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Author Topic: SG: New Board Games at Spirit Games  (Read 1584655 times)
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« Reply #300 on: 28 January 2014, 22:00:03 »

Hordes: High Command Savage Guardians

Expand Your CommandBolster your armies with Savage Guardians, an 84-card expansion for HORDES High Command.Savage Guardians contains 5 copies each of 16 different cards, plus 4 additional warlock cards, to bring new strategies to your Trollblood, Circle Orboros, Skorne, and Legion of Everblight decks.Contents:21 Trollblood cards21 Circle Orboros cards21 Legion of Everblight cards21 Skorne cards1 rule reference cardRequires HORDES High Command core set to play.
Source: Hordes: High Command Savage Guardians
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #301 on: 28 January 2014, 22:00:03 »

Eclipse: Ship Pack One Expansion

This expansion contains six unique sets of beautifully sculpted plastic ship models - Interceptors, Cruisers, Dreadnoughts and Starbases - for the Eclipse base game alien species. The box also includes a new Terran/Magellan player board as well as some new components.Box Contents:108 plastic miniaturesover 30 tiles3 boardsrules in English, German and FrenchThis is an expansion and requires a copy of the Eclipse base game to play.
Source: Eclipse: Ship Pack One Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #302 on: 28 January 2014, 22:00:03 »

Battle for Stalingrad: The Epic East Front Battle Game

Battle for Stalingrad places you in command of either the German or Russian army in the most important battle of World "War II's Eastern Front! Each of your units has their own combat skills and special abilities. It is up to you to manoeuvre your forces, commit them to battle, and select the action cards needed to secured a strategic victory for your nation!The game features the most important historical locations within the city, including: Mamayev Kurgan, Pavlov's House, Gumrak Airfield, Central Station, and the Red October Steel Factory. As the battle rages across these vital locations, you will reduce the city to rubble and your flow of supplies will diminish to a trickle. Without rations, your troops cannot fight, move, or hope to survive the harsh Russian winter. Be the first player to control the  strategic city of Stalingrad, and you win this historic battle.Game Components:168 Full Colour Cards1 Sheet of Colour CountersFull Colour Rules Booklet
Source: Battle for Stalingrad: The Epic East Front Battle Game
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #303 on: 29 January 2014, 18:00:03 »

BCT Command: Kandahar

Brigade Combat Team Kandahar is a modern wargame that examines the capabilities and challenges of the conflict in Afghanistan between the US-led coalition and Taliban.The game is designed around Joseph Miranda's Staff Card engine. Each player selects the Joint operations cards he or she will play each turn. Each Joint Ops card played provides the players specific capability, including Administration, Logistics, Communication, and CIMIC. Units engage in combat, provincial reconstruction, and intelligence missions. Command-control limits how players form their operational plans and coordinate large unit formations. Each side has a focused set of objectives unknown to the other side that create the method and means for achieving victory.The coalition player has the daunting task of conducting a counter-insurgency campaign in a country with no infrastructure, cohesive culture, or trust for centralized authority. The insurgent player has fewer assets and capabilities than the coalition, but must merely keep the teetering government off balance if it can't topple it altogether. Each side conducts operations to counter the efforts of the opposing side, but both must be mindful of the third side - the Afghani population. The Taliban and western forces must prosecute their strategies without alienating the indigenous people.The game is played in turns. Each turn, both players select one Objective card and compose a hand of Joint Ops cards. The Objective cards determine what the players are trying to accomplish, and award Victory Points as milestones are met. Joint Ops cards define the players' respective current strategies and capabilities. Activities, such as combat, force deployment, and communications flow from Joint Ops card play. Units are created by their effectiveness at intelligence gathering, combat, and CIMIC. Units can be grouped into larger units for more efficient operational control.
Source: BCT Command: Kandahar
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #304 on: 04 February 2014, 14:00:02 »

