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Author Topic: SG: New Board Games at Spirit Games  (Read 1594556 times)
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« Reply #855 on: 20 August 2014, 15:30:07 »

World of Tanks: Rush

Continue your total world domination with World of Tanks: Rush (based on the wildly popular online game, World of Tanks). Illustrated by the same artists of the original digital version this card game will not disappoint as it will bring the same original artwork, terminology, and other elements to your game table.In World of Tanks: Rush players assume the role of a Tank Squad Commander, where your mission is to strategically select cards to form a powerful squad. Lead your tanks into battle, defend your bases, call for reinforcements and receive medals, which will ensure your victory!Game Components:15 Base cards30 Barracks cards100 Vehicle cards48 Medal cards12 Achievement cards5 Reference cards1 Tank Graveyard card1 First Player card1 Game Rules
Source: World of Tanks: Rush
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #856 on: 20 August 2014, 15:30:07 »

Lost Valley: The Yukon Goldrush 1896

"Gold, Gold, Gold - A ton of Gold" - the Seattle headline heard round the world announcing the discovery of great stores of gold in the Klondike. This was the beginning of an exodus of would-be prospectors dreaming of a better life; a chance to escape the toil caused by the financial recessions and bank failures of the 1890s. Gold Rush Hysteria was pulsing through the veins of the country and tens of thousands were willing to risk it all for the chance to "have it all".Lost Valley is a game about the Klondike stampede that rushed North. It's about the gruelling journey: traversing Steep Mountains passes with heavy loads, through severe weather and ever-dwindling resourcesDuring the course of the game, players must explore the ever expanding lost valley, in hopes of discovering a gold vein in a mountain, a virgin forest to provide timber or a fishing spot along the river to provide food. The map will be different each time you play, so you never know what lurks around the corner.As you set out from the outfitters with everything you own strapped to your back, you must balance carefully the resources that you need. Of course you will need tools, dynamite and timber to extract mountain gold, but you'll need to make sure you have room for food, rifles and fishing poles to help you survive in the wilderness.Grab your horse, your pack, and your whiskey because "The Gold Fever is Raging" in the Yukon. Hordes will go, many will turn back or die, but some will achieve their wildest dreams.Lost Valley: Join the Stampede.
Source: Lost Valley: The Yukon Goldrush 1896
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #857 on: 20 August 2014, 15:30:07 »

Descent: Journeys in the Dark Second Edition - Manor of Ravens Expansion

Though Ithyndrus is dead, his manor is alive!An ever-growing cloud of ravens keeps watch from the sky as day after day, treasure hunters and thieves disappear over the crumbling walls. Those few that return tell of a crazed guardian, crafted from the manor itself. This beast, Skarn, contains unknown potential. Preserved by the care of the ravens, some contend that he can live forever and will only continue to grow in power!Bring even more adventure to all of your Descent: Journeys in the Dark Second Edition campaigns with Manor of Ravens. This expansion introduces new heroes, monsters, classes, quests, and more.Heroes can investigate disturbing rumours while the overlord summons the aid of ravens and forgotten treasures with his new Overlord cards and enlists the mysterious lieutenant Skarn!Game Contents:24-Page Rulebook/Quest Guide10 Plastic Figures2 Hero Sheets21 Class Cards9 Shop Item Cards4 Condition Cards4 Relic Cards18 Overlord Cards4 Monster Cards4 Rumour Cards3 Advanced Quest Cards2 Lieutenant Cards1 Servant Card16 Map Tiles1 Objective Token5 Condition Tokens1 Tracking Token1 lieutenant Token1 Servant Token
Source: Descent: Journeys in the Dark Second Edition - Manor of Ravens Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #858 on: 20 August 2014, 15:30:07 »

