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Author Topic: SG: New Board Games at Spirit Games  (Read 1585002 times)
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Spirit Games
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« Reply #330 on: 17 February 2014, 22:00:02 »

Quoits

Original Compact Quoits features a simple fit together system with an attractive natural wood finish, plus natural rope quoits and full instructions.
Source: Quoits
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #331 on: 17 February 2014, 22:00:02 »

Relic Expedition

Relic Expedition is a jungle exploration game. As players explore, new tiles are revealed and the board grows in unpredictable ways, making each game different than the last.Players need supplies to survive the dangers of the jungle as they race to find valuable relics. They carry both together in their backpack, but backpack space is limited. As the game progresses, players must make tough decisions about which relics to keep - and which supplies they can live without. The first player to collect a set of four matching relics and fly away from the jungle wins the game.
Source: Relic Expedition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #332 on: 17 February 2014, 22:00:02 »

Paradise Fallen

Paradise has fallen...In Paradise Fallen: The Card Game, 2-4 players take on the role of tribes that are attempting to explore and navigate a fallen paradise to gather valuable powers and rations that will enable them to survive and continue their journey. The first tribe to successfully explore the islands for their power wins.contents:89 Cards20 Kanoloa Tokens4 Outrigger CanoesRulebook
Source: Paradise Fallen
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #333 on: 17 February 2014, 22:00:02 »

Council of Verona

The citizens of Verona have grown tired of the constant quarrel between the houses of Capulet and Montague. As ruler of the region, Prince Escalus has formed a council to help mediate the conflict and bring lasting peace to Verona.
Source: Council of Verona
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #334 on: 17 February 2014, 22:00:02 »

Descent: Journeys in the Dark Second Edition - Bol'Goreth Lieutenant Pack

The Rampaging Brute!"Skilled only in destruction, Bol'Goreth tempers a dull mind with savage might."Bring power and pestilence to your Descent: Journeys in the Dark game with the Bol'Goreth lieutenant figure. This pack also includes the "Raging Infection" plot deck and threat tokens, giving the overlord additional game options and the ability to recruit the mighty Bol'Goreth into any Descent: Journeys in the Dark campaign.Contents:1 Plastic Figure1 Rulesheet2 Agent Cards10 Plot Cards16 Threat & Fortune Tokens
Source: Descent: Journeys in the Dark Second Edition - Bol'Goreth Lieutenant Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #335 on: 18 February 2014, 18:00:02 »

1914 Offensive a outrance (translation: Offensive to excess)

In August 1914, at the beginning of the First World War, Germany launched its armies through Belgium and northern France in an attempt to achieve a quick triumph and avoid a long costly two-front war. The first weeks of the war resulted in a series of German victories that took them to the outskirts of Paris. There, in early September, the French counter-attacked at the river Marne and forced the Germans into a short withdrawal. Subsequently, when the Allied counter-offensive stalled at the Aisne River, the belligerents unsuccessfully manoeuvred to outflank each other in what is known as the "Race to the Sea." The campaigning season ended in exhaustion and stalemate at the Battle of Ypres.1914, Offensive a outrance, The Initial Campaigns of the Western Front in WWI realistically covers these battles fought in Belgium, France, and Germany during the first months of World War One.1914, Offensive a outrance is a comprehensively researched model that explores this fascinating set of campaigns with an accurate order of battle and detailed game map. The map encompasses the entire theatre of war from the English Channel to the Swiss Border. The game system used is a streamlined derivative of the 1914, Twilight in the East system, modified to speed play, with care not to lose focus on those aspects of warfare that made the opening stages of WWI so unique. This game system, in conjunction with the accurate map, allows the German advance to be conducted along historical routes with the eminent "Open Flank" present (instead of units strung out from map edge to map edge). The Allied player has an opportunity to recreate a "Miracle of the Marne" type victory or to stop the Germans earlier. Likewise, the German player has a chance to change history and defeat the Allies' armies in 1914.The Grand Campaign scenario covers the period from the fall the Liege on August 16th to exhaustion at Ypres in mid-November. Two shorter scenarios, The Battle for Lorraine (a learning scenario) and From the Marne to Stalemate, are also provided.Contents:Seven and 1/2" full-colour counter sheetsThree full-colour map sheetsFour Army Organizational display sheetsFour identical player aid cardsRule BookScenario BookGT record track cardFour 6-sided Dice
Source: 1914 Offensive a outrance (translation: Offensive to excess)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #336 on: 18 February 2014, 18:00:02 »

