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Author Topic: SG: New Board Games at Spirit Games  (Read 1594874 times)
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Spirit Games
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« Reply #915 on: 17 September 2014, 14:30:04 »

Thunderstone Advance: Into The Abyss

Battling to the heart of Doom's kingdom, surrounded on every side by Undead, new powerful Doomknights and countless monsters of the Abyss, the heroes wonder if this time the fight will finally put the ancient evil to rest.Thunderstone Advance: Into the Abyss continues the story of survival in the forsaken realm.This set showcases a blend of 381 cards from the first six Thunderstone releases, together with some new heroes, spells, items, villagers and monsters. It also incorporates alternate uses for experience tokens and fourth level heroes for this set and the companion set, Worlds Collide.This set is an expansion and requires a Thunderstone Advance base set (such as Worlds Collide) to play.
Source: Thunderstone Advance: Into The Abyss
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #916 on: 17 September 2014, 14:30:04 »

Destination Neptune

Envisioning Humanity's Next Century in SpaceOn May 25th, 2012, the world's first privately held company sent cargo to the International Space Station, thus launching the private exploration of space.Destination: Neptune portrays an optimistic vision of commercial space exploration in the next century. Players control an organisation with the resources and intent to explore, develop and colonise worlds beyond Earth. Organisations that practice careful planning and resource management - with a healthy dose of technology research - will succeed.As Destination: Neptune moves through four generations of space exploration, players earn Victory Points by building bases, commercial facilities and colonies, as well as from fame and outright purchase. After four generations, the player with the most Victory Points wins the game.Destination: Neptune is the perfect game for both strategy gamers and anyone interested in exploring humanity's future in our solar system.
Source: Destination Neptune
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #917 on: 17 September 2014, 14:30:04 »

The Walking Dead Board Game (TV Version)

Waking up in an empty hospital after weeks in a coma, sheriff's deputy Rick Grimes finds himself utterly alone. The world as he knows it is gone, ravaged by a zombie epidemic.The zombie apocalypse is here. The human race is on its last legs. As a survivor, you need to collect all the food, guns, transportation and allies you can find - but watch out! If any of your fellow survivors get bitten, they'll turn into walkers...and turn against you. Take on the role of Rick, Shane, Andrea, or one of the other stalwart remnants of humanity as they struggle to survive while learning to live with one another.Innovative gameplay can lead to unexpected alliances, as "every man for himself" blends with cooperative play and players race to get back to camp alive.Ever-dwindling resources make every decision "life or death"...and as the supplies run out, the tension ramps up in this post-apocalyptic world.Easy to learn gameplay has you blasting walkers with shotguns in a matter of minutes - or maybe you would prefer the axe!Includes two scenarios: Survival Mode and Team Game
Source: The Walking Dead Board Game (TV Version)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #918 on: 17 September 2014, 14:30:04 »

Timeline: Music & Cinema

"I remember Simon and Garfunkel's 'Mrs Robinson' as it was a family favourite while I was growing up. But was it before or after the release of the Sgt. Pepper album by the Beatles? Hmmmm...if only I could remember the 60s!"These are the kind of questions that you'll be faced with in Timeline: Music & Cinema. Each turn you place one of your cards where you think it goes in the Timeline before turning it over to see if you are right. There is only one goal - correctly play all of your cards!This tin contains 110 'Music & Cinema' themed cards. Make your game more challenging by combining this with the cards from other Timeline sets.
Source: Timeline: Music & Cinema
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #919 on: 17 September 2014, 14:30:04 »

Timeline: General Interest

"I remember an episode of Sherlock Holmes where he was driving an old kind of car. His character must've therefore been created before the invention of the automobile. Moreover, I remember that he often wears glasses and sometimes uses binoculars. So logically these inventions precede that of the detective. But I don't remember having seen him prepare his tea with a teabag or have corn flakes for breakfast. Could one and the other have been created later?"These are the kind of questions that you'll be faced with in Timeline: General Interest. Each turn you place one of your cards where you think it goes in the Timeline before turning it over to see if you are right. There is only one goal - correctly play all of your cards!This tin contains 110 'General Interest' themed cards. Make your game more challenging by combining this with the cards from other Timeline sets.
Source: Timeline: General Interest
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #920 on: 17 September 2014, 14:30:04 »

Timeline: Historical Events

"J.F.K. died after Joan of Arc, that's for sure. He probably had the chance to see the original King Kong movie in theatres...but was he able to see Neil Armstrong set foot on the moon, or eat fast food?"These are the kind of questions that you'll be faced with in Timeline: Historical Events. Each turn you place one of your cards where you think it goes in the Timeline before turning it over to see if you are right. There is only one goal - correctly play all of your cards!This tin contains 110 'Historical Events' themed cards. Make your game more challenging by combining this with the cards from other Timeline sets.
Source: Timeline: Historical Events
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #921 on: 17 September 2014, 14:30:05 »

Timeline: Science and Discoveries

"Was the okapi discovered before or after America? Well it was certainly after Neptune...although... And what if that was actually dated somewhere between the discovery of photosynthesis and D.N.A.?"These are the kind of questions that you'll be faced with in Timeline: Science and Discoveries. Each turn you place one of your cards where you think it goes in the Timeline before turning it over to see if you are right. There is only one goal - correctly play all of your cards!This tin contains 110 'Science and Discoveries' themed cards. Make your game more challenging by combining this with the cards from other Timeline sets.
Source: Timeline: Science and Discoveries
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #922 on: 17 September 2014, 14:30:05 »

