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Author Topic: SG: New Board Games at Spirit Games  (Read 1597863 times)
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Spirit Games
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« Reply #1395 on: 30 January 2015, 20:45:08 »

Alien Frontiers: Outer Belt

Do you dare explore beyond the edge of the frontier?Stake your claim to asteroids and gather resources, derelict ships and alien tech.Asteroids move through the Outer Belt changing their docking requirements as they change their positions.In the Outer Belt:1 Outer Belt side board22 Asteroid cards1 Territory tile3 Dock Cover chits2 Alien Tech cards2 Agenda cards6 Orange d68 Orange colony tokens1 Orange scoring rocket1 Asteroid d6Outer Belt can accommodate 2 to 5 players (up to 6 players when combined with Alien Frontiers Factions).Requires Alien Frontiers base game to play.
Source: Alien Frontiers: Outer Belt
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1396 on: 03 February 2015, 19:45:03 »

Dawn of the Zeds: Directors Cut

This expansion to Dawn of the Zeds introduces new heroes, units, and cards to intensify your Zeds-killing experiences.Contains:52 cards10 counters
Source: Dawn of the Zeds: Directors Cut
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1397 on: 03 February 2015, 19:45:03 »

Blue Cross, White Ensign

At the turn of the 18th century, Tsar Peter Veliky ("the Great") had a dream. This was for Imperial Russia to have a fleet vast and powerful enough to control its local waterways and to extend Russian trade to the world. Peter travelled widely throughout Europe, learning the trade of ship building from the western masters, and brought this knowledge home. Sadly, he would never see the result of his labours. But, by the time of his death in 1725, the seed of a powerful armada had been sown. Under a flag bearing the cross of Saint Andrew (a blue cross on a white background), the Imperial Russian Navy grew to become the masters of the Baltic, Black and eastern Mediterranean seas.Blue Cross, White Ensign: The Imperial Russian Navy During the Age of Sail is the third volume in the Flying Colours series of games on naval combat. It focuses on the efforts of the Imperial Russian navy in its struggles against the navies of Sweden in the Baltic and Turkey in the Black and Mediterranean seas from 1770 to 1807. Like its predecessors, this volume comes with an updated and expanded rule book that adds additional detail specific to the navies included herein. Particularly the introduction of explosive shells, fired from the mighty Russian "Edinerogs" (or "unicorns").Included are roughly a dozen battles pitting the Imperial Russian Navy against those of Sweden and Turkey. Each battle is fought by two players (or two teams of players) across one or several conjoined maps depicting shallows and shoals with individually named vessels that have been specifically rated for their abilities in combat. Players activate these ships through the command abilities of individually rated admirals present at each battle (including the mercenary adventurer and American naval icon: John Paul Jones). Players may also easily create their own scenarios with "design your own" rules and even pit these fleets against those from other volumes in the Flying Colours series. The command system provides an excellent solitaire experience as well.Can you, as the commander of a Swedish or Turkish fleet bring the Russian navy to heel? Or, as the commander of an Imperial Russian fleet, achieve the goals of Peter the Great and help transform Russian into a great naval power? Now you can find out with: Blue Cross, White Ensign.Contents:Three 22"x34" full-colour MapsTwo CountersheetsTwo Player Aid CardsRules & Play BookletsTurn ChartOne 10-sided die
Source: Blue Cross, White Ensign
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1398 on: 03 February 2015, 19:45:03 »

Next War: Taiwan

Seventy years of tense, uneasy peace are shattered as the People's Republic of China decides to tie up loose ends and take care of unfinished business by invading the neighbouring island of Taiwan. Once again, a people separated by politics and economics hurl men, weapons, and material into the maelstrom of modern combat in an attempt to settle their bitter division once and for all.Next War: Taiwan the next volume in the Next War Series of games, allows players to fight a near future war in and around the island of Taiwan. In this sequel, the communist state of China, the PRC, has decided that it's time to end the rhetoric and posturing and bring the economically powerful Taiwan back into the fold.Due to the nature of the "terrain" surrounding Taiwan, the game features an expanded, yet still abstracted and playable, naval system including submarine threats, ASW, mine warfare, and anti-naval strikes. In addition, rules exist for combining Next War: Taiwan with Next War: Korea to simulate an expanded conflict.In Next War: Taiwan,/i> the Taiwan Straits are on fire with the Goliath of the PRC arrayed against the David of the ROC. Can you, as the People's Liberation Army/Navalcommander, conquer the island before the full might of the US can be brought to bear? Can you, as the Republic of China's Army commander, hold out against the renewed Communist assault until help arrives? And what will happen in Korea while all this is going on? There's only one way to find out...Ownership of Next War: Korea is NOT required to play Next War: Taiwan.Game Contents:One 27"x34" game mapThree counter sheets (684 counters)One Standard & Advanced RulebookOne Game Specific RulebookPlayer aid cards
Source: Next War: Taiwan
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1399 on: 04 February 2015, 00:45:06 »

