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Author Topic: SG: New Board Games at Spirit Games  (Read 1567172 times)
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Spirit Games
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« Reply #2370 on: 11 November 2015, 20:45:04 »

Runebound Third Edition

Become a Hero of Terrinoth and Defend the Realm!Welcome to Terrinoth! It is a land filled with great cities, powerful magic, and dangerous enemies. From the dizzying heights of Madman Pass to the hidden glades of Starfall Forest, adventure lurks around every bend of the road.In Runebound, you take on the role of a questing hero, ready to forge your own destiny. In each game you'll search ancient ruins, fight vicious battles, and learn powerful new skills. Dangerous forces threaten Terrinoth, and only the greatest hero can defeat them and restore peace.Will you become a living legend?Runebound is a Fantasy adventure board game for 2-4 players.Defeat the villain and take your place in the legends of Terrinoth!
Source: Runebound Third Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2371 on: 11 November 2015, 20:45:04 »

Exodus Proxima Centuari: Edge of Extinction

RESEARCH NEW TECHNOLOGIES, EXPAND YOUR FLEET, LEAD A UNIQUE FACTION.Having found shelter in the Proxima Centauri system, after encountering a mysterious alien race who became mankind's allies and protectors, powerful human factions are once again at odds with each other. After the Centaurians' sudden departure, left alone in the universe, humanity once again fractures, as old grievances and new conflicts threaten to tear the galaxy apart. Renewed struggle for power brings to bare new weaponry: from unique skills developed by each of the factions during the prolonged space flight, to special technologies only some are able to access. War stirs again, and this ultimate conflict will decide the fate of humanity, bringing it once again to the Edge of Extinction.In Exodus: Edge of Extinction the bitter conflict between six factions returns, with new faction-exclusive special abilities and new technologies. Each player will build a larger fleet of fully customizable ships and develop new special technologies to face off against other players and a host of new Centaurian Resistance. Each faction will try to play to their strengths, utilizing all new exclusive action decks, flexing political muscle while bidding over new political cards and going to battle with a hand of rule-altering combat cards.New challenges await!Will you be the victor, or will you bring your people over the Edge of Extinction?Requires a copy of Exodus: Proxima Centuri Revised Edition to play.
Source: Exodus Proxima Centuari: Edge of Extinction
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2372 on: 11 November 2015, 20:45:04 »

Exodus Proxima Centauri

RESEARCH, ECONOMY, POLITICS AND WAR - AN EPIC EMPIRE BUILDING GAMEAfter a devastating nuclear war, six human factions are seeking shelter in the Centauri system. On the verge of extinction, the humans are saved by a superior civilization, allegedly the Centaurians, and each faction is given a fresh start on a new planet. Thus the exodus of humanity seems to have ended on the planets orbiting the star called Proxima Centauri. When the Centaurians announce their departure, the struggle for power commences once again.In Exodus: Proxima Centauri, the six factions fight for dominance in an epic empire-building game, striving to build a new human empire on the ashes of the Centaurian civilization. Each player will build his own space fleet of customized ships and conquer new planets, fight the Centaurian Resistance and the other players, negotiate and vote for political decisions, research Centaurian technologies, and much more.
Source: Exodus Proxima Centauri
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2373 on: 11 November 2015, 20:45:04 »

Snow Tails

In the snowy world beyond the Arctic Circle, brave sledders test their skills in wild races. But hidden dangers lurk under the pristine snow and not all sleds may make it to the finish!Play your cards to accelerate your sled and brake just in time for daring drifts around corners. Only a keen tactical sense will allow you to avoid the many saplings along the track without drifting hopelessly out of control!
Source: Snow Tails
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2374 on: 11 November 2015, 20:45:04 »

