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Author Topic: SG: New Board Games at Spirit Games  (Read 1567900 times)
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Spirit Games
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« Reply #2160 on: 14 October 2015, 07:45:03 »

Steampunk Rally


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2161 on: 14 October 2015, 07:45:03 »

Pandemic Legacy Season 1 Blue Box


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2162 on: 14 October 2015, 12:45:03 »

Operation Whirlwind: Folio Game Series No. 4 (Ziplock)

OPERATION WHIRLWIND is a simulation of the situation in Budapest in November 1956. The Soviet-imposed Communist government of Hungary has fallen. Newly inaugurated President Imre Nagy, swept along by the momentum of the popular revolution, has declared an end to the one-party system and threatened to pull out of the Warsaw Pact and to declare neutrality. The Soviet government cannot allow this defection and launches "Operation Whirlwind," a military intervention in Hungary to restore order culminating in a desperate battle in the streets of Budapest.Components:One RulebookOne 17" x 22" Map/Playing Surface140 Double-Sided Die-Cut CountersOne Charts and Tables Sheet
Source: Operation Whirlwind: Folio Game Series No. 4 (Ziplock)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2163 on: 14 October 2015, 12:45:03 »

Time Stories: The Marcy Case

1992 NT: A strange disease strikes a quiet American town.Save little Marcy. Save the future!You must own the T.I.M.E. Stories base game to play this scenario.
Source: Time Stories: The Marcy Case
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2164 on: 14 October 2015, 12:45:03 »

Time Stories

Welcome agents!The T.I.M.E. agency needs you!The fabric of our universe and its parallel worlds is threatened by intrusions. The T.I.M.E. agency sends agents to eliminate these dangers.Before your mission, you'll choose an avatar to act in the past without causing temporal damage.Fulfill your missions as quickly as possible, but know that you'll be able to start over as many times as you need.Pay attention to each scene to choose your course of actionYour first mission: ASYLUMParis, 1921: Prevent the creation of a temporal fault in the Roaring Twenties.This box contains the T.I.M.E. Stories system and the Asylum scenario.
Source: Time Stories
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2165 on: 14 October 2015, 12:45:03 »

Portal: The Uncooperative Cake Aquistion Game

Hello, and welcome to this Aperture Science board-based cake acquisition enrichment activity - perfect for two to four test subjects with the intelligence and luck to ensure the failure of the other one to three test subjects.Pick a card, get some cake, and compromise every moral you thought you possessed in order to survive this fast-paced, highly lethal test environment, surrounded by the bitter, tear-streaked faces of the people you used to call friends.
Source: Portal: The Uncooperative Cake Aquistion Game
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2166 on: 14 October 2015, 17:45:02 »

Star Wars: Imperial Assault - Hired Guns Villain Pack

"I'm in it for the money!"Bring agility and persistence to your Imperial Assault game with Hired Guns. The included "Nefarious Dealings" agenda set gives the Imperial player expanded options and a thrilling side mission for any campaign. In addition, this pack contains new command cards and two unique skirmish missions for head-to-head play.Contents:2 Plastic Figures1 Rulesheet3 Deployment Cards3 Agenda Cards4 Command Cards1 Reward Card2 Skirmish Mission Cards4 ID Tokens12 ID StickersImperial Assault Core Game is required to play.
Source: Star Wars: Imperial Assault - Hired Guns Villain Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2167 on: 14 October 2015, 17:45:03 »

Star Wars: Imperial Assault - Wookiee Warriors Ally Pack

"I'm in it for the money!"Bring power and ferocity to your Imperial Assault game with Wookiee Warriors. Fight alongside these fearsome combatants in any campaign with the "Brute Force" side mission. In addition, this pack contains powerful new command cards and two unique skirmish missions for head-to-head play.Contents:2 Plastic Figures1 Rulesheet3 Deployment Cards1 Side Mission Card4 Command Cards2 Skirmish Mission Cards4 ID Tokens12 ID StickersImperial Assault Core Game is required to play.
Source: Star Wars: Imperial Assault - Wookiee Warriors Ally Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #2168 on: 14 October 2015, 17:45:03 »

Star Wars: Imperial Assault - Stormtroopers Villain Pack

"Only Imperial stormtroopers are so precise."Expand the military arms of the Galactic Empire in your Imperial Assault game with Stormtroopers. The included "Vader's Fist" agenda set gives the Imperial player expanded options and a thrilling side mission for any campaign. In addition, this pack contains new command cards and two unique skirmish missions for head-to-head play.Contents:3 Plastic Figures1 Rulesheet3 Deployment Cards3 Agenda Cards4 Command Cards1 Reward Card2 Skirmish Mission Cards4 ID Tokens12 ID StickersImperial Assault Core Game is required to play.
Source: Star Wars: Imperial Assault - Stormtroopers Villain Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2169 on: 14 October 2015, 17:45:04 »