Sentinels of the Multiverse Card Game Playmat

A full-colour, 2' x 4'6" playmat printed with positions for decks, character cards, and trash for 3-5 Heroes, the Villain, and the Environment. Printed on high quality, scratch-resistant vinyl.
Source: Sentinels of the Multiverse Card Game Playmat
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #305 on: 04 February 2014, 19:00:02 »

For the Crown: All the Kings Men

It's spreading. What started as a petty feud has grown to engulf the nation, and even the most stoic spectators are now picking sides. And as the scope of the conflict changes, so must the strategy; each contender must learn to command larger armies and coordinate with new allies. This is truly a time where strong leadership could turn the tide of history...For the Crown: All the King's Men introduces two new variants: The Extended Game and the Team Game. The Extended Game (2-player) uses extra cards, with two options to play an extended game with a friend. The Team Game allows four players to play a single game, in two teams of two!Components:1 4-page Rules Booklet44 Thick 2-sided laser-cut Game Pieces50 Deck Building Cards24 Red & Blue Plastic Tokens (12 of each)
Source: For the Crown: All the Kings Men
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #306 on: 04 February 2014, 19:00:02 »

Ottoman Sunset

When war in Europe broke out in 1914, the Ottoman Empire, pursuant to secret protocols, agreed to provide shelter to the fleeing German Battleship, Goeben, which was renamed, Yavuz. After Britain refused to deliver newly ordered Turkish battleships, the Turko-German fleet bombarded Russian forts, signalling the Ottoman Empire's entrance into World War One.Ottoman Sunset is a stand-alone solitaire State of Siege TM game on World War One in the Near East from 1914-1918. The player controls the Young Turks (Committee of Union and Progress) as they try to keep the Ottoman Empire alive amidst the struggles of the Great War.Components:57 two-sided, multi-shaped, laser-cut counters.50 Event CardsOne 11" x 17" Mounted BoardOne 11" x 17" Paper BoardOne 6-sided die1 24-page Rules booklet
Source: Ottoman Sunset
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #307 on: 04 February 2014, 19:00:02 »

For the Crown: Shock and Awe Expansion 1

Tensions mount in the war for the crown, and both sides are turning to new tactics and strange allies. Battlefields are haunted by ghosts, buffeted by invisible forces and wracked by lightning. Armies march under the auspice of statues, and secure formations are breached by attacks from odd directions. Which side will best master these new devices and capture the enemy sovereign?For our popular deck-building game, For the Crown 2nd Edition, comes the first expansion, Shock and Awe, introducing 13 new cards and 10 new unit types to pit against your opponent. Bolster your economy with the Caravan, duplicate key assets with the Changeling, and rule the battlefield with the mighty Amazon. Who has the wit and will to lead these new forces to victory, and who will succumb to Shock and Awe?Components:50 deck-building cards55 thick, laser-cut game units1 two-sided Rules sheet
Source: For the Crown: Shock and Awe Expansion 1
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #308 on: 05 February 2014, 00:00:02 »

Eminent Domain: Escalation

Welcome back, Emperor.The time for unchecked expansion is over. Warmongers raise their flags over weaker empires, while civilized planets take shelter behind peace treaties. Brace yourself for rising tensions in this next chapter for Eminent Domain: Escalation!Eminent Domain: Escalation puts the following new tools at the Emperor's disposal:New meaning for the ships in Eminent DomainNew technologies with alternative costsNew "Diverse" technology treeExciting new planetsOptional scenariosMore Role cards for 5 playersContents:12 Tiles96 Cards
Source: Eminent Domain: Escalation
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #309 on: 05 February 2014, 00:00:02 »

Talisman Revised 4th Edition: The Nether Realm Expansion

Can You Survive the Nether Realm?The Nether Realm, where the most terrible beasts of fairy tales and nightmares live, once threatened to swallow up the world of men. Legends say that, thousands of years ago, a mighty wizard sealed the Nether Realm in a great golden box. But now, the box has been opened. The denizens of the Nether Realm are free to cross into this world and plunge those brave few who seek the Crown of Command into a living nightmare!This expansion features three new alternative endings using Nether Cards, an exciting new deck of Adventure cards designed to challenge even the hardiest of adventurers!This Talisman: The Nether Realm Expansion includes:36 Nether Cards3 Alternative Ending Cards
Source: Talisman Revised 4th Edition: The Nether Realm Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #310 on: 05 February 2014, 00:00:02 »

