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Author Topic: SG: New Board Games at Spirit Games  (Read 1583558 times)
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Spirit Games
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« Reply #135 on: 06 December 2013, 14:00:03 »

Bruxelles 1893

Brussels 1893 Victor Horta builds Autrique House and Tassel House, recognized as the first "Art Nouveau" buildings, where the fluidity of spaces echoes curvilinear botanical forms, incorporating ironwork, mosaics, frescos, and stained glass windows. The same year, Paul Hankar erects his own house. The Belgian capital became the birthplace of this innovative movement that would make an impression on all of Europe, and impact the greatest architects of the Belle Epoque.In this exciting strategy game, with cleverly combined worker placement and auctions, you represent one of these celebrated architects who make Art Nouveau famous in the Belgian capital. Your assistants help you perform actions such as construction of Art Nouveau buildings, or creating the works of art that decorate these beautiful homes. It is also possible to develop your reputation as an architect, increase your influence at the Royal Palace or the City Hall, and even benefit from Public Figures that you encounter during your theatre outings. The most clever architect will win the game.Components:5 personal boards2 gameboards30 Building tiles20 wooden discs35 wooden workers55 wooden cubes63 cards30 Works of Art tiles5 turncounting tiles87 coins1 Bracket tile1 Workshop cursor6 Compass tiles2 needles for the compass1 first player token1 rulebook
Source: Bruxelles 1893
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #136 on: 06 December 2013, 14:00:03 »

Tash-Kalar: Arena of Legends

Mages clash in a spectacular battle, summoning phantasmagorical beings. But underneath the clamour of struggling monsters lies a duel of subtle intricacy. Here you will find the mystical intrigues of the Sylvan, the brutal fury of the Highlanders, and the incisive tactics of the Imperials. Lay your plans, strengthen your position, then unleash your full power by summoning a tremendous creature of legend to dominate the arena of Tash-Kalar.Challenge a single opponent to a refined contest of skill or a straightforward deathmatch. Fight multiple foes in a free-for-all melee. Or team up with a friend to outmanoeuvre the opposing team. Join the masters of Tash-Kalar!Components:84 being cards:18 Southern Empire Beings18 Northern Empire Beings18 Sylvan beings18 Highland beings12 legendary beings24 task cards12 flare cards1 double-sided game arena68 double-sided cardboard pieces (17 in each colour)12 legendary cardboard pieces (3 in each colour)4 double-sided score boards1 guidebook1 full rules sheet
Source: Tash-Kalar: Arena of Legends
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #137 on: 06 December 2013, 14:00:03 »

Glass Road

Glass Road leads you into the Bavarian Forest of the 18th century. With two Production wheels at your disposal, you will be tasked with the production of glass and bricks as well as managing other resources. You will need to develop you very own landscape and build upon it a variety of building that will grant you many benefits.At the heart of the game is your set of 15 specialists, of which you will only use 5 during each of the game's building periods.But it is not as simple as that, for you opponents also have access to the same cards, and if one of the plays a card you've chosen, your options will be reduced drastically. In this game about glass making, flexibility will be your best asset to seize victory.Contents:4 Landscape boards4 Production boards1 Building board40 wooden resource markers60 Specialist cards90 buildings50 Landscape tilesand moreToday, the Glass Road, is a route that connects museums, historical glassworks, and various landmarks related to glass. This more than 150-mile long path takes you on a journey through the history of glass production.
Source: Glass Road
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #138 on: 06 December 2013, 14:00:03 »