Descent: Journeys in the Dark Second Edition - Forgotten Souls

Behind every door lies a deadly surprise...The bloodthirsty dragon Tharn assimilates all he consumes into his ghastly army. Unfortunately for all who live, his appetite has proven insatiable.Discover new ways to play Descent: Journeys in the Dark Second Edition with Forgotten Souls. This expansion removes the overlord player and allows 1-4 hero players to enjoy a fully cooperative adventure experience!The heroes must explore a constantly expanding map while overcoming dangerous perils and completing diverse rooms, all before the forces of doom and fate bring about their untimely demise!
Source: Descent: Journeys in the Dark Second Edition - Forgotten Souls
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #859 on: 20 August 2014, 15:30:07 »

Descent: Journeys in the Dark Second Edition - Skarn Lieutenant Pack

A Construct Beyond Control!"Skarn is an indomitable force of zealous power; it's best to stay out of his way."Bring immortal brawn to your Descent: Journeys in the Dark game with the Skarn lieutenant figure. This pack also includes the "Twisted Soul" plot deck and threat tokens, giving the overlord additional game options and the ability to recruit the unstoppable Skarn into any Descent: Journeys in the Dark campaign.
Source: Descent: Journeys in the Dark Second Edition - Skarn Lieutenant Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #860 on: 20 August 2014, 15:30:07 »

DC Comics Deck-Building Game: Crisis Expansion 1

The DC Universe is in Peril!The Crisis Expansion introduces co-operative gameplay and "Impossible Mode" to DC Comics Deck-building Games. But that's not all!Six all-new playable Super Heroes: Constantine, Zatanna, Swamp Thing, Animal Man, Robin, and Green Arrow!Eight playable "Crisis" Super Heroes will all new abilities: Superman, Wonder Woman, Batman, Green Lantern, Cyborg, Aquaman, The Flash, and Martian Manhunter!15 challenging Crisis Cards, requiring players to team up.Introducing "Impossible Mode" Super-Villains, which make co-operative game tough, and competitive games even tougher!Dozens of new Equipment, Super Power, Location, Hero, and villain cards for the main deck!Contents:60 Game Cards14 Oversized Super Hero CardsRules
Source: DC Comics Deck-Building Game: Crisis Expansion 1
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #861 on: 20 August 2014, 15:30:07 »

Cosmic Encounter: Cosmic Dominion

Your Time of Power is Now!The forces in the Cosmos have grown. New aliens have appeared, and with their arrival the tension between all races has never been higher. Who will reign in the crowded Cosmos? Only time will tell.In Cosmic Dominion, 30 new alien races explode onto the galaxy! Players will have plans foiled by the wild Joker, mutter silently at the imposing Yin-Yang, roll their eyes at those annoying Tourists, and go absolutely mad from the swirling of the Whirligig!Cosmic Dominion is a fan-designed expansion adding a new reward deck, which offers exciting new cards such as intimidates, variable attacks, and retreats. Finally, fans can use the included ship markers to play exciting new variants or even create their own.
Source: Cosmic Encounter: Cosmic Dominion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #862 on: 20 August 2014, 15:30:07 »

Munchkin Pathfinder Deluxe

Ancient Relics! Dusty tombs! Scheming gods! And enough treasure to choke the proverbial horse. It also has goblins. Mobs of goblins. Reach Level 10 and win.Contents:Gameboard168 cardsRulesheet1 Die12 Pawns with plastic stands
Source: Munchkin Pathfinder Deluxe
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #863 on: 20 August 2014, 15:30:07 »

New Amsterdam

The Dutch West India Company needs YOU. As one of a few prominent "patroons" responsible for the destiny of the expanding Dutch settlement of New Amsterdam in 1620s America, you must ensure that a steady stream of valuable furs travels from the forests of the new world back to the insatiable marketplaces of Europe. The forests teem with beaver, mink, otter, muskrat and lynx; your job is to get your hands on those furs, then to get them aboard ships heading back across the Atlantic to earn rich rewards.To succeed, you will have to harness the burgeoning farmlands, compete for mastery of the bustling city, and engage with the skilled native fur trappers as their hunting grounds dwindle. If you can manage to be the patroon that keeps the best profits flowing steadily into the Company's coffers, you will be decreed Director-General of the Netherlands' colonial crown jewel... New Amsterdam!This Game Contains:1 Game Board48 Land/Ship cards5 Wharf cards50 Fur chits12 Action tiles5 Turn Order tokens5 Longhouses125 Wooden Buildings5 Wooden Trading PostsScoring, Goods, Corns, and Wood markersCoin markers in two denominations1 detailed Rulebook
Source: New Amsterdam
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #864 on: 20 August 2014, 20:30:03 »

