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Author Topic: SG: New Board Games at Spirit Games  (Read 1567533 times)
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« Reply #2295 on: 04 November 2015, 13:45:02 »

Lords of War: Elves vs Lizardmen - Magic and Monsters Expansion

This game-changing expansion increases the Elf and Lizardman army deck to 54 cards and introduces new rules, unique spells and special abilities specific to each Lords of War faction. Let's unleash the next level of fantasy themed fun!Includes:New Champion and Private Rank UnitsNew Unit Types including Magic UnitsFlying UnitsMonstrous Unitsthe first Elf and Lizardmen Moving Unitsand much more!
Source: Lords of War: Elves vs Lizardmen - Magic and Monsters Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2296 on: 04 November 2015, 13:45:02 »

Xenoshyft: Onslaught Grafting Lab Expansion

The Grafting Lab represents state-of-the-art bio enhancement facilities that go far beyond simple gene manipulation and accelerated evolutionary extrapolation. Using the science of grafting we are able to enhance the human frame and structure and even graft organic and non-organic weapons directly onto the subject. These advancements have allowed for unparalleled feats once only dreamed of! While the ethical ramifications of this new science are still questionable, the boost they have brought to our battlefield capabilities are unmatched.This Expansion Box contains:1 x Grafting Lab Division Card1 x Grafting Rules Card6 x Grafting Item Tracker Cards30 x Grafting Item CardsA copy of Xenoshyft: Onslaught is required for play.
Source: Xenoshyft: Onslaught Grafting Lab Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2297 on: 04 November 2015, 13:45:02 »

Starfighter

In 2115, war is a show...Gigantic cruisers battle each other via interposed fighters whose pilots are true media superstars. These are the Starfighters!In Starfighter, 2 cruisers (out of the 4 available) face each other in one of three gameplay modes: Initiation, Skirmish, and Total War.The players launch their squadrons (100 cards with different effects) against the enemy cruiser in an attempt to destroy it.Contents:3 boards100 cards20 discs2 cubes1 rulebook
Source: Starfighter
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2298 on: 04 November 2015, 18:45:02 »

The Last Spike

In the Last Spike players cooperate to build a railway from St. Louis to Sacramento. Many different routes are possible. Each player competes to accumulate the most money from land speculation before the "last spike" is laid. Quick to learn, the game is great fun for ages 10+.Contents:Colour mapboard48 Wood Track Tiles45 CardsMoney TokensGame Rules
Source: The Last Spike
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2299 on: 04 November 2015, 18:45:03 »

Risk: Star Wars The Black Series

Contents:3 Gameboard Pieces20 X-Wings16 Y-Wings15 B-Wings56 Tie Fighters6 Rebel Fleet MarkersMillenium Falcon Ship with standExecutor with standDeath Star with stand4 Hit Tokens9 Stormtrooper FiguresRebel Strike Team Token30 Empire Order Cards
Source: Risk: Star Wars The Black Series
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2300 on: 04 November 2015, 18:45:03 »

Against the Odds: Vercingetorix - Twilight of the Gauls

THE LAST CHANCE TO SAVE GAUL!The Gauls were a people with a remarkably sophisticated civilisation and tradition as warriors and craftsmen, but fiercely resistant toward having a ruler at beyond the tribal level.Which made them easy pickings against an ambitious Julius Caesar, backed by Rome's need for constant conquest.Though his father Celtillus had been killed by his own people for trying to unify the tribes under his command, his son negotiated, inspired, made alliances, and finally took on the traditional title of "supreme warlord" that his father had died reaching for.The title was "Vercingetorix", and he bore the title so well that people today think of it as his name (which we do not even know). But then, no Gaul ever bore the title again. Maybe you can change that.Vercingetorix: Twilight of the Gauls is a new game by designer Richard Berg that challenges players to unify Gaul, in around the 1st Century B.C.E. The Romans and Germans are not active players, but introduced with random and temporary control to interfere with active player intentions. Players draw chits each turn to improve their holdings, begin campaigns, obtain more tribal allies, or gain surprising "Opportunity" chits that allow them to interfere with other players' turns, launch revolts, and elevate player esteem.The choice is yours. Can you save Gaul and make the "Vercingetorix" title your own?
Source: Against the Odds: Vercingetorix - Twilight of the Gauls
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2301 on: 04 November 2015, 18:45:03 »

