic. Students are trained in the ancient secrets of magic, and choose which path they will follow. Those who hope to graduate must hone their knowledge and skills, and compete in combat to prove their worth.Follow your destiny, grab a spell book, and Enter the Academy.Components:2 New Academy Mages: Beastmaster and Wizard2 Four-Pocket Spellbooks2 Status Trackers131 Spell Cards62 MarkersRules and Codex6 Attack Dice1 12-sided Effect DieMage Wars Academy is a brand new stand-alone game set in the Mage Wars Universe, and includes everything you need to play. All of the spells are fully compatible with Mage Wars Arena.
Source: Mage Wars Academy Core Set: Beastmaster vs Wizard
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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