Storm of Steel Updated and Expanded

STORM OF STEEL (SoS) is a complete simulation of World War I. Three maps cover Europe from the Pyrenees to the Urals along with the Middle East. Fighting rages from St. Petersburg to Verdun to Baghdad and beyond. The maps can be combined for one grand campaign game, or they can be used separately for theater-level campaigns of the Eastern front, Western front and Middle East fronts. Nearly two dozen scenarios allow players to focus on one year and one front, one year on all fronts, start a campaign game from the beginning of any year, play the Eastern front for the entire war, play an alternative history 1919 scenario, or play a Grand Campaign of the entire war. Turns are quarterly, with all units able to move and fight in at least one impulse per turn. Campaign Cards simulate the designation of objectives and logistical preparations, and provide additional impulses and potential combat bonuses to recreate the intense offensives of the war. Units represent land, naval and air forces. Ground forces are portrayed at corps level. Each corps is rated for the number of divisions it includes; so players can concentrate for the offensive or disperse for the defense. Corps types include infantry, shock troops, mountain infantry and cavalry.There are also specialized armored car and tank brigades, as well as tank corps for 1919, plus the planned-for American airborne division. Each country has its own unique order of battle. For example, the Austro-Hungarians have mountain corps, and there are also additional units representing Bolshevik and independent nationalist forces. Naval units are at the squadron level for capital ships, and flotillas for cruisers and destroyers. Surface engagements, naval bombardment, even amphibious assaults are possible. Naval combat requires opposing fleets to acquire each other and then engage in gunnery. Light fleet units are invaluable for recon and screening, while battleship and battlecruiser squadrons provide killing power. The British Royal Navy is able to impose a blockade that Germany may try to break.There is also commerce raiding, including unrestricted submarine warfare, for attacks on merchant shipping, as well as convoy escorts for defense. Air warfare is represented by strategic and tactical wings. A unique feature of the game allows for improving aerial warfare capabilities by increasing air doctrine levels. As air doctrine improves, players can employ increasingly sophisticated aerial missions including interception, aerial supply and para-drops. Psychological warfare is an important element in trying to maintain the morale of friendly forces while undermining the enemy's morale. Land combat uses three different combat results tables to model variable tactics. Assault combat is bloody and often results in exchanges. Probes are used to try to push the enemy back while minimizing losses. Tank and shock troop units can use infiltration to attempt breakthroughs.Mobilization and production give players the capability to produce different forces. Several types of infantry, as well as other unit types and enhancements, allow players to trade quantity for quality or build specialized forces for particular objectives. Industrial output varies as the home front reacts to the need for greater force, but eventually collapses if morale and other factors overtake efforts to sustain the economy. SoS uses cards to generate major operations. Campaign cards give players the opportunity to recreate the major campaigns of the war or refocus those efforts in different ways in an attempt to change the course of the war. Players plan their campaigns, then mobilize and deploy their forces to maximize their campaign card advantages to achieve their objectives. While players can potentially play a campaign card on every front, they will more likely focus their efforts on one front, trying to obtain a knock-out against one country while holding back other countries on other fronts. Other cards provide for improvements in weapons and tactics, such as Air Doctrine, Poison Gas and Tank Brigades. Yet other cards provide for other events and contingencies such as conducting military campaigns in the colonies, reacting to the enemy efforts on otherwise quiet fronts, influencing neutrals to join the war, and attempting to convince enemy countries to quit the war. Some of the cards bring influential personalities into the conflict, such as Hindenburg, Brusilov, Lawrence of Arabia, Foch and Pershing.SoS is the comprehensive simulation of World War I. All the elements of the war are simulated, yet the rules are straight-forward and easy to understand. The main rule book is only 32 pages, including optional rules. A supplemental scenario book explains set-ups and special rules. A campaign game lasts 18 turns. It can be played by two players and also makes a great weekend game for four to six. No matter the number of players or the time available, SoS provides an opportunity to study individual fronts and years as well as the big picture. It allows players to examine the interaction of military, economic and political elements and events. You can recreate the sweeping campaigns in the east and the Middle East. You can try alternative strategies to break the trench deadlock in the west. Victory can be yours in Storm of Steel.
Source: Storm of Steel Updated and Expanded
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #865 on: 20 August 2014, 20:30:03 »