Dungeon Petz: Dark Alleys

Hey, buddy. Have you heard about the Dark Alleys? Why are you fighting the crowds downtown when you could be shopping at my place. I got a market too, you know. Away from the hustle and bustle. I got everything. Food, cages, pets, you name it. Okay, only one pet. But he's real nice. Wanna come see? Yeah. Gooood, Just follow me down this alley. Don't worry. It'll be our secret.The secret is out: the Dark Alleys are full of things your pet store needs! Buy a spiked pet collar from a store that travels on the back of a giant slug. Consult with a real fortune teller. Take your pet to a psychiatrist. Embrace the latest developments in manure-processing technologies. Learn to manufacture lollipops. Or shop at the black market where you can find just about anything, for a price. You'll also find new pets, cages, customers, exhibitions, add-ons, and artifacts. It's time to explore the Dark Alleys.Components:1 two-sided progress board extension1 two-sided Dark Alleys board9 pets with rotating wheels10 plastic fasteners for assembling pets9 plastic imps (2 in each colour, 1 black)3 cage tiles2 add-on tiles2 customer tiles2 exhibition tiles3 artifact tiles6 facility tiles8 accessory tiles4 permission tiles (1 in each colour)1 rulebook
Source: Dungeon Petz: Dark Alleys
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #139 on: 06 December 2013, 14:00:03 »

Russian Rails

Russia - at the end of the 19th century. One the advice of his transport minister, Tsar Alexander III decides to embark on a monumental project: the construction of the Trans-Siberian Railway.However, in order to usher his empire into the future, other major routes must also be build. There is no stopping the forthcoming industrialization.In Russian Railroads, players compete in an exciting race to build the largest and most advanced railway network. In order to do so, the players appoint their workers to various important tasks.The development of simple tracks will quickly bring the players to important places, while the modernization of their railway network will improve the efficiency of their machinery. Newer locomotives cover greater distances and factories churn out improved technology. Engineers when used effectively, can be the extra boost that an empire needs to race past the competition.There are many paths to victory: Who will ride into the future full steam ahead and who will be run off the rails? Whose empire will overcome the challenges ahead and emerge victorious?Contents:1 game board4 player boards99 wooden markers127 tokens23 cards
Source: Russian Rails
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #140 on: 06 December 2013, 14:00:03 »

Puzzle: The Grape Escape

Can you solve the puzzle to free the bottle?
Source: Puzzle: The Grape Escape
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
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« Reply #141 on: 08 December 2013, 01:00:03 »

Russian Railroads

Russia - at the end of the 19th century. One the advice of his transport minister, Tsar Alexander III decides to embark on a monumental project: the construction of the Trans-Siberian Railway.However, in order to usher his empire into the future, other major routes must also be build. There is no stopping the forthcoming industrialization.In Russian Railroads, players compete in an exciting race to build the largest and most advanced railway network. In order to do so, the players appoint their workers to various important tasks.The development of simple tracks will quickly bring the players to important places, while the modernization of their railway network will improve the efficiency of their machinery. Newer locomotives cover greater distances and factories churn out improved technology. Engineers when used effectively, can be the extra boost that an empire needs to race past the competition.There are many paths to victory: Who will ride into the future full steam ahead and who will be run off the rails? Whose empire will overcome the challenges ahead and emerge victorious?Contents:1 game board4 player boards99 wooden markers127 tokens23 cards
Source: Russian Railroads
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #142 on: 10 December 2013, 03:00:02 »

Imperial

Europe in the age of Imperialism.International investors compete to exert the greatest influence in Europe. With their wealth and granting of credit, they control the politics of the great European powers prior to World War 1. The nations build factories, fleets and armies. They expand, wage war, and levy taxes to pay the interest to their investors. Each player becomes an international investor, and at the start, controls at least one European power. Through new credit, the control over nations can change, as can the number of nations controlled by a single investor. The changes in the European balance of power constantly lead to new playing situations, strategic alliances, and conflicts.Imperial is an event-packed game, independent of the luck of cards or dice.
Source: Imperial
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #143 on: 10 December 2013, 23:00:04 »

IWO: Folio Game (Ziplock)

