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Author Topic: SG: New Board Games at Spirit Games  (Read 1599937 times)
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« Reply #1785 on: 02 June 2015, 13:45:04 »

Jackpot!

Go Big or...Get Eaten!The Zombie Surivial Gameshow Card Game!Jackpot! puts you incontrol of one of the five apocalypse hardened contestants and pits you against yourfriends in a beautifully violent fight to survive.Standalone Game with Fully Customisable Decks!Featuring GhostRobo - from the internet!Rounded Card Edges to Avoid Eye Loss!DRM Free!Contents:60 Zombie Cards40 Weapon Cards20 Event Cards5 Contestant CardsRule BookNewspaper Article
Source: Jackpot!
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1786 on: 03 June 2015, 14:45:05 »

Zombicide: Angry Neighbours

The zombie apocalypse has not improved the neighbourhood. Before, you occasionally saw a drunkard howling insanities in the street. Now, each time you go for a walk, you are sure to cross hordes of grumpy, infected, maniacal neighbours. Your new angry neighbours are zombies, yes! On the plus side, you can greet them with a crossbow, or a flaming nailbat. Is life not great?Angry Neighbours is an expansion for theZombicide board game. Go for a hell of a tour in the neighbourhood with 4 brand new Survivors, their Zombie counterparts, and 8 Companion sidekicks! 15 missions (5 for each core game) are featured as well for hours of fun, using 3 new game tiles filled with holes in the floor and funny new places to explore. Arm your team with new Equipment cards (Crossbow! Winchester! Zomb' Knuckles!) to chase the fast and unpredictable zombie Seekers. Enjoy the (angry) neighbourhood!Game Contents:34 minis4 Survivors4 Zombivors8 Companions18 Seekers3 gaming tiles16 wounded cards63 mini cards12 Seeker Zombie cards27 Equipment cards8 Companion cards4 double-sided Survivor Identity Cards27 tokensA Zombicide core game box is needed to enjoy this expansion.
Source: Zombicide: Angry Neighbours
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1787 on: 03 June 2015, 14:45:05 »

Escape: Zombie City

You are survivors of the zombie apocalypse and trying to escape the zombie hordes that are devastating one city after the other...There are only 15 minutes left for all players to escape from the town before you will be overrun by the zombies! Don't sit still for a second - start running now and you might just escape!Escape - Zombie City is a cooperative real-time game. Instead of playing the game in rounds, each player rolls his five dice as quickly and as often as he can!The music begins - the tension rises. Can you escape the zombies within 15 minutes?
Source: Escape: Zombie City
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1788 on: 03 June 2015, 14:45:05 »

Parfum

"Parfum" transports players to the wonderful world of fragrances, which dates back hundreds of years to when aromatic scents were first used in the Orient in myriad ways.As master perfumers, players distil precious essences and create unique perfumes using ingredients like vanilla and lavender.But each customer has their own preferences, so even the most charming symphony of fragrances must satisfy the tastes of the wealthy clientele.Choose your aroma dice skilfully and mind well your client's desires in order to become the most successful perfumer.
Source: Parfum
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1789 on: 03 June 2015, 14:45:05 »

Balance of Powers

Balance of Powers enables two or more players to game the entire First World War at the army, corps, and naval squadron level. The grand campaign game spans the entire conflict on all fronts from the diplomatic crisis of July 1914, through five years of grinding combat, and possibly even into 1919. Shorter scenarios cover the main fronts in key years such as 1914, 1916, and 1918, or secondary fronts such as Africa and the Middle East spanning several years, with all scenarios highly rated for solitaire play.Land action begins with mobile stacks in grand sweeping offensives, eventually slowing down as forces entrench and thereby lock in gains for the long war of attrition. To animate WWIs "static" fronts, Balance of Powers allows incremental progress across hexes with a built-in counter-attack effect to recreate the dynamic ebb and flow of combat in the trenches. Balance of Powers also depicts territory and forces often neglected in other games such as the Skagerrak and Denmark's navy (complete with first-rate submarines), unlocking numerous strategic options.Players must use their nation's industrial production, military might, and diplomacy to defeat their opponents. To achieve victory they must win battles, reduce opposing economies, and capture "bargaining chips" for leverage at peace talks. Along the way, major powers bid for alliance with neutral nations to strengthen their hand. Economies are managed using a simple Industrial production engine to avoid complex rules and excessive math while enabling players to comprehend the "cost" of their losses.
Source: Balance of Powers
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1790 on: 03 June 2015, 14:45:05 »

