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Author Topic: SG: New Board Games at Spirit Games  (Read 1598898 times)
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« Reply #1605 on: 22 April 2015, 17:45:04 »

Wings of Glory: Fokker E.V (Lowenhardt) WWI

Each WWI Wings of Glory Airplane Pack is a ready-to-play model, painted and assembled, 100% compatible with any other WWI Wings of Glory game product.In each pack you will find all you need to play with the airplane, a special base with gaming stats, a variable altitude flying stand, and a specific deck of maneuver cards.
Source: Wings of Glory: Fokker E.V (Lowenhardt) WWI
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1606 on: 22 April 2015, 17:45:04 »

Wings of Glory: Nieuport NI.28 (Rickenbacker) WWI

Each WWI Wings of Glory Airplane Pack is a ready-to-play model, painted and assembled, 100% compatible with any other WWI Wings of Glory game product.In each pack you will find all you need to play with the airplane, a special base with gaming stats, a variable altitude flying stand, and a specific deck of maneuver cards.
Source: Wings of Glory: Nieuport NI.28 (Rickenbacker) WWI
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1607 on: 22 April 2015, 17:45:04 »

Wings of Glory: Nieuport NI.28 (O'Neill) WWI

Each WWI Wings of Glory Airplane Pack is a ready-to-play model, painted and assembled, 100% compatible with any other WWI Wings of Glory game product.In each pack you will find all you need to play with the airplane, a special base with gaming stats, a variable altitude flying stand, and a specific deck of maneuver cards.
Source: Wings of Glory: Nieuport NI.28 (O'Neill) WWI
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1608 on: 22 April 2015, 17:45:04 »

Wings of Glory: Nieuport NI.28 (Hartney) WWI

Each WWI Wings of Glory Airplane Pack is a ready-to-play model, painted and assembled, 100% compatible with any other WWI Wings of Glory game product.In each pack you will find all you need to play with the airplane, a special base with gaming stats, a variable altitude flying stand, and a specific deck of maneuver cards.
Source: Wings of Glory: Nieuport NI.28 (Hartney) WWI
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1609 on: 22 April 2015, 17:45:04 »

Masuria: Winter Battle 1915 Folio Series (Ziplock)

Masuria: Winter Battle 1915After the Tannenberg campaign of August-September 1914, East Prussia became a strategic backwater as both sides focused their efforts in Poland. But the Russian threat remained, and the following winter the Germans set about cleaning up their northern flank. A massive attack on the open right flank of the Russian Tenth Army sent it reeling; only the sacrifice of an entire corps in the Augustowo Forest enabled it to escape.Masuria uses a modification of the Fire & Movement game system. Developed to portray the mechanized battlefields of a later generation, F&M stresses the use of rapidly-concentrated fire support to generate breakthroughs, followed by a rapid penetration by mobile reserves. In 1915, although railroads allowed the rapid shifting of forces on a large scale, no one moved faster than a man on foot on the battlefield, making exploitation ineffective. However, here both players have hidden movement, allowing them to concentrate in unexpected locations to surround and destroy isolated enemy units. The clumsy and inflexible fire support is represented by the artillery brigades available to division and corps commanders. It must be brought to the point of decision, then supplied to give it the firepower to affect the fighting.The historical outcome at Masuria was the clearing of the East Prussian border. It might have gone differently; Russian reserves were available, and the German forces were a hodge-podge of units of widely varying quality. Both sides have a number of options to turn the fortunes of the campaign. The player who makes the better choices, and backs his strategy to the hilt, will emerge the victor.Game Contents:17 x 22" map100 die-cut countersOne Standard Rules booklet for this seriesOne Exclusive Rules booklet for this title
Source: Masuria: Winter Battle 1915 Folio Series (Ziplock)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1610 on: 22 April 2015, 17:45:04 »

Tannenberg: East Prussia, August 1914 (Ziplock)

Tannenberg: East Prussia, August 1914In August 1914, two Russian armies, Rennenkampf's First and Samsonov's Second, invaded the German province of East Prussia. The lone German army there, Hindenburg's Eighth, had to rely on interior lines and railroads to concentrate against each Russian army in turn. This game focuses on the southern half of the campaign, with the northern half factored into the victory conditions. Those victory conditions vary with the strategic options chosen by each player so neither knows the other's intent.Tannenberg uses a modification of the Fire & Movement game system. Developed to portray the mechanized battlefields of a later generation, F&M stresses the use of rapidly-concentrated fire support to generate breakthroughs, followed by a rapid penetration by mobile reserves. In 1914, although railroads allowed the rapid shifting of forces on a large scale, no one moved faster than a man on foot on the battlefield, making exploitation ineffective. However, here both players have hidden movement, allowing them to concentrate in unexpected locations to surround and destroy isolated enemy units. The clumsy and inflexible fire support is represented by the artillery brigades available to division and corps commanders. It must be brought to the point of decision, then supplied to give it the firepower to affect the fighting.The historical outcome at Tannenberg was the destruction of Samsonov's army, but it need not have been so. Both players have options and can achieve decisive success. The player who makes the better choices, and backs his strategy to the hilt, will emerge the victor.Game Contents:17 x 22” map100 die-cut countersOne Standard Rules booklet for this seriesOne Exclusive Rules booklet for this title
Source: Tannenberg: East Prussia, August 1914 (Ziplock)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1611 on: 22 April 2015, 17:45:04 »