Cash 'n' Guns 2nd Edition

Gangsters have just committed the robbery of the century, but now comes the most difficult part: sharing the loot!New Rules!New Powers!8 Guns!
Source: Cash 'n' Guns 2nd Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #866 on: 27 August 2014, 17:30:04 »

Shinobi Wat-Aah!

The Empire of the Moon faces many threats. The Rift has reopened, providing passage for the creatures that have lurked in Shadow for millennia. But the danger also comes from within as the Emperor, son of the Moon, is getting old, and his formerly loyal lords are now trying to seize power. These aspiring clan lords will make their appeal to the warriors known as ninjas, adepts of the way of Shinobi. The clans are prepared for war!As a lord with a thirst for power, you intend to place your honourable posterior on the imperial throne. Your plan is to appeal to the large clans of ninjas, who will empower you to impose your military strength upon your enemies. To put it simply, your goal is to put a big WAT-AAH! in your enemies' faces!Two game modes:Grasshopper Mode lets you get started right away in the art of Shinobi with short games.Grand Master Mode will train you over the course of three rounds, leading up to a most surprising ultimate confrontation!
Source: Shinobi Wat-Aah!
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #867 on: 27 August 2014, 17:30:06 »

1944: Race to the Rhine.

No gas, no ammo, no food. There's no time to spare to cross the Rhine before the enemy closes all the gaps. You need to secure a bridgehead before the others do. That's the only way to Victory and your personal glory.1944 Race to the Rhine is a new game experience. You can't win this game without proper planning. Your tanks need gas to move and ammo to fight. But don't forget to feed your GIs. So what would be your transport priority?Will you follow Patton's strategy and discard ammo in order to bring along additional fuel barrels to move boldly forward? Will you risk your prestige and gamble on Operation Market-Garden as Montgomery did? Would cross the Rhine quicker than Bradley managed, with the help of your hard work and a little luck?“In preparing for battle I have always found that plans are useless, but planning is indispensable”So, how are you planning your Victory?
Source: 1944: Race to the Rhine.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #868 on: 27 August 2014, 17:30:07 »

The Walking Dead: Don't Look Back Dice Game

You're surrounded by Walkers...There's only one way out...Can you find it in time and escape before time runs out?Put your survival skills to the test in the competitive, all-new The Walking Dead “Don't Look Back” Dice Game. Safe havens are short lived with danger lurking on both sides of the fences. Use weapons, special items, wits and luck to find the escape route from each location before the walker hordes close in. While you fight the dead, never forget that the living can be even more dangerous. Can you survive?
Source: The Walking Dead: Don't Look Back Dice Game
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #869 on: 27 August 2014, 17:30:09 »

The Hare & The Tortoise

The tortoise accepted the hare's demand for a rematch, and the news spread throughout the country. The great race was about to commence, and all the participants were finally ready for this big showdown. Who, among the hare, the tortoise, the wolf, the lamb, and the fox, will be celebrated as the fastest runner in the woods? Bet on a good animal, and don't forget: Nothing is served by running; you must leave on time!A racing game for the whole family!Bet on the right animal and claim victory!2 levels of play for little and big racing enthusiasts!
Source: The Hare & The Tortoise
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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