Upon a Fable

Once upon a time the myriad fairy tale lands were in their infancy.Grand rulers both benevolent and malicious sought to expand their holdings of magical realms, attracting the powerful and influential fables - royal overseers, natural leaders, and enchanted creatures - to unite under their banners.As their domains expanded so too did the stories of the fables' amazing exploits and adventures, which blessed the realms with the bountiful wonders of magic, love, honour, loyal followers, and majestic castles.All the rulers saw their fortunes and glory rise, but only the greatest of them all would be declared then High Emperor over all the fairy tale lands.In Upon a Fable, players assume the roles of grand rulers in the fairy tale lands and start the game with one Small Realm overseen by a loyal Fable subject. During the nine game rounds, all rulers seek to expand their fortunes through a variety of methods, including: adding more Small Realms to gain the support of more Fables (granting additional game actions each round); expanding the size and influence of their Realms, from Small to Large to Epic; playing Ever After cards that influence the flow of the game; and gathering the valuable Wonders. At the end of the game, the player with the highest point total is the winner and declared High Emperor or Empress.Contents:3 double-sided Story Boards6 player Realm Boards110 game cards207 cardboard tokens12-page colour rulebook1 score pad1 pencil
Source: Upon a Fable
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #311 on: 05 February 2014, 00:00:02 »

Belfort: The Expansion

Good news, Master Architect! Now you'll be able to expand your properties, giving you exclusive ways to gain favour with the King!To help lighten your load, you get five all-new Guilds, plus access to ten skilful Assistants, each with a different talent that will help you build Belfort bigger, better, and faster than ever before!Inside you will find:5 New Guild Tiles20 Expansion Permits10 Assistant Tiles8 Assistant Tokens1 RulebookMore ways to score
Source: Belfort: The Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #312 on: 05 February 2014, 00:00:02 »

Super Dungeon Expore: Captain R

Arrrgh! The shores and seas of Crystalia are ripe for plunder and where the loot is Captain R is sure to be found. Such is this legendary pirate's greed that not even death could keep him from his beloved treasure. Now the Consul can enlist the services of this cutthroat Mini-Boss of the seas and use some of that precious Treasure and Loot that those thieving Heroes so desire.Contents:1 Fully Assembled Captain R MiniatureCaptain R Mini-Boss Game CardUnique "Black Spot" Treasure Card
Source: Super Dungeon Expore: Captain R
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #313 on: 05 February 2014, 00:00:02 »

Zombie Dice Deluxe

Eat brains. Don't get shotgunned.You are a zombie. You want braaains. more brains than any of your zombie buddies.Zombie Dice is a quick game for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!Play at lunch (braaiiins!) or while you're in line for the zombie move...!This deluxe version includes a score pad and the plastic Zombie Dice Brain Case!
Source: Zombie Dice Deluxe
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #314 on: 05 February 2014, 00:00:02 »

Mai-Star

A Card Game of Beauty and GuileIn the Emerald Empire, a special place is set apart from the often-harsh realities of feudal life. Within the "floating world" of the geisha house, great artists are the centre of attention: beautiful women who are masters of art, music, and conversation. The prettier and more skilled in her arts a geisha might be, the more popularity she gains and the greater her opportunities for success. But to win such a prize is not easy; a successful geisha must find ways to distinguish herself, to promote her own name or even to sabotage rivals. Even within the Emerald Empire's peaceful domain of the "floating world," enmity between geisha can be as bitter as a samurai feud.Contents:6 Geisha cards75 Customer cardsScoresheetsRulebook
Source: Mai-Star
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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