Big Bang Burger Bar Welcome, Guest. Please login or register.

Login with username, password and session length
19 November 2024, 15:33:49 *
 
   Home   Help Latest Posts Calendar Links Login Register  
HHGG Quote:
Errr - Arthur Dent
Pages: 1 ... 166 167 [168] 169 170 ... 523   Go Down
  Print  
Author Topic: SG: New Board Games at Spirit Games  (Read 1566861 times)
0 Members and 10 Guests are viewing this topic.
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #2505 on: 09 December 2015, 03:45:05 »

Mottainai Deluxe


Source: Mottainai Deluxe
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #2506 on: 09 December 2015, 03:45:05 »

Warehouse 51


Source: Warehouse 51
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #2507 on: 09 December 2015, 18:45:03 »

Gaia Second Edition

It is the beginning of time and nothing exists. Endowed with powers beyond imagination, you start creating and populating the universe...Will you be the one to make the land prosper and become the grand Creator of Gaia?A fast-paced game you'll learn in an instant!Play your cards to:Put tiles on the table and create the world!Instill some life into it!Build cities and try to satisfy their needs......to put your people on them!Be the first to put all your people on Gaia to win!Also Included:Advanced rules for a deeper strategyuse your powers to shape the world!Steal Cities!
Source: Gaia Second Edition
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #2508 on: 09 December 2015, 18:45:04 »

Napoleon's Last Battles

Napoleon has escaped exile on Elba to retake the French throne in early 1815, but is surrounded by the armies of the Seventh Coalition determined to remove him again. Napoleon's only chance is a pre-emptive strike, to disrupt the Coalition's plans and perhaps cause it to fall apart. Belgium has the closest targets, the armies of his two most steadfast opponents, Britain and Prussia. The French concentration, secret and swift, catches the Coalition armies off-guard. For four days, the armies manoeuvre and clash, with the fate of Europe in the balance.This game is a reprint and update of the classic SPI game. The map covers the entire campaign area, featuring the towns, roads, rivers, woods, chateaux, and ridges that affected the fighting. The colourful units in the game include infantry, cavalry, and artillery brigades, plus key leaders.The original game's scenarios are intact, covering the entire campaign or using just a portion of the map and counter set to cover each of the four principal battles fought historically: Ligny, Quatre Bras, Wavre, and Waterloo (or La Belle Alliance). The one-day mini campaigns and Wavre variant from DG's 1995 reprint also return. Over 90 extra units have been added to make potential reinforcements available, to modify the orginal order of battle due to new research, or to give players the means to alter each army's counter mix. Optional rules present variants for several of the standard rules.Game Contents:400 Die-cut countersTwo 34" x 22" MapColour Rules BookletColour Campaign AnalysisOne Six-Sided dieStorage bags
Source: Napoleon's Last Battles
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #2509 on: 09 December 2015, 18:45:04 »

Kumo Hogosha

A long time ago, the gods decided to pass Earth down to Mankind while they retreated to live in the Heavens. They erected the Cloud Temple, a theatre of prestigious tournaments for the most skilled warriors. It is in this sanctuary that the champions are elevated to the rank of Kumo Hogosha - Guardian of the Clouds.Throughout the centuries, valiant warriors - the Kumotori - have competed against each other in the Rotating Arena of the Four Winds. This is where the infamous Stone of Balance is located, the symbolic border between two worlds.Today it is your time to continue writing the legend, combining strength and strategy to win the duel. Climb into the Rotative Arena, master the ever-changing environment, and bring the Stone of Balance into your opponent's camp to become a Kumo Hogosha!Box Contents:1 Game Board4 Player Boards1 Rotating Arena1 Stone of Balance12 Kumotoris Cubes4 Action Markers1 Game Rules Book1 Sumo Rules Book
Source: Kumo Hogosha
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #2510 on: 09 December 2015, 18:45:04 »

Empires: Age of Discovery Deluxe Upgrade Pack

NOTE: This pack is to upgrade Age of Empires III to make it Empires: Age of Discovery. Age of Empires III is needed to use this upgrade.Revisit the Age of Discovery!Players take on the role of a colonial power seeking fame, glory, and riches in the New World. As you proceed through three Ages, you will launch expeditions of discovery, colonise regions, expand your merchant fleet, and develop your economy. As the competition heats up, you will recruit specialists (Merchants, Soldiers, Captains, Missionaries, and Builders). They will help you gain an edge over your opponents, construct powerful capital buildings, and set the stage for an empire at war.Formerly known as "Age of Empires III"One of the all-time top 50 Best Strategy Games since debuting in 2006 on Boardgamegeek.comNewly designed rulebook adds the optional Builder expansionNew player boards with optional National AdvantagesOver 500 plastic miniatures and coins
Source: Empires: Age of Discovery Deluxe Upgrade Pack
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #2511 on: 09 December 2015, 18:45:04 »

Tatsu

A Game of Dragon MasteryJapanese legend tells of a great battle between two mighty Dragon Lord armies, locked in combat on the peaks of Mount Hotaka, competing to win the hand of Princess Kushinada, the last and most beautiful of eight sisters. A battle so ferocious, that the villagers fearing for their lives, acquire the help of a powerful Wizard, who casts a spell over the Dragon Lords to keep them imprisoned in a circle of combat and to be freed only at the battle's end. Their struggle continues to this very day, even though the Princess and their fateful story have long passed into legend.
Source: Tatsu
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #2512 on: 09 December 2015, 18:45:04 »