Bloodbath in the Bonins, 19 February - 17 March 1945Iwo Jima was a critical point on the flight path of US bombers from their Saipan bases to their Japanese targets. The island would be a refuge for malfunctioning or damaged bombers coming or going. An obivious target for a US amphibious assault, the Japanese had reinforced the garrison and dug miles of tunnels the length and breadth of the island. Their goal was to inflict maximum casualties on the Americans to force them to reconsider the seemingly inevitable invasion of Japan. The resulting battle was brutal, even by the standards of the Pacific War.Iwo is a solitaire game using a modification of the Fire & Movement game system. Developed to portray the mechanized battlefields of a later generation. F&M stresses the use of fire support to generate breakthroughs, followed by a rapid penetration by mobile reserves. On Iwo, the Japanese fought from within an extensive tunnel network, neutralizing the usual fire support effects and limiting manoeuvre to the US approach to each fortified position. The Japanese units are hidden, their strength revealed only at the instant of combat, so the US player must mass against a position to play it safe, using fire support to suppress the defenders and so reduce attacker casualties (a key victory condition). On the other hand, the US player must clear the island to win, and time is not on his side. Sooner or later he must take risks to push the battle forward. Taking some terrain, like Mount Suribachi, is critical to weakening the island's defence.The Japanese defence is handled by a short, simple set of priorities when conducting Japanese bombardments, punctuated with an occasional Banzai charge. A weak attack against a bunker may only displace the defenders to another position, where they will have to be attacked again. The rules include an option for a two-player game, with a second player handling the Japanese forcesGame Contents:17" x 22" terrain map100 die-cut countersOne Standard Rules booklet for this seriesOne Exclusive Rules booklet for this title
Source: IWO: Folio Game (Ziplock)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #144 on: 10 December 2013, 23:00:04 »

Chantilly: Mini Game Series (Ziplock)

Jackson's Missed Opportunity 1 September 8162After the Confederate victory at Second Bull Run in August 1862, the beaten but still aggressive Union army pulled back to a new position at Centreville. Stonewall Jackson embarked on a wide sweep to flank the new position, but fatigue and mud slowed his march just enough. The Confederate column was spotted, and hastily dispatched Federal units rushed to block it. The converging columns clashed east of the Chantilly plantation. At stake was the possibility of surrounding an entire Union army or crippling an isolated portion of a Confederate army. Both sides fought a disjointed battle that petered out inconclusively in a thunderstorm, but it need not have been so.Chantilly uses the QuickPlay version of the Musket & Sabre system to simply yet accurately portray warfare during the muzzle-loading era. Combat is based on unit quality rather than raw numbers, and rewards use of historical tactics. Infantry, tough and resilient, bears the brunt of battle. Artillery can smash attacks or open holes in enemy lines, but is vulnerable and brittle. Cavalry is weak in stand-up combat, but crucial for pursuit and the occasional charge against a broken foe. All units are susceptible to rout when weakened, so players must maintain reserves. Leaders enhance unit capabilities.Winning the battle depends on deployment, thoughtful manoeuvre to concentrate at key points, proper coordination of arms, careful use of leaders and special units, and an understanding of the strengths and weaknesses of each army.Game Contents:11" x 17" terrain map40 die-cut countersFour page rule booklet plus scenario instructions
Source: Chantilly: Mini Game Series (Ziplock)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #145 on: 10 December 2013, 23:00:04 »

Scrabble: Nostalgia


Source: Scrabble: Nostalgia
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #146 on: 10 December 2013, 23:00:04 »

Plunder


Source: Plunder
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #147 on: 10 December 2013, 23:00:04 »

UnNatural Selection


Source: UnNatural Selection
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #148 on: 10 December 2013, 23:00:04 »

Krosmaster: Percimol Rules

Set #3 includes:PercimolMakum BahNaz RaelCoa Gulary4 Game Cards4 Minimaps2 token sheets
Source: Krosmaster: Percimol Rules
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #149 on: 10 December 2013, 23:00:04 »

Krosmaster: Fire and Ice

Set #1 includes:Drop KnightMaskun JohnJems BlondFlame Knight4 Game Cards4 Minimaps2 token sheets
Source: Krosmaster: Fire and Ice
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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