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Author Topic: SG: New Board Games at Spirit Games  (Read 1585590 times)
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Spirit Games
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« Reply #375 on: 20 February 2014, 00:00:04 »

Jigsaw: Jigmap World

250 pieces. Puzzle size 68 x 49cm.
Source: Jigsaw: Jigmap World
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #376 on: 20 February 2014, 00:00:04 »

Jigsaw: Jigmap Europe

200 pieces. Puzzle size 49 x 49cm.
Source: Jigsaw: Jigmap Europe
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #377 on: 20 February 2014, 00:00:04 »

Jigsaw: Jigmap Britain and Ireland

150 pieces. Puzzle size 625 x 485mm.
Source: Jigsaw: Jigmap Britain and Ireland
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #378 on: 20 February 2014, 00:00:04 »

Jigsaw: D-Day Landings

500 pieces. Puzzle size: 49 x 34cm.
Source: Jigsaw: D-Day Landings
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #379 on: 20 February 2014, 00:00:04 »

Playing Cards: Pub Signs

English Pub Signs are gems of folk art by unsung artists. This collectors' pack of playing cards celebrates, on every card, their charm and ingenuity. As pubs disappear so too do their signs, little slice of the social history here preserved to enjoy - for their peculiarly English mixture of wit and naivety.
Source: Playing Cards: Pub Signs
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #380 on: 20 February 2014, 00:00:04 »

Cribbage Set

This folding wooden board is presented in a luxury black, faux leather case with white stitching. Also included is a set of metal pegs and a deck of playing cards, as well as comprehensive rules.
Source: Cribbage Set
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #381 on: 21 February 2014, 01:00:03 »

Vimy Ridge: Folio Game Series (Ziplock)

Arras DiversionThe German strongpoint at Vimy Ridge, commanding the trenches of the Western Front for miles in every direction, had withstood numerous Allied assaults. Yet another assault was planned for April 1917, this time by the newly assembled Canadian Corps backed by a huge concentration of British artillery and airpower. But this was no mere repetition of earlier massed assaults. A thorough plan, compete with meticulous timetables for the massive creeping barrage, was carefully rehearsed in the weeks leading up to the attack. When the Canadians went over the top on 9 April, they were as well prepared as they could be to dislodge the Germans once and for all.Vimy Ridge utilizes the popular Fire & Movement system, modified to model World War I operations. It features more detailed bombardment rules and less flexibility in support fire to simulate the realities of trench warfare. Trenches and frontal assaults are the primary tactic in the game, resulting in high rates of attrition. Players must rely on careful massing of men and support fire to break into enemy position. Most units have the facility to absorb some losses and keep fighting, but only at substantially reduced strength. Winning the battle is a matter of manoeuvre, firepower, and target prioritization.The Canadians start with a significant advantage in numbers and position, but must move carefully or see their advantages wither in the face of determined resistance. The German player must hold key ground to slow and eventually stop the Canadians, but also must know when to pull back to preserve a continuous line. For both players, the game is a tense balance between forces, ground, and time.Game Contents:17" x 22" terrain map100 die-cut countersOne Standard Rules booklet for this seriesOne Exclusive Rules booklet for this title
Source: Vimy Ridge: Folio Game Series (Ziplock)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #382 on: 25 February 2014, 15:00:04 »

Munchkin Apocalypse: Mars Attacks!

15 cards for Munchkin Apocalypse.
Source: Munchkin Apocalypse: Mars Attacks!
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #383 on: 25 February 2014, 15:00:04 »

Karnickel

Every bunny knows that rabbits love the countryside - and carrots, of course! The best carrots of all grow between the train tracks - but you have to keep an eye out for trains! Roll the dice and hop your rabbit to the best carrot patch; as long as you don't need to flee out of the path of the train, you can happily nibble away. The player with the most carrots at the end of the game is the winner.
Source: Karnickel
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #384 on: 25 February 2014, 20:00:02 »

Flash Point: Fire Rescue - Dangerous Waters

Contains:2 Double-sided Game BoardsAdditional Game TokensExpansion RulesThis in not a stand alone game. A copy of Flash Point: Fire Rescue is required to play.
Source: Flash Point: Fire Rescue - Dangerous Waters
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #385 on: 25 February 2014, 20:00:02 »

