Spirit Games
Burton Delvers
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« Reply #2115 on: 23 September 2015, 16:45:02 » |
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No Retreat! Italian Front: 1943-45Following on the success of No Retreat! - where the Russian Front of World War II beckoned, and after taking the action to the African Front, and then to the French Front, game designer Carl Paradis now presents the fourth chapter in this game series, No Retreat! The Italian Front, 1943-45.This game uses a mix of all the previous No Retreat! game concepts/systems, including some from the Solitaire module to depict this long and gruelling campaign with a minimum of fuss, and with the fastest possible playing time. Each turn represents one month, but not every Game Turn will see major action. So, during Frontline lulls there will be little combat. Frontline attrition will then take place, so these turns will pass by in a speedy manner. When a side decides to take the offensive, then that specific turn will see a series of weekly moves/combat/activations. The sea invasions will be shown in detail, including the German fortified positions, and the long set piece battles (like Cassino or Anzio) will be represented correctly without bogging down game play.New Leader Cards will also make an appearance, giving players special abilities depending on which Leader is in command. The Classic Combat System of this series has been improved with more tactical options and battle results, making even the long historical set piece battles exciting to play.The No Retreat! Event Card system has been improved, with icons indicating exactly when cards can be played, each allowing multiple possible effects - all the cards will be useful, even when the main card event cannot be used because of Strategic Initiative.This New Edition features Three Campaign Games (Regular What if?, historical, and Mainland Italy), and Three quick playing Scenarios (1943 Operation Husky, 1944 Diadem, and 1945 Gothic Line), all using quality components like those found in the Deluxe Edition of Twilight Struggle.In order to make the play surface easier to use, the long Italian peninsula is represented by a series of separate maps each showing a part of the battleground. As the frontline moves north or south, players will switch their play map to show the actual areas of operations, thus saving precious table space. It will also be possible under certain circumstances for players to actually change sides in a game (keeping their accumulated Victory Points) - thus both players will be able to get the chance to be on the Attacking side if they with. A three player (one German & two Allied players) option is also presented.Could the Axis have delayed the Allies longer in Italy or even held their own for the duration? What if Rommel had been in command for the Axis or Montgomery for the Allies? Or Sicily completely bypassed altogether and Rome the Allies' first target?The Italian Peninsula lies before you, and the fate of the Mediterranean Front is at stake. You must hold your ground at all costs, or push the enemy out of his impregnable Mountain fortresses, for there is No Retreat!Game Contents:One 17" x 22" two-sided mapTwo 17" x 22" one-sided maps47 Event Cards and 8 Leader CardsSheet of 88 round markers and 24 hex markersOne sheet with 88 two-sided square unitsRulebookScenario BookPlayer Aid MatTwo 6-sided Dice Source: No Retreat! Italian Front: 1943-45
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Spirit Games
Burton Delvers
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« Reply #2116 on: 23 September 2015, 16:45:02 » |
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The King is DeadKing Arthur is Dead.Now, more than ever, Britain needs a ruler who can unite the kingdom, but who will take the crown? Players work behind the scenes, marshalling their limited resources to give power to competing factions and gain influence within their ranks. Players owe loyalty only to themselves, and are free to shift their allegiances as they see fit. Whoever has the most influence over the strongest faction will take the crown. But be careful - too much infighting will give the Saxon invaders an opening and put the entire nation at risk.The King is Dead is a board game of politics and power struggles in Arthurian Britain which works equally well with 2, 3 or 4 players.With rules that can be learned in 10 minutes, this is a game of reading your opponent and holding your nerve, where competition for allegiance only increases your options.Stake your claim to the throne and remember: it's not the power you wield that defines a great leader, it's how you use it.Contents:Map of Britain40 Cards63 Wooden Pieces32 CountersCloth Draw BagRule BookletMordred Expansion Source: The King is Dead
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Spirit Games
Burton Delvers
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« Reply #2117 on: 23 September 2015, 16:45:02 » |