Descent: Journeys in the Dark Second Edition - Visions of Dawn

A Brutal Army is Rising!Trolls and ogres plunder the countryside, working together for the first time in generations. During their last alliance, these beasts took part in a reign of terror and bloodshed. At their pinnacle, their numbers were legion, and the free races had only despair. A lone warrior-priestess turned the tide then, but can the heroes haunted by her visions save the land now?Bring legendary heroes and infamous monsters to your Descent: Journeys in the Dark Second Edition game with the Visions of Dawn hero and monster collection. Explore the unique strengths and abilities of these monsters and heroes by playing the included quests individually or through the use of Rumour cards.With 4 heroes, 3 monster groups and 2 new quests, the Visions of Dawn hero and monster collection gives fresh options to your Descent: Journeys in the Dark game!Contents:10 Plastic Figures1 Rulesheet4 Hero Sheets1 Overlord Card6 Monster Cards1 Quest Card1 Rumour CardDescent: Journeys in the Dark Second Edition is required to play.
Source: Descent: Journeys in the Dark Second Edition - Visions of Dawn
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1791 on: 03 June 2015, 14:45:05 »

Relic: Halls of Terra Expansion

Deadly Intrigue in the Imperium's CapitalThe war for the sake of the Antian Sector has finally reached mankind's home world, Holy Terra. If you can win the favour of the Imperium's major powers, you could triumph against heresy and save countless lives. Do you possess the artifice and influence necessary to leverage these ruthless politicians to ally to your cause, perhaps even earning the blessing of the Emperor himself? Or will your political failures mean the doom of the Imperial core?In Relic: Halls of Terra, players travel to the legendary birthplace of humanity. Navigate a dangerous political landscape and negotiate with the institutions and individuals who control the Imperium. From the mysterious Adeptus Mechanicus to the vicious Imperial Nobility and the unforgiving Inquisition. The future of the Antian Sector is at stake in these political games, and playing them can result in power and glory - or catastrophe.This expansion features a new side-board depicting Holy Terra and the red planet Mars and three game-changing scenario sheets. Dozens of Threat, Mission, and Corruption cards bring these treacherous worlds and their ruthless politics to life.Once the rulers of the Imperium enter play, the battle for the Antian Sector will never be the same.Relic base game required to play. Some components also require the nemesis expansion to play.
Source: Relic: Halls of Terra Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1792 on: 03 June 2015, 14:45:05 »

Specter Ops

An Edge-of-your-Seat Stealth Action Game!An agent of A.R.K. has infiltrated a top secret Raxxon facility and must complete 3 mission objectives before attempting to escape! Not an easy task with genetically modified Raxxon Hunters on a mission to seek out and destroy the agent. Which side will you choose?
Source: Specter Ops
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1793 on: 03 June 2015, 19:45:03 »

Zombicide: Special Guest Lucio Parrillo

BROTHER MAX the MONK"Blessed be the undead, for they have inherited the earth".Brother Max' monastery was destroyed during the zombie outbreak and the rampage that followed. Scrounging weapons from the rubble, he emerged for the first time in years to face the world. Brother Max views the zombie outbreak as the start of the Apocalypse and believes that the zombies are rising from the dead and are therefore holy. By blowing their heads off he is sending them to Heaven where they belong. Brother Max' religious fervour makes him an excellent fighter, although his zeal to send as many zombies to Heaven as possible can be unnerving.DONNA the FASHIONISTA"At least I don't have to worry about price tags anymore."Donna has always had superior taste. Her sense of ar,, music, and especially clothing was far superior to more pedestrian intellects. Unfortunately, she had zero talent for craftsmanship. She had the eye, but the ability always eluded her. Still, she made a decent living as a consultant, especially for a number of B-grade martial arts films. She was on the set when the zombie apocalypse began, surrounded by elegant weapons. While Donna hasn't quite gotten used to the grunge and squalor of Survivor living, she has found one bright side: She has her pick of clothes. The zombies are almost an aside when they stand between her and particularly elegant evening wear. Any Survivor groups are guaranteed to improve their image, just by having her around.
Source: Zombicide: Special Guest Lucio Parrillo
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1794 on: 03 June 2015, 19:45:03 »

Zombicide: Special Guest John Kovalic

MATT"You rolled CRITICAL FAIL, Meat-Pillow1 I know 'cuz I'm the DM!"Matt McLimore was a web cartoonist and Game Master for his local group in quiet little Mud Bay, Wisconsin. DM'ing made him a natural leader, gaming taught him strategy, while trying to make a living cartooning trained him to survive on little. General frustration, and plenty of free time spent playing "Warhamster: ZombieSide", meant that when the zombies did come, Matt was ready and waiting. The hordes have disrupted his weekly gaming sessions, and they're gonna pay - and he doesn't mean in Gold Pieces or Experience Points. And unlike his game-table experience, he's not giving any of them a saving roll!GILLY"Head-shot between the eyes! SQUEEEE!"Gilly Woods was Mud Bay's Perky Goth fangirl and cosplayer, so she's always been an outsider, making her strong, fiercely independent and self-reliant. She's had to put up with idiot fanboys labelling her a "fake geek girl" long enough. A veteran of many long Comic-Cons, she's used to dealing with the mindless, shambling, unwashed masses. Since most of the haters were zombie-like to begin with, she doesn't see a whole heck of a lot of difference between putting down a basement-dwelling fanboy with a well-timed quip, or plugging a zombie right between the eyes with a trusty Glock.IGOR"There's another one coming out of the sewer! HUZZAH! It must be mine!"Igor Olman believes anything worth doing is worth doing to excess: comics, gaming, movies, and fandom in general. So it's no surprise that when the horrors of the hordes appeared on his doorstep, he launched into them with all the gusto of a Warhamster Fantasy Roleplay 25th-level Dwarven Hellwarrior armed with Zordaz's +25 Axe of Lordly Slicing and Dicing, with the "Mighty Big Cleave" bonus. Nobody's quite sure where Igor got his full arsenal of bazookas and rocket launchers from. Nobody's quite sure where he was storing then. Frankly, his friends are afraid to ask.Igor calls his bazooka "THAC0".CARSON"I live my life by the Muskrat Way. And right now, those zombies are in the way."Carson the Muskrat is a mild-mannered soul. But he's small, fast, and clever, making him hard to get a hold of. And somehow he got a hold of a vintage, fully-operational British Bren Carrier. Igor may have been involved, frankly.Don't let Carson's quiet demeanor and trepidatious outlook on life fool you: when his friends are threatened, he fights like a cornered animal: literally.
Source: Zombicide: Special Guest John Kovalic
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1795 on: 03 June 2015, 19:45:03 »