Timeline: Inventions

"Was the can opener invented before or after the light bulb? Well, after glasses for sure...right? And was it created at some point between the telegraph and the telephone?"These are the kind of questions that you'll be faced with in Timeline: Inventions. Each turn you place one of your cards where you think it goes in the Timeline before turning it over to see if you are right. There is only one goal - correctly play all of your cards!This tin contains 110 'Inventions' themed cards. Make your game more challenging by combining this with the cards from other Timeline sets.
Source: Timeline: Inventions
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #923 on: 17 September 2014, 19:30:02 »

Timeline: Music and Cinema

"I remember Simon and Garfunkel's 'Mrs Robinson' as it was a family favourite while I was growing up. But was it before or after the release of the Sgt. Pepper album by the Beatles? Hmmmm...if only I could remember the 60s!"These are the kind of questions that you'll be faced with in Timeline: Music & Cinema. Each turn you place one of your cards where you think it goes in the Timeline before turning it over to see if you are right. There is only one goal - correctly play all of your cards!This tin contains 110 'Music & Cinema' themed cards. Make your game more challenging by combining this with the cards from other Timeline sets.
Source: Timeline: Music and Cinema
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #924 on: 18 September 2014, 15:30:06 »

Space Hulk 3rd Edition (2014)

Man Versus Alien in Desperate BattleFrom the depths of space, and incredibly ancient vessel drifts slowly towards the Imperium of Mankind. On board this Space Hulk are untold thousands of ferocious alien creatures known as Genestealers. The mighty Space Marines are the only thing that stands between Humanity and this hideous threat. These brave warriors must enter the tomb-like Space Hulk and defeat the alien menace that lies within.Space Hulk is a game for two players based on the battles fought between the Space Marines and the alien Genestealers. One player commands the Space Marines as they attempt deadly missions in the darkened corridors and rooms of the ancient Space Hulk, and the other commands the horde of Genestealers opposing them. Space Hulk is easy to learn but hard to master and will provide countless hours of fast and furious action as you play through the sixteen missions that are included with the game.This game contains:1 Rulebook1 Mission Book with 16 missions12 Space Marine models22 Genestealer models1 Broodlord model3 Mission Objective markers110 Gaming Counters77 Corridor and room sections2 Boarding Torpedoes and Ramps20 Doors with plastic stands5 Dice1 Mission Status Display1 Timer
Source: Space Hulk 3rd Edition (2014)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #925 on: 18 September 2014, 20:30:02 »

Jagdfieber 2nd Edition

Play your cards to capture precious prey. But beware! Your fellow hunters may be tempted to steal from you, ending the hunt sooner than you might expect. At the end of the day, captured cards score points for you, but hunters who are caught during closed season and cards that remain in your hand will reduce your score.
Source: Jagdfieber 2nd Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #926 on: 18 September 2014, 20:30:02 »

Race! Formula 90


Source: Race! Formula 90
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #927 on: 18 September 2014, 20:30:02 »

Space Hulk 3rd Edition (2014)

ON SALE FROM SATURDAY 20/09/14, Pre-orders welcome!Man Versus Alien in Desperate BattleFrom the depths of space, and incredibly ancient vessel drifts slowly towards the Imperium of Mankind. On board this Space Hulk are untold thousands of ferocious alien creatures known as Genestealers. The mighty Space Marines are the only thing that stands between Humanity and this hideous threat. These brave warriors must enter the tomb-like Space Hulk and defeat the alien menace that lies within.Space Hulk is a game for two players based on the battles fought between the Space Marines and the alien Genestealers. One player commands the Space Marines as they attempt deadly missions in the darkened corridors and rooms of the ancient Space Hulk, and the other commands the horde of Genestealers opposing them. Space Hulk is easy to learn but hard to master and will provide countless hours of fast and furious action as you play through the sixteen missions that are included with the game.This game contains:1 Rulebook1 Mission Book with 16 missions12 Space Marine models22 Genestealer models1 Broodlord model3 Mission Objective markers110 Gaming Counters77 Corridor and room sections2 Boarding Torpedoes and Ramps20 Doors with plastic stands5 Dice1 Mission Status Display1 TimerThe miniatures included with this game are supplied unpainted and require assembly.
Source: Space Hulk 3rd Edition (2014)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #928 on: 19 September 2014, 16:30:03 »

Dreaming Spires

Dreaming Spires tells the incredible story of Oxford University and puts you at the heart of it as you build your own collage through 900 years of tumultuous history. Meet the legends of each era, Hooke and Boyle inventing the new science, Oscar Wild strolling, in the deer park and J.J.R. Tolkien and C.S. Lewis reading seminal works aloud in their favourite pub.GAME INCLUDES120 Wooden Cubes88 Building Tiles27 Event Cards43 Scholar Cards48 Coins1 Money Bag1 Scoreboard\,1 Chancellor's Mace1 Rulebook
Source: Dreaming Spires
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #929 on: 19 September 2014, 16:30:03 »

Fantasy Frontier

Fly, Fight, ExploreFantasy Frontier is a fantasy board game of airships and exploration for 2 to 4 players with a playing time of 45 to 90 minutes. Each player controls a unique airship with a crew of pioneers. Players manage the actions of these pioneers each turn in an effort to scout the land, gather resources, construct townships, and even battle it out in aerial combat. Creating geographic patterns via tile placement, the players will develop anew world each time they play. Players compete to be the first to score the required number of victory points to win the game. Points are scored for building townships, completing geographic patterns, and fighting their rivals in airship battles.Contents4 Airship Player Boards80 Terrain Tiles35 Research Cards4 Airship Game Pieces12 Township Game Pieces20 Airship Damage Markers8 Combat Victory Point Markers20 Workers48 Resource Pieces1 Combat Die3 Resource Dice1 Draw Baqg1 Rule Book
Source: Fantasy Frontier
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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