Descent: Journeys in the Dark Second Edition - Nature's Ire Expansion

There is no rest when the forest itself is against you...The town of Blue Rock is in need. Many villagers are missing, and only Desmond can help you save them. Together, you must overcome the wrath of the wilderness and rescue the inhabitants of the withering town.Discover a new way to play
Source: Descent: Journeys in the Dark Second Edition - Nature's Ire Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1400 on: 04 February 2015, 00:45:06 »

Machi Koro: The Harbor Expansion

It's election time in Machi Koro and your mayorship is in peril. The citizens are no longer wowed by Cheese Factories and Coffee Shops. Winning re-election means going big.A harbour with fancy boats and sushi bars and a shiny new airport will surely bring more gold to town and more gratitude! Sure, the city might not have the money in its coffers to pay for all this, but that never stopped you before.Machi Koro: Harbor Expansion injects further excitement into the game that has everyone talking! Want even more fun in your box?! Perhaps ten new Establishments, one new Starting Establishment, and two new Landmarks will help?Machi Koro: Harbor Expansion requires the base game Machi Koro to play and is designed to add more variety, strategy and a 5th player to the smash hit Machi Koro.Say hello to more variety, more nail biting, and more players!
Source: Machi Koro: The Harbor Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1401 on: 04 February 2015, 15:45:08 »

Golem Arcana: Gudanna Valkali Colossus

In addition to the Colossus, this expansion set for Golem Arcana also includes two new Relic Cards the Valkali can carry into battle - the Sanguine Whip that can be used to spur an army to action, and the River Garnet, used to increase an enemy's vulnerability.Contents:1 Colossus Scale (180mm) pre-painted and assembled Golem figure on TDI base6 Interchangeable face masks with accompanying TDI cards1 Golem TDI card2 Relic TDI cards1 banner stand
Source: Golem Arcana: Gudanna Valkali Colossus
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1402 on: 04 February 2015, 15:45:08 »

Golem Arcana: Tile Set - The Marshes of Kesh

War comes to the murky wetlands that surround the Hidden City. This package includes 6 double-sided terrain tiles for Golem Arcana, featuring a new terrain type - marsh. Up to two sets of these tiles can be combined with other Golem Arcana terrain tiles to add variety to the game or expand the size of the battlefield.
Source: Golem Arcana: Tile Set - The Marshes of Kesh
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1403 on: 04 February 2015, 15:45:08 »

Golem Arcana: Urugal Reapers of the Sands

Stitched together from carrion and gristle by the Clans' wily sorcerers, the Golems of Arcanum Urugal are fearsome brutes, ideally suited to chasing down enemies and pounding them into oblivion.In this expansion set for Golem Arcana, you'll find three new Urugal Golems you can place in your armies: the Necrotic Fencer, the Bone Fiends, and the razor-taloned Corpse Collector. Also included are four new Relic Cards: Tarmonud's Codex. which allows its bearer to dish out unholy damage; the Orichalcum Mirror, used to harvest magical energy from opposing Golems. Agka's Greathook, which can pull an opponent across the battlefield; and the Folly of Vashtu that makes it easier for the Urugal to call upon their dark gods.Contents:3 large scale (40 to 70mm) pre-painted and assembled Golem figures on TDI basesUrugal: Necrotic Fencer, Corpse Collector, Bone Fiend4 Relic TDI cards3 Golem TDI cards2 Double-sided Mana Well tokens32 banner stands
Source: Golem Arcana: Urugal Reapers of the Sands
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1404 on: 04 February 2015, 15:45:08 »

Diamonsters

A fast-paced card game with BITE!Greetings and welcome to the world of Diamonsters! From the designer and artist of the best-selling Machi Koro card game, comes Diamonsters! In Diamonsters, each player begins with the same hand, and the first player to collect three monsters of the same type or five diamonds wins. But it's not so simple, some monsters are more valuable than others, and some will eat the diamonds you fought so hard for! If you and your friends love Machi Koro, you'll go into a frenzy for Diamonsters!
Source: Diamonsters
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1405 on: 04 February 2015, 15:45:08 »