Dead Man,s Draw

In Dead Man's Draw press your luck as a pirate trying to amass the most booty. But here's the catch, get too greedy, and you could lose it all!Dead Man's Draw is played by 2 - 4 pirates in about 10 - 15 minutes. Players draw cards one at a time trying to collect the most loot, comprised of ten suits with six cards each. Draw different suits and your treasure grows, but get two of the same suit, you Bust and your turn is over. What will it be, Matey?Plus Sir Lovesword Promo Card.
Source: Dead Man,s Draw
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1796 on: 04 June 2015, 10:45:03 »

Zombicide: Plastic Token Pack

74 Plastic Tokens for Season 1, 2 or 3.
Source: Zombicide: Plastic Token Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1797 on: 04 June 2015, 15:45:03 »

Give Me The Brain Super Deluxe Edition

Welcome to Friedey's, the Fast Food Restaurant of the Damned, where the poor Zombies have only one brain to pass around.You're a Zombie working at a fast-food joint, and you must finish a handful of chores before you can go home.Some of these chores are so complicated that they require a Brain. Or rather, THE Brain, since there's only one.Give Me the Brain is an award-winning classic card game by James Ernest, where the goal is simply to empty your hand.You'll need a little luck, a little skill and a little patience.But mostly, you'll need to get your hands on that Brain.
Source: Give Me The Brain Super Deluxe Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1798 on: 04 June 2015, 15:45:03 »

Battlelore 2nd Edition: Hernfar Guardians Army Pack

The Guardians Return!The fortress on Hernfar Isle guards the crossing ofthe River Lothan and Terrinoth's northern border. In days past, Hernfar was the site of many bloody battles against the Uthuk Y'llan and the garrison was manned by elite warriors from throughout Terrinoth. It has been generations since the Hernfar Guardians have been tested in battle, but their time has come once again!Bring a legendary force of arms and ancient magic to your Battlelore: Second Edition game with the Hernfar Guardians army box. This elite fighting force draws its troops from the very best the Daqan Lords have to offer from the magical college of Greyhaven to the secret armoury of Nerekhall; this legion of warriors brings powerful spells and devastating force to any who would dare threaten the dominion of the Daqan Lords.Hernfar Guardians introduces 4 new units and 5 new scenario cards to add excitement to your battles. With 34 sculpted plastic figures, over 45 cards, and 12 new terrain tiles and tokens,Hernfar Guardians brings new depth to your tactical battles in Terrinoth.Battlelore: Second Edition is required to play.
Source: Battlelore 2nd Edition: Hernfar Guardians Army Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1799 on: 04 June 2015, 15:45:03 »

Battlelore 2nd Edition: Warband of Scorn Army Pack

Unleash Your Fury!The steppes of Scorn are dry and barren, a lonely place where the wind howls through razor-sharp rocks and nothing dwells but monsters and demons. Into this nightmare landscape crept the Uthuk Y'llan, and they prospered. Led by a visionary coven of Bloodsisters, the Uthuk Y'llan hunted the demons of their new home and grew in strength. Now the omens show that a season of blood is upon them, and the Warband of Scorn marches to war.Bring fierce warriors and wicked sorcery to your Battlelore: Second Edition game with the Warband of Scorn army box. The demon-tainted Uthuk Y'llan have unleashed fearsome new forces including the sacrificial magic of their Blood Sisters and the ravenous beast known as the Doombringer. Scour the land and crush your foes!Warband of Scorn introduces 4 new units and 5 new scenario cards to add excitement your battles. With 37 sculpted plastic figures, over 45 cards and 12 new terrain tiles and tokens, Warband of Scorn brings new depth to your tactical battles in Terrinoth.Battlelore: Second Edition is required to play.
Source: Battlelore 2nd Edition: Warband of Scorn Army Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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