Gaza 1917: Gateway to Jerusalem (Ziplock)

Gaza 1917: Gateway to JerusalemBy early 1917 British Empire forces had pushed the Ottoman Turks out of the Sinai to a line near Gaza. If the British could break that line, it would open the road to Jerusalem, and after that Damascus. A hastily prepared attack in March was repulsed. After a month spent bringing forward artillery and supplies, the British were ready to try again, going "over the top" on 17 April.Gaza 1917 uses the Fire & Movement system. The movement and combat systems are designed around the realities of mechanized warfare, giving motorized and/or specially-trained units clear advantages. Players can augment units at the instant of combat with support fire, provided by weapons ranging from mortars through cannon and light ground attack aircraft to heavy bombers. A seemingly predictable assault can be overturned at the last minute by heavy defending fires, while even small units may develop tremendous offensive punch with the assistance of a heavy bombardment. Winning the battle is a matter of manoeuvre, firepower and asset management.Historically, the Turks eked out a victory, but it was a close call. In this game, the British have numbers, quality, and firepower on their side, while the Ottomans have excellent defensive positions, superior leadership, and time. The player who best utilizes his strengths and is prepared to capitalize on opportunities will prevail.Game Contents:17 x 22" map100 die-cut countersOne Standard Rules booklet for this seriesOne Exclusive Rules booklet for this title
Source: Gaza 1917: Gateway to Jerusalem (Ziplock)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1612 on: 22 April 2015, 22:45:03 »

Suez 1916: The Ottomans Strike (Ziplock)

Suez 1916: The Ottomans StrikeThe Suez Canal was essential to British strategic communications and trade in the Great War, as well as being an important political symbol. In August of 1916, the Ottoman Empire sent an expeditionary force, which included contingents of Germans and Austro-Hungarians, against the canal. While the British were expecting an attack, the Ottomans gained tactical surprise by attacking at night. If the Ottoman attack had succeeded, Britain's prestige and warmaking capacity would be severely damaged.Suez 1916 uses the Fire & Movement system. The movement and combat systems are designed around the realities of mechanized warfare, giving motorized and/or specially-trained units clear advantages. Players can augment units at the instant of combat with support fire, provided by weapons ranging from mortars through cannon and light ground attack aircraft to heavy bombers. A seemingly predictable assault can be overturned at the last minute by heavy defending fires, while even small units may develop tremendous offensive punch with the assistance of a heavy bombardment. Winning the battle is a matter of maneuver, firepower and asset management.The historical battle was a touch-and-go affair, ending with the British pushing the Turks just far enough to keep the canal safe. The British have the stronger force, but the Central Powers has the advantages of surprise, initiative, and strong artillery support. The player who best utilizes his strengths and is prepared to capitalize on opportunities will prevail.Game Contents:17 x 22" map100 die-cut countersOne Standard Rules booklet for this seriesOne Exclusive Rules booklet for this title
Source: Suez 1916: The Ottomans Strike (Ziplock)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1613 on: 22 April 2015, 22:45:04 »

Realm of Heroes

The King is dead, and all are making their play for power. Do you have what it takes to emerge victorious in this Realm of Heroes?Realm of Heroes is a strategy game based in Western fantasy for 2-4 players in which you will build castles and recruit heroes to fight for your cause. Players not only move against each other, but also must deal with an evolving board that can derail the best laid plans. Using minimal luck, Realm of Heroes is a game in which a player on top can find himself in a rapidly collapsing position.From the depths of the kingdom, armies are on the move and castles have been fortified...war is in the air. The General and the Heir, the Fiend and the Vizier, the Barbarian and the Dark One — all prepare to take the land by force. Only the bold shall survive and thrive in this Realm of Heroes!
Source: Realm of Heroes
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1614 on: 22 April 2015, 22:45:04 »