Small World 6 Player Board

Small World and Small World Underground just get a lot bigger with this expansion, but there still isn't enough room to accommodate everyone. Pair up in teams and attempt to rule the land and capture the new places & relics these 2 new maps offer!Contents:A 2-sided, 6-player board map featuring Small World on one side, Small World Underground on the other side.Additional tokens and markersAdditional Victory coinsNew rules, places and a relic, all specially designed for team playThis is not a stand alone game A copy of Small World or Small World Underground is required to play.
Source: Small World 6 Player Board
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #386 on: 25 February 2014, 20:00:02 »

Upon a Fable: New Kingdoms

Push your Upon a Fable board game to the next level with this magical mega-expansion pack!Two new and growing kingdoms have recently been discovered in the land of the fables, and now up to 7-8 players can explore the fairy tale realms in a single game.In addition to the two extra Story Boards, two Realm Boards, and dozens of Fable and Wonder tokens in this expansion, you'll also find over 100 new game cards, including customizable Blank Fate cards and two new card types: Enchantment cards that allow you to disrupt your opponents' strategies while defending you own, and Ever After cards that mimic Story Board spaces and earn you Magic Wonders each round.When combined with the Upon a Fable base board game, the New Kingdoms expansion adds even more excitement and fun that'll keep everyone coming back to the table again and again!Game Components:double-sided Story Board2 player Realm Boards104 game cards81 Fate9 Story9 Blessing/Curse2 Player3 Blank69 cardboard tokensexpansion rules sheetThis is not a stand alone game. A copy of Upon a Fable is required to play.
Source: Upon a Fable: New Kingdoms
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #387 on: 25 February 2014, 20:00:02 »

Upon a Fable: Tree of Wonders

Add a little enchantment to your Upon a Fable board game by upgrading its components with over 170 wooden game tokens for that distinct Euro-style game feel. Seemingly crafted from the magical Tree of Wonder in the heart of the fairy tale lands itself, these durable wooden tokens replace the cardboard pieces from both the Upon A Fable base game and the New Kingdoms 7-8 player expansion. A charming and beautiful addition to your game that will evoke the majesty and power of fairy tale stories, right on your gaming table. You'll wonder how you ever player Upon a Fable without them!Game Components:174 Wooden game pieces in total48 Custom Fable Meeples 6 sets in 8 colours45 Magic Wonders24 Love Wonders24 Honour Wonders15 Follower Wonders12 Castle Wonders5 Deep Sleep Moon Tokens1 Starting Player CrownThis is not a stand alone game. A copy of Upon a Fable is required to play.
Source: Upon a Fable: Tree of Wonders
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #388 on: 25 February 2014, 20:00:02 »

Talisman Revised 4th Edition: The Firelands Expansion

Those Who Forged the Crown Have Returned!Great treasure and great peril arise from the burning depths. The Ifrit have risen from their underground kingdom to consume all the land in flaming death. They will not stop until every field is burned to ash and every surface dweller is clapped in chains of brass and taken down to the flaming caverns below.The Firelands expansion offer Talisman Revised 4th Edition players 81 new Adventure Cards, 19 new Spell Cards, 19 Terrain Cards, 3 Alternative Ending Cards, 4 new characters cards and plastic figures, and 34 firelands tokens representing the expanding conquest of the Ifrit across the land.Will you be able to extinguish their flame?
Source: Talisman Revised 4th Edition: The Firelands Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #389 on: 25 February 2014, 20:00:02 »

DC Comics Deck-Building Game: Heroes Unite (includes Starfire promo)

There are Villains out there, terrorizing the world. It's up to you to stop them. While you begin armed only with basic combat manoeuvres, you will transform and improve your deck as you go, with the goal of defeating as many Super-Villains as you can. In the end, the player who has accumulated the most Victory Points from the cards in his or her deck wins the game.The power is in your handsPlay as Hawkman, Nightwing, Batgirl, Booster Gold, Red Tornado, Black Canary or Shazam!Each DC Comics Super Hero has a unique special ability that will open up different strategies to the player.Compatible with other Cerberus Engine: Heroes games, a common card back means you can shuffle your whole collection together for the ultimate throwdown!
Source: DC Comics Deck-Building Game: Heroes Unite (includes Starfire promo)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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