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Author Topic: SG: New Board Games at Spirit Games  (Read 1599621 times)
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« Reply #1740 on: 20 May 2015, 10:45:06 »

Holdfast Korea: 1950-51


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1741 on: 20 May 2015, 10:45:06 »

1914 Surbien muss sterbien


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1742 on: 20 May 2015, 10:45:06 »

Strife: Legacy of the Eternals


Source: Strife: Legacy of the Eternals
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1743 on: 20 May 2015, 10:45:06 »

Xenoshyft: Onslaught

XenoShyft is a game for 1-4 players, with each player controlling one of the Divisions of the NorTec Military: The Science Labs, Med Bay, Armoury, Weapon's Research, Barracks, and Command Centre. Each of these divisions represents one part of the overall NorTec Base, and it is your job as commander of these Divisions to protect the base while its field operations are completed.You and your teammates will have to work together to survive the continuous onslaught of powerful alien threats and horrors - the goal of the mission is not to wipe out these threats, it is merely to outlast them! Survive through nine rounds of combat with these horrors and the base will have succeeded in its mission, and you and your allies will have survived to fight another day!Box Contents:108 'Hive' Cards120 'Item' Cards24 'Item Tracker' Cards20 Ability Tokens20 Damage Tokens83 'NorTech Troop' Cards6 Unique Division Cards78 Xenosathem Cards6 Hive 'Boss' Cards1 Spin-Down HP Tracker4 'Hive' Lane Dashboards4 'NorTech' Lane Dashboards1 Wave Dashboard1 Item Dashboard1 Rulebook
Source: Xenoshyft: Onslaught
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1744 on: 20 May 2015, 15:45:03 »

Descent: Journeys in the Dark Second Edition - Dark Elements

Is it still called a Nightmare if you never wake up?A darkness has awoken inside you. It infects your will and dreams. Somewhere deep within exists the way out, past this unnatural nightmare. Gather your friends and remain in the light, for now it is yourself you must fear.Discover a new way to play Descent: Journeys in the Dark Second Edition with Dark Elements. This expansion removes the overlord player and allows 1 to 4 hero players to enjoy a fully cooperative experience.The heroes must explore a constantly expanding map while overcoming dangerous perils and completing diverse encounters, all before the forces of doom and fate bring about their untimely demise?
Source: Descent: Journeys in the Dark Second Edition - Dark Elements
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1745 on: 20 May 2015, 15:45:03 »

Copper Country

The year is 1840 and America's first mining boom is about to change the remote wilderness of Michigan's Upper Peninsula forever. Take on the role of a mining company and compete for copper by casting your miners and machines into the underground lottery. As the industry grows, so do the communities surrounding your mines. But every attempt to wrest copper from the ground hangs the fortunes of your company, and the lives of your miners, in the balance. Life, Work, Profit, Death: Copper Country.Contents:1 double-Sided Game Board4 Player Boards1 Rulebook89 Custom Wood Game Pieces20 Miners2 Company houses16 Shaft Houses8 Hoist Houses33 Poor Rock24 Punchboard Tokens18 Terrain Tokens8 Industry Track Tokens162 Standard-Size Cards66 Capital Cards66 Production Cards8 Local Business Cards8 Event Cards6 Company Cards4 Action Reference Cards3 Era Cards1 Kickstarter Promo Card130+ Unique IllustrationsTrue to Cooper Country History
Source: Copper Country
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1746 on: 20 May 2015, 15:45:03 »

X-Men: Mutant Revolution

It is a Pivotal Time in the History of Mutants.In the aftermath of the Phoenix event, new mutants are appearing all over the earth, and competing visions for the future threaten to tear the world apart!In X-Men: Mutant Revolution, 3-4 players represent mutant leaders (Wolverine, Cyclops, Magneto, and Storm) who must build teams of heroes, gather and instruct new students, and accomplish missions to further their vision for the future. Heroes from different teams will work with (and against!) each other as they seek to accomplish their goals. Over 50 different characters from the Marvel Universe will battle one another during the ultimate struggle for the future of mutantkind.Game Contents:1 Rulebook1 Game Board1 Recruit Deck (65 cards)1 Plot Deck (60 cards)1 Mission Deck (18 cards)4 School Cards4 Charter Cards4 Bidding Dials60 Hope Coins24 Dice50 Character Tokens50 Power Tokens12 Mission Tokens36 School Tokens12 Triumph/Injured Tokens1 Mission Commander Token4 Revolution Markers4 Plot Markers4 Leader Figures
Source: X-Men: Mutant Revolution
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1747 on: 20 May 2015, 20:45:03 »