Vimy Ridge: Folio Game Series (Ziplock)

Arras DiversionThe German strongpoint at Vimy Ridge, commanding the trenches of the Western Front for miles in every direction, had withstood numerous Allied assaults. Yet another assault was planned for April 1817, this time by the newly assembled Canadian Corps backed by a huge concentration of British artillery and airpower. But this was no mere repetition of earlier massed assaults. A thorough plan, compete with meticulous timetables for the massive creeping barrage, was carefully rehearsed in the weeks leading up to the attack. When the Canadians went over the top on 9 April, they were as well prepared as they could be to dislodge the Germans once and for all.Vimy Ridge utilizes the popular Fire & Movement system, modified to model World War I operations. It features more detailed bombardment rules and less flexibility in support fire to simulate the realities of trench warfare. Trenches and frontal assaults are the primary tactic in the game, resulting in high rates of attrition. Players must rely on careful massing of men and support fire to break into enemy position. Most units have the facility to absorb some losses and keep fighting, but only at substantially reduced strength. Winning the battle is a matter of manoeuvre, firepower, and target prioritization.The Canadians start with a significant advantage in numbers and position, but must move carefully or see their advantages wither in the face of determined resistance. The German player must hold key ground to slow and eventually stop the Canadians, but also must know when to pull back to preserve a continuous line. For both players, the game is a tense balance between forces, ground, and time.Game Contents:17" x 22" terrain map100 die-cut countersOne Standard Rules booklet for this seriesOne Exclusive Rules booklet for this title
Source: Vimy Ridge: Folio Game Series (Ziplock)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #337 on: 18 February 2014, 18:00:02 »

Molino Del Rey: Mini Game Series (Ziplock)

Gateway to Mexico City 8 September 1847In September 1847, Winfield Scott began his assault on Mexico City by ordering the capture of Molino del Rey, where the Mexicans reputedly were casting cannon to strengthen the city's defences. Just beyond, the citadel of Chapultepec guarded the causeways to the city. A quick US victory at the Molino might turn into a war-ending pursuit. As it happened, heavy US casualties forced Scott to call off the battle after taking the buildings. This game covers both the actual and potential fighting: the US player may be satisfied with just the first objective or try for the big win, while the Mexican player must play for time and try to inflict maximum losses.Molino del Rey uses the QuickPlay version of the Musket & Sabre system to simply yet accurately portray warfare during the muzzle-loading era. Combat is based on unit quality rather than raw numbers, and rewards use the historical tactics. Infantry, tough and resilient, bears the brunt of battle. Artillery can smash attacks or open holes in enemy lines, but is vulnerable and brittle. Cavalry is weak in stand-up combat, but crucial for pursuit and the occasional chase against a broken foe. All units are susceptible to rout when weakened, so players must maintain reserves. Leaders enhance unit capabilities.Winning the battle depends on deployment, thoughtful manoeuvre to concentrate at key points, proper coordination of arms, careful use of leaders and special units, and an understanding of the strengths and weaknesses of each army.Game Contents:11" x 17" terrain map40 die-cut countersFour page rule booklet plus scenario instructions
Source: Molino Del Rey: Mini Game Series (Ziplock)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #338 on: 18 February 2014, 18:00:02 »

Incredibrawl

Welcome to the IncredibrawlPrepare to guide a colourful cast of characters from all corners of the imagination, as they meet in an epic clash for glory! Summon the right characters at the right time to outwit your opponents, using whatever strategy you can muster to overcome the randomness of the brawl. Amass the most glory along the way to become the ultimate champion in this crazy contest of luck and wits!What's in the Box:252 Cards1 Token SheetRulebook
Source: Incredibrawl
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #339 on: 18 February 2014, 18:00:02 »