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Space Alert: The New FrontierThe New Frontier contains several new expansions for Space Alert. These can be used individually or in combination to provide variety, challenge, and new modes of play.New ThreatsLooking for foes with new powers? These threats phase in and out of reality, hide behind megashields, or fry your crew with plasma weapons.Red ThreatsLooking for more danger? The red threats include colossally large ships, cunning intruders, and all manner of dirty tricks.Double ActionsHave you mastered the art of efficient planning? Double action cards allow you two actions per turn. And you will need those extra actions if you fly the missions on the new CD.SpecialisationsHow would you like to launch two rockets at once? Or keep an injured crewmate conscious? Or repair damage to your ship in flight? Specialisations give your crew more ways to heroically save the ship.Experience SystemWould you like to track your space exploration career? The experience system allows you to record your greatest feats, while rewarding you with new skills. Source: Space Alert: The New Frontier
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Spirit Games
Burton Delvers
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« Reply #2118 on: 23 September 2015, 16:45:02 » |
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Trap! Nimble NinjasIntroducing TRAP! the new fast-paced, deductive, dice-rolling card game system for 2-4 players by the designer of Killer Bunnies, Jeffrey Neil Bellinger. In TRAP! players must use their memory and a handful of quirky cards to ensnare the biggest set of creatures they can over the course of five furiously frantic rounds. This assortment features 6 increasingly nimble ninjas that players will have to hunt down as well as an exclusive bonus "Link & Lock" for use with TRAP! Zany Zombies!Components:12 TRAP! Cards7 Action Cards6 Creature Cards1 Link & Lock Action Card1 Super TRAP! Card1 Six-Sided Die1 TRAP! Carrying Bag Source: Trap! Nimble Ninjas
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Spirit Games
Burton Delvers
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« Reply #2119 on: 23 September 2015, 16:45:02 » |
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Trap! Zany ZombiesIntroducing TRAP! the new fast-paced, deductive, dice-rolling card game system for 2-4 players by the designer of Killer Bunnies, Jeffrey Neil Bellinger. In TRAP! players must use their memory and a handful of quirky cards to ensnare the biggest set of creatures they can over the course of five furiously frantic rounds. This assortment features 6 increasingly nimble ninjas that players will have to hunt down as well as an exclusive bonus "Link & Lock" for use with TRAP! Nimble Ninjas!Components:12 TRAP! Cards7 Action Cards6 Creature Cards1 Link & Lock Action Card1 Super TRAP! Card1 Six-Sided Die1 TRAP! Carrying Bag Source: Trap! Zany Zombies
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Spirit Games
Burton Delvers
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« Reply #2120 on: 24 September 2015, 17:45:02 » |
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Machi Koro DeluxePlease note: these are excellent value but come in easily-dented tins, ALL are slightly dentedWelcome (or welcome back!) to the bustling city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens of Machi Koro have big demands: jobs, a them park, a couple of cheese factories and maybe even a radio tower.Whether you're a newbie or a bonafide Machi maestro, the Machi Koro: Deluxe Edition is an explosion of fun. This limited-edition tin includes:Machi Koro.The fast-paced, light hearted card game for up to 5 players. You are competing for mines, cafes, the legendary cheese factories and more as you race to construct all of your major landmarks.Machi Koro: Harbor Expansion.Amp up the strategy with 10 new establishments, 1 new starting establishment and 2 new landmarks. It also adds new rules that ensure no 2 games will ever be the same!Machi Koro: Millionaire's Row Expansion.Add a dusting of glitz with 13 new establishment cards including vineyards, wineries, fine French restaurants, Member's Only clubs and other ornamentations.You can play Machi Koro with either expansion or combine everything with each other for a Tokyo-sized city!Or you can keep it simple with good ol' Machi Koro, depending on your audience and your mood; the choice is yours. After all, you ARE the mayor!Contents:108 Machi Koro cards82 Harbor Expansion Cards75 Millionaire Expansion Cards90 Coins28 Renovation Tokens11 Exclusive Bonus Cards2 Custom Dice1 Rulebook1 Custom Felt Bag Source: Machi Koro Deluxe
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Spirit Games
Burton Delvers
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« Reply #2121 on: 24 September 2015, 17:45:03 » |
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Love Letter: Adventure TimeWin The Candy-Coated Heart of Princess Bubblegum!The benevolent ruler of the Candy Kingdom has been working too hard in her lab and needs to go out and socialise (so say her loyal subjects). Are you the righteous suitor that can compete with science for a date with Princess Bubblegum?Love Letter: Adventure Time is a game of risk, deduction, and luck for 2-4 players. Source: Love Letter: Adventure Time
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Spirit Games
Burton Delvers
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« Reply #2122 on: 29 September 2015, 22:45:02 » |
