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Author Topic: SG: New Board Games at Spirit Games  (Read 1582931 times)
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« Reply #105 on: 04 December 2013, 02:00:02 »

Edo: Tokyo 1603-1868 - Expansion 1

The expansion modules are playable in any combination with the basic game.Module 1: Jiin - Buddhist templesModule 2: Tokken - PrivilegesModule 3: Ronin - Abandoned Samurai
Source: Edo: Tokyo 1603-1868 - Expansion 1
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #106 on: 04 December 2013, 02:00:02 »

Mice and Mystics: Heart of Glorm

Evil stirs within the castlePrince Collin and his friends defeated Vanestra, and thought evil had been banished from the castle forever. But deep within those scorched and shadow-haunted halls, something is moving that should not be. A malicious presence has taken root, and it has hatched a scheme that will ensnare the Prince and his friends, and forever change the course of history for the mouse-town of Barksburg.A new storybook for Mice and MysticsThe Heart of Glorm storybook picks up right after the events of Sorrow and Remembrance, letting you and your friends continue the story of Prince Collin. Maginos, Tilda, Nex, Filch and Lily. Included in this expansion are new plastic figures, cards and counters, as well as a new series of chapters sure to test your mettle! And joining the heroes is Nere, a wild mystic who brings her powerful magic and knowledge of alchemy to the battle.Contents of this expansion set include:1 Six chapter storybook2 figures13 search cards9 ability cards13 initiative cards1 Nere Character card9 encounter cards6 cheese tokens1 clockwork mortar token4 pet slug tokens4 on fire markers6 potion ingredient markers1 pack rat peddler token4 Skulker rat tokens1 Fireproof achievement token1 Marksman achievement token
Source: Mice and Mystics: Heart of Glorm
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #107 on: 04 December 2013, 02:00:02 »

Summoner Wars: Fallen Kingdom Second Summoner Faction Deck

Fallen Kingdom Units:1 Mad Sirian - Summoner1 Gul-Dass - Champion1 Hirud - Champion1 Corpse Wyrm - Champion6 Vampires - Common6 Ghouls - Common6 Warlocks - Common4 Reanimate - Events2 Searching the Stone - Events2 Forbidden Ritual - Events1 Return of the Fallen - Event3 Wall Cards1 Summoner Reference Card
Source: Summoner Wars: Fallen Kingdom Second Summoner Faction Deck
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #108 on: 04 December 2013, 02:00:02 »

Simply Ingenious

Simple rules... Ingenious gameplay:The goal is to win seven coloured symbols in all six colours. After each turn the player decides whether to hold or to risk proceeding. A player who proceeds can win more symbols......or lose everything. A truly entertaining game experience! It works perfectly as a simple but exciting game.Contents:126 cardboard tiles1 rules booklet
Source: Simply Ingenious
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #109 on: 04 December 2013, 02:00:02 »

The Really Nasty Horse Racing Game

Show your true colours in this competitive family game of bluffing, double-crossing and fun!Go for the prize money with your own horse or secretly back another.Use your Really Nasty cards to sabotage the race but don't be surprised if you get diddled by your Dad!You don't need any knowledge of horse racing to play.Contents:24 Really Nasty cardsgame board1 bookie's board1 dry marker pen1 pad of betting slips1 large wad of money6 Race cards6 Lane cards6 horses and jockeys1 riderless horse1 pencilrulesdice
Source: The Really Nasty Horse Racing Game
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #110 on: 04 December 2013, 17:00:03 »

Haggis 2nd Edition

From the green hills of the Scottish highlands comes a card game stuffed full of fun. The goal is simply to play all of your cards first. But beware, hidden in the misty crags are subtle strategies that require mastery of tricky combinations, wild cards and... "bombs". Sharing a common lineage with the ancient card games of China, Haggis is a delicacy reserved for tables of two or three.
Source: Haggis 2nd Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #111 on: 04 December 2013, 17:00:03 »

Theseus: The Dark Orbit

Space station Theseus, somewhere in a distant orbit. It seems to be a dead piece of junk, but in fact...Its pulse comes from the clatter of Marines' machine guns and the rumble of their battle dresses. It breathes with the battle cry of Aliens, begotten in long forgotten corridors chock full of eggs. It looks around with hundreds of cameras, the greenish light of a screen's glow the only remainder of a scientific expedition from long ago. And when the mysterious Greys penetrate its recesses, strange whispers fill the space station, it deludes, confuses, and things are not what they seem.Theseus: The Dark Orbit is a tactical board game in which players not only have to forsee their opponents' moves, but also make full use of their own strengths and weaknesses.Take control of one of the four unique factions. Lead your troops as a Marine officer. Hide in the tunnels and place strategic surprise attacks on other terrifying Aliens. Come to grips with the mysteries of the station and outsmart your enemies as the leader of the Scientists. Control your opponents with the psionic powers of the Greys.It's useless to scream in space. You know this. So don't scream. Fight!Contents:1 life and data board4 faction sector boards3 common sector boards1 rulebook12 unit pawns24 faction stickers58 various tokens14 Pandora faction tokens110 cards
Source: Theseus: The Dark Orbit
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #112 on: 04 December 2013, 22:00:04 »