Apocalypze

Legions of the undead are at your door, trying to claw their way inside. Starved and alone, you make your stand. Will you survive?Apocalypze is a strategic card game that puts you, the player, right into the action of a post apocalyptic world... a world where the undead are the dominant species and the hours of those left behind are numbered. Lead your group of survivors in an ongoing fight against the endless hordes of undead, ruthless opposing factions, and bitter starvation. Build upon your defences, conserve your resources, and devastate your opponents with bloodthirsty raiders! Do you have what it takes to survive the Apocalypze?This box contains:304 cardsA. 4 pre-constructed decksB. 64 additional cards for customization1 Full colour Rulebook
Source: Apocalypze
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #340 on: 18 February 2014, 18:00:02 »

Descent: Journeys in the Dark Second Edition - Queen Ariad Lieutenant Pack

The Ritual is Complete!"Queen Ariad has taken a vile and monstrous form."Bring terror and darkness to your Descent: Journeys in the Dark game with the Queen Ariad lieutenant figure. This pack also includes the "Tangled Web" plot deck and threat tokens, giving the overlord additional game options and the ability to recruit the dreaded Queen Ariad into any
Source: Descent: Journeys in the Dark Second Edition - Queen Ariad Lieutenant Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #341 on: 18 February 2014, 18:00:02 »

Descent: Journeys in the Dark Second Edition - Ariad Lieutenant Pack

The Dark Sorceress!"Ariad desires nothing but complete and endless night."Bring deceit and despair to Descent: Journeys in the Dark with the Ariad lieutenant figure. The included "Dark Illusions" plot deck gives the overlord additional options and the ability to recruit the menacing Ariad into any campaign.Contents:1 Plastic Figure1 Rulesheet2 Agent Cards10 Plot Cards16 Threat & Fortune Tokens
Source: Descent: Journeys in the Dark Second Edition - Ariad Lieutenant Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #342 on: 18 February 2014, 18:00:02 »

Combat Commander: Europe (Reprint)

Combat Commander: Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of Germany while another player commands either America or Russia. These two players will take turns playing one or more "Fate" cards from their hands in order to activate units on the mapboard for various military functions.There is no strict sequence of play to follow in Combat Commander: each measure of game Time is divided into a variable number of player Turns, each of which may consist of one or more "Orders" conducted by the active player. "Actions" may generally be conducted by either player at any time. "Events" - both good and bad - will also occur at random intervals to add a bit of chaos and uncertainty to each player's perfect plan.Orders include: Fire, Move, Advance, Recover, Routs, and Artillery functions. Each nationality also has a varying number of Command Confusion Orders which act as duds while in hand.Players attempt to achieve victory by moving their combat units across the game map to attack their opponent's combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario's specific Objective chits, the destruction of enemy units, and the exiting of friendly units off the opponent's board edge. Command & Control is extremely important in Combat Commander, being modeled via the "Command" number on Leader units. Command serves both to enhance the abilities of Squads and Teams stacked with the Leader, as well as allowing for multiple activations with a single Order.Combat Commander includes twelve historical scenarios as well as a "roll your own" scenario system that provides an almost unending variety of map configurations, combat situations, and historically-based force structures. Each scenario is played on one of twelve maps, each with a 10 x 15 hexgrid depicting various terrain at a scale of approximately 100 feet per hex.Replayability for Combat Commander is high. And with unlimited possibilities as far as additional scenarios, maps, units, weapons, variants, etc. that will be released in years to come - as well as the expected sequels covering the British, Italians, and the Pacific Theater - Combat Commander is one of those rare exceptional values in wargaming: one that can be revisited time and time again, each with a new tale to tell.Game Contents:* Three full-colour Coutersheets* Six 17" x 22" 2-sided colour Mapsheets* Four colour 8.5" x 11" Player Aid Cards* One colour 8.5" x 22" Track Display* 220 Playing Cards* Colour Rule Book* Colour Scenario Book
Source: Combat Commander: Europe (Reprint)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #343 on: 18 February 2014, 23:00:03 »

Kit: Large Pterodactyl

Woodcraft construction kit, size H33 x L70 x W120cm.
Source: Kit: Large Pterodactyl
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #344 on: 18 February 2014, 23:00:03 »

Kit: Vespa

Woodcraft construction kit, size H12 x L21 x W5cm.
Source: Kit: Vespa
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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