Trenton 1776

The Trenton 1776 campaign saved the American cause. It began in Novmber 1776 with the British storming across the Hudson into New Jersey in hot pursuit of Washington and his small army. The Americans were chased through the state, across into Delaware and into Pennsylvania. Seemingly the campaign had ended in late December with the British occupation of New Jersey, Philadelphia threatened and Washington's army melting away. Politicians for both sides were claiming that the American Revolution was over. Thomas Paine wrote "These are the times that try men's souls."Then in one bold stroke a tough little army led by a charismatic leader that refused to give up began a winter campaign that reversed the fortunes of all. Can you as the British player finish the campaign that started so well and change history by holding onto New Jersey and maybe even cross the Delaware and take Philadelphia? Or as the American can you match or maybe exceed Washington's boldness and end the war early?The decisions are yours...Game Components:Game BoardLabel SheetWooden Game PiecesDiceRule Book
Source: Trenton 1776
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2302 on: 04 November 2015, 18:45:03 »

The Red Dragon Inn: Allies - Halden the Unhinged

Halden is a totem-summoning shaman with an undying amount of work to do - his ghostly clientele provides him with plenty of unusual guests. Adventuring for the dead will take its toll on anyone. After all, wouldn't you be a little of-kilter if you had to listen to restless spirits with unfinished business?The Good: Halden can draw on the wisdom and power of countless lifetimes.The Bad: His totems would like to remind you that he isn't making up the voices in his head.Contents:40-Card Character Deck18-Card Totem DeckPlayer MatFortitude MarkerAlcohol Content MarkerGold Coin TokensRulesThis product is an expansion to The Red Dragon Inn and not a standalone product. You will need at least one more character and a Drink Deck from another Red Dragon Inn product to play.
Source: The Red Dragon Inn: Allies - Halden the Unhinged
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2303 on: 04 November 2015, 18:45:03 »

The Red Dragon Inn: Allies - Zariah the Summoner

Zariah is a special kind of summoner mage - one who befriends and encourages her summons rather than bending them to her will. Three of them, Scrappy the Lion, Bandit the Ferret and Amber the Alemental, are her hardest-working companions. So, of course, after the adventure she brings them along to the tavern for some well-deserved rest and relaxation.The Good: Those summons are soooo cuuute!!!The Bad: When they combine to form the fearsome Chimera, you'll be looking for the nearest exit!Contents:40-Card Character Deck18-Card Totem DeckPlayer MatFortitude MarkerAlcohol Content MarkerGold Coin TokensRulesThis product is an expansion to The Red Dragon Inn and not a standalone product. You will need at least one more character and a Drink Deck from another Red Dragon Inn product to play.
Source: The Red Dragon Inn: Allies - Zariah the Summoner
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2304 on: 04 November 2015, 18:45:03 »

The Red Dragon Inn: Allies - Wrench

Wrench is a small kobold with big ideas. His voracious appetite for learning - and his long standing subscription to Gnomish Inventors' Quarterly - led him to the illustrious works of Wizgille the Tinkerer. After finding her at the Red Dragon Inn and comparing notes over a pint, he impressed her enough to earn his place in The Party.The Good: He can quickly build gizmos that do amazing things.The Bad: Those gizmos sometimes have trouble distinguishing friend from foe.Contents:40-Card Character Deck18-Card Totem DeckPlayer MatFortitude MarkerAlcohol Content MarkerGold Coin TokensRulesThis product is an expansion to The Red Dragon Inn and not a standalone product. You will need at least one more character and a Drink Deck from another Red Dragon Inn product to play.
Source: The Red Dragon Inn: Allies - Wrench
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2305 on: 04 November 2015, 18:45:03 »