Star Trek: Attack Wing Kyana Prime Wave 14 Expansion Pack

Expand and upgrade your Star Trek Attack Wing Game!The Kyana Prime is a Krenim weapon ship designed by the military temporal scientist, Annorax. The ship's temporal core allows it to alter time and because of this it is almost impervious to conventional weaponry. Annorax used this weapon ship in a temporal incursion against the Rilnar, a race from the Delta Quadrant and erased them from history.Game contents:15 Cards25 Tokens1 Manoeuvre Dial1 Painted Plastic Ship with Base and Pegs
Source: Star Trek: Attack Wing Kyana Prime Wave 14 Expansion Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1748 on: 20 May 2015, 20:45:03 »

Star Trek: Attack Wing Mirror Universe ISS Avenger Wave 14 Expansion Pack

Expand and upgrade your Star Trek Attack Wing Game!The ISS Avenger is a Terran NX-class starship that narrowly escaped an attack by rebel forces with the help of the USS Defiant, a ship from the Prime Universe, led by Jonathan Archer. Admiral Black was aboard the Avenger during this attack and assumed command of the ship when its captain was killed in the battle. Among its crew is the Vulcan slave, Soval.Game contents:18 Cards23 Tokens1 Manoeuvre Dial1 Painted Plastic Ship with Base and Pegs
Source: Star Trek: Attack Wing Mirror Universe ISS Avenger Wave 14 Expansion Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1749 on: 20 May 2015, 20:45:03 »

Star Trek: Attack Wing Federation USS Pegasus Wave 14 Expansion Pack

Expand and upgrade your Star Trek Attack Wing Game!The USS Pegasus is an Oberth-class starship that served as an experimental vessel for the Federation under the Command of Captain Erik Pressman. With a small crew, their primary objective was to test prototype weapon systems and engine upgrades, many of which were employed in future Federation starships.Game contents:18 Cards25 Tokens1 Manoeuvre Dial1 Painted Plastic Ship with Base and Pegs
Source: Star Trek: Attack Wing Federation USS Pegasus Wave 14 Expansion Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #1750 on: 20 May 2015, 20:45:03 »

Holdfast Korea: 1950-51

"The Forgotten War"There are very few games on the topic, and none quite like this. The UN Forces, US Army and Marine Corps, ROK Army, NKPA, and CPS forces are all represented. Air power, armour and the naval might of the UN forces are represented simply and elegantly.Amphibious landings and surprise attacks are in here too. Can you as the NKPA take Seoul and Pusan before the might of the US led UN forces get too strong? Will you as the UN player be able to blitz into North Korea securing the Yalu River before Chinese forces come pouring across like a blizzard from the north? And as a last resort can you secure more enemy territory to control across the 38th Parallel as the peace makers negotiate the end of the war? The decisions are yours!Game Components:Game BoardLabel SheetWooden Game PiecesDiceRule Book
Source: Holdfast Korea: 1950-51
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1751 on: 20 May 2015, 20:45:03 »