Tragedy Looper Expansion Set 1: Midnight Circle

This first Tragedy Looper expansion includes three new Basic Tragedy Scripts, and nine scripts that tackle two new Tragedy Sets: Midnight Zone and Mystery Circle.In Midnight Zone, what you think you know may not be what you truly know. Lies and deceptions abound as you try to unravel the truth.In Mystery Circle, there are no evil spirits or superhuman powers - they don't exist. This is a world where only logic and deduction prevails.New characters, roles, plots, and incidents will keep you guessing as to what is going on.Experience more tragedies with Midnight Circle, the first Tragedy Looper expansion.Tragedy Looper core game is required to play.
Source: Tragedy Looper Expansion Set 1: Midnight Circle
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2170 on: 14 October 2015, 17:45:04 »

Dungeon of Fortune

You and your fellow adventurers stand at the entrance to a dangerous dungeon full of treasure. Will you brave Goblins, Skeletons, and Oozes in order to collect more treasure? Or will you escape to safety, carrying out your loot? Bravery is rewarded, but many a foolhardy adventurer has had to flee when the dragon arrives!Dungeon of Fortune is a push your luck dungeon crawl for 2-6 players where you compete with your opponents for the best share of the loot. The deeper into the dungeon you go, the more dangerous it will be, but the more loot you will find. Gain experience from fighting monsters to level up, and keep a close watch for the infamous dragon!
Source: Dungeon of Fortune
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2171 on: 14 October 2015, 17:45:04 »

Halo: Fleet Battles, The Fall of Reach

Halo: Fleet Battles, The Fall of ReachThis Two Player Battle Box is the ultimate way for fans of the Halo Universe to recreate exciting space battles between the stalwart forces of the United Nations Space Command (UNSC) and the relentless Covenant armada. Developed in close cooperation with 343 Industries, The Fall of Reach puts you at the centre of the most pivotal naval conflict of the long Human-Covenant War, commanding massive fleets of deadly warships as they clash above the fortified human colony of Reach.Take Humanity's last stand to the gaming table!Box contents include:128-page Halo: Fleet Battles Core RulebookThe Fall of Reach Campaign Guide49 Highly-detailed Plastic Ship Models (moulded in two colours)30 Custom Halo Dice2 Six-sided DiceFleet Commander Data SheetsFormation Bases and Ship Overlay SheetsPunch-out Scenery and Token SheetsStatistic Sheets and Reference Sheet
Source: Halo: Fleet Battles, The Fall of Reach
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2172 on: 14 October 2015, 17:45:04 »

Space Cadets: Away Missions

Space Cadets: Away Missions is a cooperative, scenario-based, tactical action game for 1-6 players, which is set in the Golden Age of science fiction. In this game, the third stand-alone title in the Space Cadets franchise of cooperative/team space-themed games, players take on the roles of adventurous human spacemen who explore UFOs, acquire alien technology, and fight hostile extraterrestrials.Each turn, Rocketeers spend action points on activities such as firing atomic rifles, analysing exotic equipment, or subduing the malicious Brain-in-a-Jar. When the Rocketeers are finished, the Aliens take their turns by following simple movement and combat protocols. Many types of hostile Aliens threaten the Rocketeers, from the repulsive Space Leeches to the rampaging titan Sentinels.Space Cadets: Away Missions contains twenty scenarios linked in a campaign story. Each mission features different combinations of aliens on different spaceships, with hexagonal map tiles arranged to form flying saucers, rocket ships, space stations etc. Cooperation, tactical planning, and good dice are essential if the spacemen hope to overcome the relentless horde of little green men.Contains over 100 miniatures!
Source: Space Cadets: Away Missions
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2173 on: 14 October 2015, 17:45:04 »

Sea Kings

Land, Wealth and fameThat is what inspired the Vikings to travel far from home, fighting dangerous seas, foes, and each other. They would go anywhere, anytime, and in any weather.The Viking leaders of these expeditions were called Sea Kings because of their skills in travelling uncharted waters to destinations few knew. And they wanted to be King, back in their home lands. To fulfill their ambitions, they raided, traded, and settled far away lands to attract followers in their quest to become king. And some succeeded.You are one of the Viking leaders seeking fortune in the unknown with your long boat and crew. Do you have what it takes to be a great Sea King by making new discoveries, settling hostile lands, crafty trading, and raiding with the fierceness of a Norseman? If so, seek the throne and make it yours.
Source: Sea Kings
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #2174 on: 14 October 2015, 17:45:04 »

Waterloo: Enemy Mistakes

June 18, 1815, 5 kilometers south of Waterloo, in Belgian territory. The army of Wellington is deployed behind a hill crest, waiting. Time 11:30, the French cannons start the bombardment: it is Napoleon's last battle. The battle lasted more than eight hours, and the losses were devastating: in the end, Wellington's army wins thanks also to the entrance of Blucher's Prussian army.This is what history dictates, but now it is your turn: Waterloo: Enemy Mistakes allows you to play as the protagonists in one of the most crucial chapter in European history. Take the command of armies on the battlefield. Now you have the exciting privilege to walk in the shoes of great generals and rethink their strategies, modify their tactics, and correct their mistakes.Contents:rule bookgame book110 tiles68 counters135 tokens6 measurement rules1 turn counter153 markers6 dice, in coloured wood
Source: Waterloo: Enemy Mistakes
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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