Catacombs

Catacombs is the award-winning, cooperative board game set in the fantasy world of Cimathue. You will need skill and dexterity to master this fast paced game. One player marshals an army of monsters while the others choose from six brave heroes who embark on a quest to save the town of Stormtryne from the threat lurking in the catacombs below. As they explore, they will use their abilities, buy items and recruit allies to help them defeat the monsters before facing the powerful Catacomb Lord, saving the town.Box contents:148 Wooden Pieces5 Player Mats1 Manual132 Cards including34 Room Cards26 Monster Cards16 Hero and Ability Cards15 Spell Cards15 Item Cards13 Special Cards12 Catacomb Lord Cards1 'Ancient' Card3 Double-Sided Game Boards4 Barrier Wall Pieces3 Sticker Sheets
Source: Catacombs
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #2513 on: 09 December 2015, 18:45:04 »

Penny Press

Send out Reporters,Cover the Best Stories,and Be First to Got To Press!Set during the tumultuous 'yellow journalism' years at the end of the 19th century, Penny Press has players taking on the roles of newspaper barons as they strive to become the dominant power in old New York City.Assign your reporters to cover stories in the five leading news beats of the day, from war-torn Cuba to the always-exciting streets of New York. Go to press by building a front page you think will attract the most readers, but watch out - you're not the only newspaper in town, and the best stories are sure to have stiff competition. The news business moves fast, and if you're slow to go to press, your newspaper could end up being scooped!
Source: Penny Press
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #2514 on: 09 December 2015, 18:45:04 »

The Bloody Inn

France 1831: in a remote corner of Ardeche, the little village of Peyrebeille sees numerous travellers pass through... A family of greedy rural farmers is determined to make its fortune, and has devised a diabolical stratagem to achieve this goal: invest in an inn so they can rob travelling guests, getting rich without arousing the suspicions of the police! Whether or not their plan will work out, one thing is certain:None of their guests will return...
Source: The Bloody Inn
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #2515 on: 09 December 2015, 18:45:04 »

Blood Rage: Mystics of Midgard

In every clan, a few gifted Vikings are possessed of a special connection to the gods. These mystics are known by many names, and the supernatural feats they are able to perform make them invaluable to their clan. Never has their powers been more needed than in the final days of Ragnarok!This expansion offers all clans the opportunity to get a powerful new unit to join them in battle: the Mystics of Midgard! These shamanic warriors invade the land with ease, and through the Ages can be given useful new abilities granted by the gods. The clans that are able to wield their mystic power in battle will surely earn their place at Odin's side!Components:10 highly detailed plastic miniatures10 coloured miniature bases11 cards1 rules leaflet
Source: Blood Rage: Mystics of Midgard
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #2516 on: 09 December 2015, 18:45:04 »

Blood Rage: Gods of Asgard

The time of Ragnarok has come, and the gods will not sit still in the lofty halls of Asgard while the world crumbles into oblivion. Odin, the All-Father. Thor, the Victorious. Tyr, the Lord of Battle. Frigga, the Mother Protector. Loki, the Trickster. Heimdall, the Watcher Guardian. Hail the gods, and they will cover you in Glory!This expansion introduces a whole new element to Blood Rage: The power of the Asgardian Gods! Each of the gods influences the province they occupy in a unique way, affecting the basic rules of the game. The combination of the gods in play helps create unique dynamics each game session. It will be up to the players to adjust their strategies to the gods on the board, benefiting from their effects, avoiding their influence, or manipulating them to hinder their opponents.Components:6 highly detailed plastic miniatures6 God cards1 Rules leaflet
Source: Blood Rage: Gods of Asgard
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #2517 on: 09 December 2015, 18:45:04 »

Mage Wars: Spellbook Pack 4

Build more Mages with the Official Mage Wars Spellbook Pack.Includes: 2 Spellbooks, each with 20pages and 80 extra-wide sleeves.
Source: Mage Wars: Spellbook Pack 4
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #2518 on: 09 December 2015, 18:45:04 »

Zombie 15': Left Alone Solo Campaign

15 Minutes to Survive... Alone!In an instant, everyone around them transformed into zombies. The eight young heroes of Zombie 15' were alone, isolated. Each had to survive separately, before their paths crossed.Live the beginning of the zombie epidemic from the point of view of each of the eight heroes... solo! Play as each hero, one after the other, through an epic campaign of 15 scenarios with progressive difficulty all the way to the Dantesque finale.This campaign, exclusively designed to be played alone, offers a high-level challenge to Zombie 15' aficionados that will make them break habits and rethink strategy for an original, intense gaming experience!
Source: Zombie 15': Left Alone Solo Campaign
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #2519 on: 09 December 2015, 18:45:04 »

Zombies!!! 14: Space Bites

Houston, We Have A Problem!!!The Earth has been all but lost to the Zombie infestation. The government decided that some of us should go to the Space Station to preserve our race. Great idea, right? Upon arrival, you find the ones previously transported there are now Zombies. The only thing you can do is fight for survival until the shuttle comes back.Zombies!!! 14: Space Bites take you out of this world, hopefully to live long and prosper. But this is no Hollywood script. Zombies plus a failing space station makes a happy ending highly unlikely...Game Contents:16 Map Tiles - Space Station30 Event Cards9 DiceRulesRequires Zombies!!! core set to play.
Source: Zombies!!! 14: Space Bites
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Pages: 1 ... 166 167 [168] 169 170 ... 523   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Privacy Policy
Valid XHTML 1.0! Valid CSS!
Mimipunk | www.iconshock.com icons used contain images © by Douglas Adams

Google visited last this page 03 June 2017, 23:02:09