The Red Dragon Inn 5: The Character Trove

You and your increasingly mighty party of adventuring companions have spent all day slogging through the dungeon, killing monsters and taking their stuff. Now you're back in town, healed up, cleaned up, and ready to party at the Red Dragon Inn. Drink, gamble, and roughhouse with your friends. But don't forget to keep an eye on your gold. If you run out, you'll have to spend the night in the stables. Oh... and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you... after they loot your body for gold, of course! The last conscious adventurer with gold wins the game.The Red Dragon Inn 5 includes four new characters, plus a storage solution designed to hold all of the previous characters, with room to spare!Lizwick the CollectorLizwick is a consummate problem solver with an unrivalled collection of gear. Her wondrous Bag of Holding contains rare and peculiar items of all descriptions. She is always on the lookout for the next amazing whatchamacallit to add to her collection. Lizwick has gotten The Party out of many a jam with the clever application of the wrong tool at the right time.The Good: Lizwick's collection is the envy of academies, guilds and hoarders alike!The Bad: ...and they'd like their stuff back.Zakhan the Drunken MasterZakhan's father is a solemn elven noble and a guru of meditative martial combat techniques. His mother was a rowdy barbarian war chief with a penchant for throwing wild parties. This unique heritage has allowed Zakhan to hone a seemingly reckless hybrid fighting style of his own. His opponents who underestimate his "drunken" martial arts do so at their own peril!The Good: Zakhan's drunken fighting techniques make him a formidable foe.The Bad: Sometimes he's actually just drunk.Sera the FleetfootedSera is a stealthy rogue whose speed and agility allow her to take down roomfuls of bad guys before they even know what's happening. The dungeon's beefiest monsters are no match for her flying daggers! She didn't get so skilled by slacking off, though. Even while she's partying, she continues training to make sure she's always at the top of her game.The Good: She hones her skills by sparring with her friends.The Bad: Sometimes she does this without warning them first...Joran the TricksterJoran's penchant for pranks earned him a student "sabbatical" from the Mage's Collegium. Fortunately, Zot saw some potential in the boy, and decided to take him adventuring for some valuable field expereicne. The young mage's humour has proven to be mostly harmless to his new friends. He puts his clever brain to good use by pulling ast ones on thebad guys.The Good: Jorna's talent formisdirections makes him the perfect wepon against enemy spell-casters.The Bad: It also makes hum the perfect weapon against his friends' god, their sobriety, their patience...The Red Dragon Inn 5 can be combined with other versions of the Red Dragon Inn for games with more than four players.Contents:4 Character DecksDeck Dividers for All Characters10 Foam BlocksPortable Player Mats for All CharactersGold and Platinum PiecesGlass BeadsStorage Bags
Source: The Red Dragon Inn 5: The Character Trove
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2306 on: 04 November 2015, 18:45:03 »

Munchkin Steampunk Kill-O-Meter

The best Munchkin fights are the ones where everyone plays cards to keep the levels bouncing up and down! But it can be hard to keep track. Now you'll never have to stop and recount again!With the Munchkin Steampunk Kill-O-Meter, whenever a card hits the table, you turn the dials to keep track of your new total. You don't have time to stop and count when you've got science to do...The Munchkin Steampunk Kill-O-Meter comes with two special Munchkin Steampunk bonus cards - and since the dials can be read from either side, we put the munchkins on one side and their foes on the other.
Source: Munchkin Steampunk Kill-O-Meter
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2307 on: 04 November 2015, 18:45:03 »

Roll for the Galaxy: Ambition

As Jumpdrive spreads, new factions arise. Charismatic leaders and entrepreneurs vie to complete objectives and recruit the best minds. Do you have the ambition to build the most prosperous space empire?? Roll your dice and see if you can!Explore new strategies with more factions, start worlds, and game tilesAdd Leader and Entrepreneur dice for new options and later expand play with ObjectivesBuild the Best Empire to win!Contents:38 custom dice14 faction tiles7 start tiles5 game tiles20 objective tiles80 talent counters10 stickersrulesRequires Roll for the Galaxy to play.
Source: Roll for the Galaxy: Ambition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2308 on: 04 November 2015, 18:45:03 »

Ticket To Ride UK/Pennsylvania

Place the first rails of the glorious train adventure that all started in the United Kingdom of Great Britain and Ireland in the 19th century. Learn to master the power of steam to build trains that go faster and farther, develop your technologies, and reach the far cities of Scotland and Ireland before your opponents!Also includes the Pennsylvania map - in a state full of railroad history, invest in the most profitable companies to develop your rail network. But do not let your opponents outbid you, or you risk losing the benefits of your investments!Contains:Maps of United Kingdom and PennsylvaniaNew Train cards & Tech Cards (United Kingdom)New Stock Share Cards (Pennsylvania)Tickets & Rules for each MapNot a stand-alone game. Requires an original copy of Ticket to Ride or Ticket to Ride Europe to play.
Source: Ticket To Ride UK/Pennsylvania
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2309 on: 05 November 2015, 14:45:06 »

Rory's Story Cubes Moomin

"One day in Moominvalley..."Who has Moonintroll met, deep in the forest? Why are the Hattifatteners celebrating? Where will Moomin family sail today? With Rory's Story Cubes Moomin, you decide the story. Roll all 9 Story Cubes to tell infinite tales featuring your favourite Moomin characters, places and belongings.Contents:9 Story CubesRules of PlayCarrying Cases
Source: Rory's Story Cubes Moomin
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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