DC Comics Deck-Building Game: Crisis Expansion 2

Super Heroes Needed!Crisis Expansion Pack 2 delivers new challenges and depth to all DC Comics Deck-building Games. It takes some serious skills to save the universe. Are you up to the task?Six all-new playable Super Heroes: Deadman, Indigo-1, Kyle Rayner, Saint Walker, Star Sapphire, and Red Lantern Supergirl!Eight playable "Crisis" Super Heroes with all new abilities: Batgirl, Black Canary, Booster Gold, Hawkman, Nightwing, Red Tornado, Shazam!, and Starfire!15 ALL NEW Crisis Cards to test your co-operative skills!15 NEW "Impossible Mode" Super-Villains raise the stakes in both co-operative and competitive games!Dozens of new Equipment, Super Power, Location, Hero, and Villain cards for the main deck!Contents:61 Game Cards14 Oversized Super Hero CardsRules
Source: DC Comics Deck-Building Game: Crisis Expansion 2
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1406 on: 04 February 2015, 15:45:08 »

The X-Files

The existence of the X-Files teeters on the brink of oblivion, and long with it the world as we know it.Through the schemer known as the Cigarette Smoking Man, the nefarious Syndicate moves to shut down this unique FBI division, which poses the biggest threat to exposing its global conspiracy.As A special agent, you are tasked to criss-cross the United States in a race against the clock, investigating cases of unexplained phenomenon. To save the X-Files, collect enough evidence to close these cases and uncover the Syndicate's secrets along the way. But beware, our enemies will present us with numerous obstacles and seek to destroy important evidence at every turn.Trust No One...The X-Files: The Board Game is a paranormal investigation game for 2-5 players, inspired by the first three seasons of the celebrated television show. One player takes the role of the Cigarette Smoking Man, while the others become Mulder, Scully and the rest of the X-Files team as they solve cases, uncover conspiracies, and attempt to bring down the Syndicate once and for all.Game Contents:1 Rulebook1 Board9 Jigsaw Puzzle Pieces4 Agent Pawns4 Plastic Stands4 Agent Credentials1 Syndicate Screen1 Evidence Bag40 Evidence Tokens20 Cigarette Tokens1 Agent Token1 Syndicate Token65 X-Files Cards50 Agent Cards50 Syndicate Cards20 Wound Tokens40 Influence Tokens40 Progress Tokens
Source: The X-Files
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1407 on: 04 February 2015, 15:45:08 »

Fleet Commander Nimitz

Chester Nimitz was selected as Commander in Chief of the United States Pacific Fleet just after the attack on Pearl Harbour. He took command and quickly organised his outnumbered forces to halt the Japanese advance. As ships, men and aircraft became available, Nimitz shifted to the offensive and drove the Japanese forces back across the Pacific in one hard fought battle after another.Fleet Commander Nimitz includes 4 historical campaigns: 1942, 1943, 1944 and 1945. Each campaign features a unique set of Ship, Land-Based Aircraft, and Infantry counters with combat values accurate for that campaign. In each campaign, you move your forces, engage in detailed battles, and march across the Pacific to victory! Your decisions create an endless variety of outcomes, which makes each campaign infinitely replayable. Your decisions directly affect the Allied campaign to defeat Japan. You can also link your campaigns to play through the entire war in the Pacific.Fleet Commander Nimitz is a Solitaire Game. You are placed in command of the US's Pacific forces and make historically appropriate decisions, while the built-in game system controls the Japanese forces. This means you can play the game at your own pace, whenever and wherever you choose.Game Components:1 Full Colour MOUNTED Map (25.5"x22")8 Full Colour Counter Sheets1 Ten-Sided Die1 Full Colour Tactical Map (11"x17")1 Player Log SheetFull Colour Rules Booklet
Source: Fleet Commander Nimitz
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1408 on: 04 February 2015, 15:45:08 »

Patchwork

Delivery awaited.
Source: Patchwork
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1409 on: 04 February 2015, 15:45:08 »

Murano

Murano seeks the most glorious of merchants. There is a lot going on in the Venetian lagoon: glassblowers are creating breathtakingly beautiful pieces of art, which are sold to discerning customers by the businessmen of various shops.Various and esteemed personalities visit the small islands of Murano in search of treasures to acquire. If your work lives up to their high standards, fame and glory shall be yours and you shall achieve victory in this game.
Source: Murano
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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