Pandemic Expansion: State of Emergency

5 New roles, 7 new events1. Hinterlands ChallengeThe diseases are spreading from animals to humans...2. Adjust Pandemic's DifficultyQuarantines slow down the diseases to make the game easier...Emergency Event Challenge Unpredictable Events make the game harder...3. Superbug ChallengeAdd a fifth disease that cannot be treated! Produce vaccine doses after finding its cure. You must eradicate the superbug disease to win. Not for the faint of heart...Contents5 Role cards5 Pawns7 Event cards6 Quarantine markers2 Hinterlands boards18 Transparent discs (5 black, 4 blue, 5 red, 4 yellow)1 Hinterlands die10 Emergency Event cards4 Reference cards4 Vaccine Factories24 Vaccine Doses2 Superbug Infection cards1 Revised Role card (Superbug version)24 Purple Disease cubes1 Cure Marker1 Cure Indicator/Cure Indicator card
Source: Pandemic Expansion: State of Emergency
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1615 on: 22 April 2015, 22:45:04 »

ElfQuest Adventure Game Starter Set

Gather your elf tribe together - your very survival is at stake!It is time to seek and find the long-hidden answers about your mystical elfen ancestors, the High Ones. Perhaps you will discover and even reclaim the fabulous crystalline Palace of the High Ones! Life can be difficult, even brutal, as you dead with fearful and violent humans, treacherous and manipulative trolls, and all manner of strange creatures and harsh environments.Your quest will take you all over the rugged, unpredictable World of Two Moons. But not all of your tribe can abandon hearth and home - there are children to be raised, food to be hunted and grown, shelter to be maintained. Who tackles the challenges that arise? Who strives to fill the larder and teach the cublings? Those are just some of the choices you face.Embark on a gaming adventure unlike any you've experienced. Immerse yourself and your friends into the lives, trials and triumphs of Wendy and Richard Pini's beloved elf tribes - Wolfriders, Sun Folk, Go-Backs and others. Relive the classic events - and eventually create new ones - of ElfQuest's original world-spanning journey.This cooperative game for 1-4 players delivers all the wonder, passion, danger, and betrayal of the original best-selling saga of comics and graphic novels. It features the breathtaking artwork of Wendy Pini interwoven with the imaginitive game design of Layman Kingsford. You will stretch your gaming and social skills as you interact with the extraordinary realm of ElfQuest as you've never seen it before, or perhaps for your first time.This box contains:7 Wolfrider CharactersQuest Scenarios 1-5Twelve 6-sided diceOne season marker72 Wooden cubesRule Book
Source: ElfQuest Adventure Game Starter Set
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1616 on: 22 April 2015, 22:45:04 »

Star Wars: Armada Dice Set

This pack includes 9 custom dice for Star Wars: Armada.
Source: Star Wars: Armada Dice Set
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1617 on: 22 April 2015, 22:45:04 »

Descent: Journeys in the Dark Second Edition Heirs of the Blood Campaign

The lost heir to the kingdom of Saradyn has come forth, but without protection, he will surely fall prey to the deadly temptations of Lady Eliza Farrow, a vampire and the rival claimant to the throne. Only the swords of heroes can protect him and lead him safely to his rightful throne!Battle to defend the heir to the kingdom in Heirs of Blood, a campaign for Descent: Journeys in the Dark Second Edition. Set in the hidden valley of Saradyn, this campaign takes you straight to the greatst war ever to wrack this secret kingdom. Each victory and defeat steers the course of the conflict and every decision you make has consequences as you come closer to the campaign's epic conclusion. With 32 completely new encounters, Heirs of Blood brings new adventures to Descent: Journeys in the Dark Second Edition.
Source: Descent: Journeys in the Dark Second Edition Heirs of the Blood Campaign
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1618 on: 24 April 2015, 09:45:05 »

La Cosa Nostra

German with English rules enclosed.Each player controls Gangster Cards gangster cards that serve for performing action cards to either gain money or attack other players. Actions are planned secretly, placed face down and then played in turn.Often you need certain business cards to succeed. If you don't own them yourself, you can negotiate deals with the other players. The players bargain, spy, threaten and deceive each other.Each of four game rounds brings new action cards and the number of gangsters increases. Thus, the possibilities for actions become more diverse, the jobs more profitable, the attacks more powerful. Cooperation gets more attractive and treason alluring. Cause at the end of the day it's only the money that counts.
Source: La Cosa Nostra
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #1619 on: 25 April 2015, 10:45:04 »

Descent: Journeys in the Dark Second Edition Heirs of Blood Campaign

The lost heir to the kingdom of Saradyn has come forth, but without protection, he will surely fall prey to the deadly temptations of Lady Eliza Farrow, a vampire and the rival claimant to the throne. Only the swords of heroes can protect him and lead him safely to his rightful throne!Battle to defend the heir to the kingdom in Heirs of Blood, a campaign for Descent: Journeys in the Dark Second Edition. Set in the hidden valley of Saradyn, this campaign takes you straight to the greatst war ever to wrack this secret kingdom. Each victory and defeat steers the course of the conflict and every decision you make has consequences as you come closer to the campaign's epic conclusion. With 32 completely new encounters, Heirs of Blood brings new adventures to Descent: Journeys in the Dark Second Edition.
Source: Descent: Journeys in the Dark Second Edition Heirs of Blood Campaign
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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