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Smash Up: MunchkinHistory records many great pairings. Death and taxes. Peanut butter and chocolate. Cats and cheeseburgers.Now we've smashed up Munchkin with Smash Up"Smash Up is the game where each player smashes two weird factions together and tries to crush all the others. The factions in this set are Munchkin races and classes: Orcs, Warriors, Halflings, Clerics, Dwarves, Elves, Thieves, and Mages! All the factions have different powers, and every team-up is different.This set may be played by itself, but all the factions are fully compatible with your existing Smash Up sets. There are also two brand-new card types. Monsters lurk around the bases, and treasures give you new rewards when you smash a base!Eight entirely new decksNew Monster and Treasure cardsAmazing new Munchkin art drawn by John Kovalic and painted by Francisco Rico Torres and Gong StudiosContents:8 factions with 20 cards each20 monster cards22 treasure cardsa token sheet16 base cardsa rulebook Source: Smash Up: Munchkin
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Spirit Games
Burton Delvers
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« Reply #2123 on: 29 September 2015, 22:45:03 » |
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SamuraiThe year is 1336. The emperor has lost all authority and is little more than a figurehead. Across the country, powerful lords called daimyo have risen up and begun to claim dominion over the lands and its resources. But the true path to power lies with elite, noble warriors known as samurai. In Samurai, players assume the role of power-hungry daimyo vying for control of Japan. By gaining the loyalty of lesser lords, seizing the land's primary sources of rice, and trading favours with religious leaders, the players can grow their dominion and muster the samurai to cement their claim.Travel back to a Japan being torn asunder by warring clans. Prove you have the wisdom to garner the esteem of the samurai and you will unite a nation!Contents:1 Rulebook1 Game Board80 Tiles4 Player Screens3 Leader Tokens13 Plastic Castle Pieces13 Plastic Buddha Pieces13 Plastic Rice Pieces Source: Samurai
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Spirit Games
Burton Delvers
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« Reply #2124 on: 29 September 2015, 22:45:03 » |
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Mission: Red PlanetThe Red Planet and it's natural riches could be yours...The year is 1888, and priceless minerals have been discovered beneath the surface of Mars. Celerium could power humanity well into the future, and Sylvanite crystals are more dense than anything on Earth. Most significant of all, ice has been found, which could be used to give Mars an atmosphere and allow it to be colonized. A brutal competition to claim these natural resources had begun. Your mining company is determined to come out on top and claim the Red Planet's priceless minerals as your own.In Mission: Red Planet, two to six players assume the roles of Mars-bound mining corporations in a Victorian steampunk era. Players send astronauts to explore various zones of Mars and mine the planet's valuable resources.While staying true to the original game, this edition of Mission: Red Planet includes powerful new event cards and allows astronauts to explore the moon Phobos. These new features make this the definitive version of Mission: Red Planet.Contents:1 Mars Game Board1 Lost in Space Memorial1 Moon of Phobos36 Ship Cards30 Event Cards54 Character Cards1 Global Mission Card1 Launch Pad1 Round Tracker86 Point Tokens11 Resource Tokens20 Destination Tokens132 Plastic Astronauts1 Rulebook Source: Mission: Red Planet
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Spirit Games
Burton Delvers
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« Reply #2125 on: 30 September 2015, 18:45:02 » |
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Firefly: KalidasaThe Rim is calling...The second Rim Space expansion set for Firefly: The Game, Kalidasa adds a massive star system to the 'Verse with loads of new opportunities for adventure and profit.The long arm of the Alliance reaches out beyond core space with the addition of the Operative's Corvette. Two new Contacts, Magistrate Higgins, and the twin brothers Fanty & Mingo, provide new work opportunities for ambitious crews. The bustling port of Beaumonde offers exciting new gear and supplies for captains of all sorts. New Set Up Cards, new Story Cards and a host of surprises await the bold.Will you answer?Not a stand-alone product! For use with Firefly: The Game Source: Firefly: Kalidasa
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2126 on: 06 October 2015, 19:45:04 » |
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Dragon FarkleSource: Dragon Farkle
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2127 on: 06 October 2015, 19:45:04 » |
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Carcassonne: Traders and Builders (Expansion 2)Source: Carcassonne: Traders and Builders (Expansion 2)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Spirit Games
Burton Delvers
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« Reply #2128 on: 06 October 2015, 19:45:04 » |
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Good Cop Bad Cop: Bombers and TraitorsSource: Good Cop Bad Cop: Bombers and Traitors
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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Spirit Games
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« Reply #2129 on: 06 October 2015, 19:45:04 » |
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Pick-a-SealSource: Pick-a-Seal
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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