1914 Serbien muss sterbien

On 28 June 1914, in the Bosnian city of Sarajevo, bullets fired by the Serb nationalist Gavrilo Princip killed the heir-apparent to the Austro-Hungarian throne, Archduke Franz Ferdinand. One month later, on 28 July Austria-Hungary declared war on Serbia. That day, river monitors of the Austro-Hungarian Danube fleet fired the first salvoes of the war at Belgrade. Three Austro-Hungarian armies, the Second, Fifth, and Sixth, assembled on the Serbian frontier to fulfil the slogan being shouted in Vienna: "Serbien Muss Sterbien!" (Serbia must die). However within days of mobilisation, Russian intervention on behalf of Serbia caused the Austro-Hungarians to withdraw most of their Second Army from the campaign. Despite this significant loss of strength, the Austro-Hungarian commander Feldzugmeister Oskar Potiorek proceeded with his planned attack and invaded Serbia on 12 August. This initiated a four month long, hard-fought slugfest on the banks of the Drina and Sava Rivers. During August and September, the Serbs were able to repulse several invasions and even crossed into Austro-Hungarian territory themselves. But as the campaign wore on, attrition and the lack of artillery ammunition took its toll. by early December the Austro-Hungarians seemed to have victory in their grasp when they captured the Serb capital Belgrade. However the Serbs counter-attacked and their supreme effort routed the Austro-Hungarian invaders and ejected them from Serbia. The campaign ended where it started with both belligerents utterly exhausted.1914 Serbien Muss Sterbien, the Initial Campaigns on the Balkan Front in WWII realistically covers the battles fought in and around Serbia during the first year of World War One.1914 Serbien Muss Sterbien (an Austro-Hungarian jingle that translates to "Serbia must die") is a comprehensively researched model that explores the intriguing set of campaigns fought in Serbia in 1914. The game includes an accurate order of battle and detailed game map. The map encompasses the primary theatre of war from Peterwardein in the north, Sarajevo in the west, to Aleksinac in the south-east. The game system used is the same as found in 1914 Offensive a outrance. The game has a playtested, concise and well-organised rules booklet.1914 Serbien muss sterbien includes four scenarios, three historical and one alternative-history situation. The largest scenario, the Grand Campaign, covers the period from the initial Austro-Hungarian invasion of Serbia in August, to utter exhaustion and stalemate in December.The game design goal is to produce an enjoyable game from which players can learn a great deal about the campaign and the geography of the theatre of war.
Source: 1914 Serbien muss sterbien
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1752 on: 20 May 2015, 20:45:03 »

Strife: Legacy of the Eternals

Once more, conflict rages across the world of Aerim. You are one of the Eternals - a group of immortals forever waging war from the shadows. Call forth your champions to battle against those of your timeless foe. Harness the legacy of each champion's deeds as they echo across time to empower the next. For the Champions of Aerim, this cycle continues, as it always has and always will. For the Eternals, there is only... Strife.Perfect information balanceIntricate ability combinationsstrategic deduction challengesUnique tie-breaking systemContents include:54 Tarot-Sized Cardsd12 Fatestone1 Rules Sheet
Source: Strife: Legacy of the Eternals
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #1753 on: 20 May 2015, 20:45:03 »

Super Fantasy Night of the Badly Deads

Because of a weird curse, the King Skullcleaver's army soldiers fell in a ridiculous and funny way. They are the badly dead...and now they are coming back to die in a better way.The lost legends of Scuffland tell that the army of the ancient King was decimated by numerous funny and strange casualties caused by terrible vudu spell. Now, awakened by the laugh of an irreverent high priest who mocked them for their ill fate, the Badly Dead have come back on the earth to take their revenge!Six proud adventurers will face King Skullcleaver's horde. Are you ready to join them? Will you fight side by side with Kayla Bonekicker, wielding Elfric of Maybabooleaveme's cursed sword? Or will you unleash the fearsome Axl the Bardbarian's guitar riff, protected by Lady Goodlight's powers? Ask for Don Pizzaro's blessing and fight with the armour engineered by Gnomy Spark, the multimilionaire, philanthropist, playboy gnome. The Night of the Badly Dead is about to begin...Fantasy has never been so Super!Super Fantasy: Night of the Badly Dead is a game for 1 to 6 players. You will be wondrous heroes with wonderful powers, the defenders of humanity against King Skullcleaver and his army of creatures of the night!
Source: Super Fantasy Night of the Badly Deads
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1754 on: 20 May 2015, 20:45:03 »

Myth: Tailless Minion Pack

After the Gloaming and the corruption of their King, the Huranii became frenzied tools of the Darkness. With the ritual sacrifice of their tail, they claim complete servitude to the Rat King. Tailless are quick but cowardly, preferring to strike the least threatening and weakest targets until they can swarm over their stronger enemies.Monster-type: RodentContents:10 Plastic Minis1 Monster card
Source: Myth: Tailless Minion Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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