The Prodigals Club

This is the role of a proper Victorian gentleman: to acquire valuable property, to attend formal dinners, and to impress influential people. In other words, the proper Victorian gentleman is intolerably dull. Maybe it's time to have a little fun.You compete in three distinct endeavours: trying to lose an election trying to get rid of all your possessions, or trying to offend the most influential people in high society. Each competition has its own module. You can play any two in combination, or play all three simultaneously. Each module interacts with the other two. To win, you will need to balance your strategy and compete well in all areas.Contents:2 double-sided central boards30 wooden errand boy tokens in 5 colours5 wooden player order tokens in 5 colourscurrent round markerrenaissance man tile6 bonus action tiles5 player boards in 5 colours26 central cards for 7 different combinationsrulebookSociety Competitionsociety game boards20 cards5 society scoreboards20 influence markers6 Dame Beatrice tilesPossessions Competitionpossessions game boardsborough indicator marker25 cards42 money tokens50 possession tilesElection Competitionelection game boardselection scoreboard25 cards25 political circle tiles5 wooden vote counters in 5 coloursThe Prodiglas Club is thematically related to Vladimir Suchy's Last Will. You do not need Last Will to play; The Prodigals Club stands alone. However, you can play the two games together, combining the challenges of both games.
Source: The Prodigals Club
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2375 on: 12 November 2015, 16:45:02 »

Celestia

Celestia is a cunning game of risk in a mythical universe. Choose the best moment to disembark the aircraft and discover her marvellous treasures!
Source: Celestia
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2376 on: 12 November 2015, 21:45:02 »

Alien vs Predator: Alien Queen

Queen, monarch, profanities, no matter what you call her the xenomorph queen inspires terror wherever she goes. Inspiring Drones and Soldiers with hive intelligence she can turn a colony thousands strong into chestburster food in mere weeks. And if you are foolish enough to enter her lair, your screams as she rips you apart will be the last sounds you ever make.Contains:1x 32mm resin multi-part miniature1x 80mm plastic base1x statistic card1x 80mm ping tokenMiniature supplied unassembled and unpainted.
Source: Alien vs Predator: Alien Queen
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2377 on: 12 November 2015, 21:45:02 »

Alien vs Predator: Predator Hellhounds

The Hellhounds are a canine-like species domesticated by the Predators for use in hunting. Much like The Bloodhounds of Earth they are used to chase down prey allowing a swifter, more effective hunt to be executed. That said the Predators have also been known to release the hellhounds with intent to cause panic and thin the ranks of their opponents during battle.Don't go for hunting without friends! Deadly hellhounds will make sure that your prey won't get away!Box contains:2x 32mm resin miniatures2x 30mm plastic bases2x 30 mm ping tokens1x statistics cardMiniature supplied unassembled and unpainted.
Source: Alien vs Predator: Predator Hellhounds
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2378 on: 12 November 2015, 21:45:02 »

Alien vs Predator: USCM Powerloader

Caterpillar P-5000 Powered Work Loader, commonly referred to as a Power Loader.This useful piece of equipment can be found at most human colonies.Primarily used to lift and relocate heavy objects the power loader is a true asset to Human engineering and infrastructure.You can watch that puppy scream as you throw it out an air lock.When you need a hard hitting tool, get a Powerloader! Heavy, efficient and powerful - the Powerloader will make sure that your desired object will move - no matter what.Box contains:1x 32mm Powerloader1x 40mm plastic base1x statistic card1x 40mm ping tokenMiniature supplied unassembled and unpainted.
Source: Alien vs Predator: USCM Powerloader
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2379 on: 14 November 2015, 18:45:04 »

NeanderthalA Game of the Origins of Culture

Its 43,000BC in Ice Age Europe. You are one of three species: Archaic, Neanderthal, or Cro-Magnon. Assign your males to hunt Pleistocene megafauna while avoiding predators. Assign woman to gather or teach children new words. Specialize elders for fire, inventions, or animal domestication. Choose promiscuous, harems, or pair bonding mating systems.You may merge this into a game of GreenlandComponents60 Cards illustrated by Karim Chakroun3 oversized placards, for elder tracking45 disks representing energy, ivory, and iron54 wooden cubes for hunters, husbands, and elders10 six-sided dice, used for Attacks, Hunt Roll and Elder Die-OffRules and historical background, 36 pages
Source: NeanderthalA Game of the Origins of Culture
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2380 on: 17 November 2015, 06:45:04 »