White Star Rising: Airborne

White Star Rising: Airborne is an expansion to the popular White Star Rising series. Featuring fourteen scenarios and a set of new map overlays, the expansion details British and American paratroopers' fighting in Europe during 1944-45.Included are two persistent campaigns, one featuring the British Paratroopers at Arnhem, and another detailing the battles fought by the troopers of the 101st Airborne on June 6th, 1944. The British campaign is five scenarios long, and  Screaming Eagles is three scenarios long. Additionally, there are six stand alone scenarios detailing paratrooper actions of the Americans, British and Germans. The gamer must learn to conserve his forces, because what he finishes one scenario with is the basis for the next. On the other hand, the more objectives a player meets the more points he gets to refit his troops.
Source: White Star Rising: Airborne
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #113 on: 04 December 2013, 22:00:04 »

World at War: Counterattack

World at War: Counterattack recreates the American and West German counterattack into the southern flank of the Soviet thrust into West Germany. The battles occurred just after the events chronicled in Blood and Bridges, and prior to the final battles for Paris.Nine scenarios comprise the module. Four are stand alone, another three make up one campaign, and four more build the second campaign.Winning scenarios awards the player with refit points, these points can be used to repair damaged units, buy new units, or buy unique skills for your units and leaders The system rewards the gamer who conserves his forces. Win the scenario, but decimate your forces, and you'll lose the war. Or at least this small piece of it.Three scenarios that are included:Dial 411 for Information: A small but powerful American task force most locate and rescue a group of valuable prisoners.One Thing at a Time: A troop of Sheridans with heavy artillery support ambushes a column of Russian armor. Everything is going great until more Russians arrive on the scene.Little Red Riding Hood (Steckler #1): The prisoners rescued in Dial 411 tell an improbably tale of packs of wolves and renegade Soviet infantrymen. Steckler and Task Force Eagle are ordered to a remote location (new map) to discover the truth.
Source: World at War: Counterattack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #114 on: 04 December 2013, 22:00:04 »

Concordia

Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire, develop your trade network, and appease the ancient gods for their favour — all to gain the chance to emerge victorious!Concordia is a peaceful strategy game of economic development in Roman times. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities which produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:They allow a player to choose actions during the game.They are worth victory points (VPs) at the end of the game.Concordia is a strategy game which requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players, while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vulcanus, etc.) wins the game.Components:game board: Imperium (3-5 players)/Italia (2-4 players)game rulesquick introhistorical information booklet190 Wooden Pieces75 houses15 sea colonists15 land colonists5 scoring markers80 individually shaped units of goodsCardboard Pieces5 storehouses30 city tokens24 bonus markerscoins (as 1, 2, 5, 10 Sestertii)72 Cards65 personality cards5 player aids1 Concordia1 Praefectus Magnus
Source: Concordia
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #115 on: 05 December 2013, 18:00:02 »

Snowdonia

The peaks of Snowdonia rise before you, encased in mist, their summits barely visible. The highest is Snowdon (Wyddfa) herself at 1,085 meters. The year is 1894, and the Snowdon Mountain Tramroad and Hotels Company Limited has been formed to build a branch line from Llanberis to the summit; you can scarcely believe it's possible.In
Source: Snowdonia
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #116 on: 05 December 2013, 18:00:02 »

Ginkgopolis: The Experts

This expansion enhances Ginkgopolis. The base game is required to play.The success of Ginkgopolis attracts all sorts of experts (artists, engineers, bankers, journalists...) who wish to profit from its success. Design competitions and advertising campaigns eventually lead to increasingly imposing avant-garde buildings. So imposing, in fact, that it becomes necessary to provide green spaced in order to maintain the air quality in this boomtown. And don't let the speed of construction cause you to forget ISO standards... an occasional inspection will set you straight.This expansion consists of 6 separate modules that can be freely combined to revitalize the base game and offer new strategies.Contents:9 Green Space tiles15 Building tiles20 Event tiles10 Expert cards5 Player Aid cards4 tokens for success points1 rulebook
Source: Ginkgopolis: The Experts
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #117 on: 05 December 2013, 18:00:02 »

Titans of Industry

Become a Titan of IndustryIt is the 1920s, a time of much industrial building and growth. In titans of Industry, you must invest in building factories and businesses in order to produce goods and sell them to gain victory points. It is a delicate balance of money, production, and goals. The person who can best manage your buildings and meet your goals in seven years will win.Titans of Industry is a rich worker placement and resource management Euro-style game.
Source: Titans of Industry
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #118 on: 05 December 2013, 18:00:02 »

Nothing Personal

The five families are vying for control of the "business".Influence gangsters and their positions of power through a mix of clever moves, risky ploys and shifty deals. Do what it takes to get to the top...It's "nothing personal".In the Box:1 Game Board5 Player Boards80 Bills(50x$1, 20x$5, 10x$10)125 Player Influence markers25 Neutral Influence markers50 Gangster Cards94 Influence Cards5 Wood Scoring Meepsters5 Checkmark markers1 Gold-Tone Cap Ring3 Six-Sided Dice2 Silver-Tone Omerta Coins8 Gold-Tone Blackmail Coins
Source: Nothing Personal
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #119 on: 05 December 2013, 18:00:02 »

The New Science

The Giants Upon Whose Shoulders The World Of Science StandsIn The New Science you play as Isaac Newton, Galileo or one of three other great minds from the scientific revolution in 17th century Europe. YOu are in a tense intellectual race with your opponents, attempting to publihs your remarkable scientific discoveries first in order to gain prestige, be seen as the finest mind of your era, and conse2uently be appointed the first President of the Royal Society.
Source: The New Science
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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