Neanderthal: A Game of the Origins of Culture

Its 43,000BC in Ice Age Europe. You are one of three species: Archaic, Neanderthal, or Cro-Magnon. Assign your males to hunt Pleistocene megafauna while avoiding predators. Assign woman to gather or teach children new words. Specialize elders for fire, inventions, or animal domestication. Choose promiscuous, harems, or pair bonding mating systems.You may merge this into a game of GreenlandComponents60 Cards illustrated by Karim Chakroun3 oversized placards, for elder tracking45 disks representing energy, ivory, and iron54 wooden cubes for hunters, husbands, and elders10 six-sided dice, used for Attacks, Hunt Roll and Elder Die-OffRules and historical background, 36 pages
Source: Neanderthal: A Game of the Origins of Culture
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #2381 on: 17 November 2015, 06:45:06 »

Pax Pamir: Imperial Ambitions in Central Asia, 1823-45

Assume the role of an Afghan tribal leader navigating the winds of colonial power in "The Great Game". If either the Russian or British Empire is able to achieve supremacy, you win if you have the most influence in that empire.
Source: Pax Pamir: Imperial Ambitions in Central Asia, 1823-45
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2382 on: 17 November 2015, 16:45:01 »

Horus Heresy: Betrayal at Calth

It is an age of war.Brother fights brother in a hate-filled battle to the death. The once-glorious world of Calth has erupted in total war, leaving it a blazing ruin beneath the radioactive hell of a poisoned sun. The Ultramarines, having suffered a Legion-shattering blow from the treacherous Word Bearers, are forced to seek shelter in the subterranean arcologies that thread the planet's underworld. Yet even here, their enemies plague them. Kurtha Sedd, a fervent demagogue who burns with the fires of hatred and disillusionment, leads a force of Word Bearers to hunt them down. Only Captain Aethon of the Ultramarines, seeking revenge against those who killed his world, stands in their way. He must lead a force in counter-attack, waging a desperate war of vengeance in the darkness.The Horus Heresy: Betrayal at Calth is a game of claustrophobic tunnel combat between two forces of Space Marines, the elite human warriors of the far future. The players must choose sides and join the battle, commanding a force of finely detailed Citadel Miniatures in a fast-paced, brutal war for survival.Will you deploy the noble, steadfast strategies of the Ultramarines, or the treacherous machinations of the Word Bearers? Who will stand triumphant in the cavernous underworld of Calth? Find out in this exciting, quick-fire game of war, tactics and betrayal.This box contains:48-page rule book4 double-sided board tiles42 reference, command and damage cardsAssorted card counter12 dice38 Citadel MiniaturesCaptain AethonKurtha SeddSor GharaxContemptor Dreadnought30 Legion Tactical Space Marines5 Legion Terminators
Source: Horus Heresy: Betrayal at Calth
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #2383 on: 17 November 2015, 21:45:02 »

Neanderthal: A Game of the Origins of Culture

Its 43,000BC in Ice Age Europe. You are one of three species: Archaic, Neanderthal, or Cro-Magnon. Assign your males to hunt Pleistocene megafauna while avoiding predators. Assign your women for teaching your children vocabulary, leading to cognitive fluidity in the next generation. Specialize elders for fire, inventions, war, big game, or animal domestication. Choose between three mating strategies - promiscuous, harems, or pair bonding.You may merge this into a game of GreenlandComponents60 Cards illustrated by Karim Chakroun3 oversized placards, for elder tracking45 disks representing energy, ivory, and iron54 wooden cubes for hunters, husbands, and elders10 six-sided dice, used for Attacks, Hunt Roll and Elder Die-OffRules and historical background, 36 pages
Source: Neanderthal: A Game of the Origins of Culture
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
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« Reply #2384 on: 17 November 2015, 21:45:02 »

Pax Pamir: Imperial Ambitions in Central Asia, 1823-45

Assume the role of an Afghan tribal leader navigating the winds of colonial power in "The Great Game". If either the Russian or British Empire is able to achieve supremacy, you win if you have the most influence in that empire.Game Material:120 Cards (political, espionage, financial, and military)45 money tokens (rupees)80 various wooden pieces representing tribes, spies, armies, roadsRules and historical backgroundAn optional mounted folding mapboard of Aghanistan can be purchased separately.
Source: Pax Pamir: Imperial Ambitions in Central Asia, 1823-45
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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