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Author Topic: SG: New Board Games at Spirit Games  (Read 1582723 times)
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« Reply #30 on: 08 November 2013, 10:33:22 »

Wings of Glory: FW-190D-9 (Wubke) WWII

Each WWII Wings of Glory Airplane Pack is a ready-to-play model, painted and assembled, 100% compatible with any other WWII Wings of Glory game product.In each pack you will find all you need to play with the airplane, a special base with gaming stats, a variable altitude flying stand, and a specific deck of manoeuvre cards.
Source: Wings of Glory: FW-190D-9 (Wubke) WWII
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #31 on: 08 November 2013, 10:33:22 »

Wings of Glory: FW-190D-13 (Gotz) WWII

Each WWII Wings of Glory Airplane Pack is a ready-to-play model, painted and assembled, 100% compatible with any other WWII Wings of Glory game product.In each pack you will find all you need to play with the airplane, a special base with gaming stats, a variable altitude flying stand, and a specific deck of manoeuvre cards.
Source: Wings of Glory: FW-190D-13 (Gotz) WWII
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #32 on: 08 November 2013, 10:33:22 »

France '40

France '40 contains two separate games - Sickle Cut and Dynamo. Both games use the same rules and share many game pieces, but each has a separate full size map.Sickle Cut: Guderian's Drive to the ChannelThis game covers the crucial week in May 1940 when the German army broke the French line on the Meuse and raced to the sea at Abbeville. The game starts on May 13th, the third day of Case Yellow. Six panzer divisions have passed through the Ardennes and are now at the Meuse River. The French and British have raced through Belgium to reach the Dyle Line and cover the Gembloux Gap. The stage is set. Can the Germans cross the Meuse in front of strong opposition? And if they can, will they be able to break out from the bridgeheads and advance across the map while threatened by Allied reinforcements pouring in from the north and south?Dynamo: Retreat to VictoryThis game covers the British withdrawal to Dunkirk and the evacuation. The game starts on May 24th, the day the British decide that the B.E.F. is in real danger of being cut-off from their supply base and the best option is to head for the coast at Dunkirk. However many of the German panzer divisions are closer to Dunkirk than the British. Can the British reach the coast before the Germans? Can they hold the Dunkirk perimeter for eight days while they evacuate?The rules for both games highlight armour, air support and morale. Special rules include: Allied Heavy Tanks, DeGaulle, Rommel, Hitler's Halt Order and French Command Paralysis. Note that the two map may be linked together for players to study the entire period from May 13th to June 3rd, but there is no combined game scenario.Game Contents:2 Paper Maps2 CountersheetsRulebook4 Player Aid CardsTwo- 6-sided dice
Source: France '40
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #33 on: 08 November 2013, 10:33:22 »

Crusade and Revolution: The Spanish Civil War 1936-1939

Playing time Shortest scenario: ~3 hours. Whole War: 8+ hours.In July 1936, a failed coup d'etat provoked a bloody civil war that would devastate Spain for nearly three years. The eyes of a Europe in crisis turned towards a divided nation, where not only armies, but ideologies fought a savage and ruthless struggle.Crusade and Revolution uses a card-driven system to recreate the Spanish Civil War at the strategic and operational level. Players command with either Nationalist or Republican forces and will manage all the challenges associated with the war: mobilization, recruitment, troop movement, and military offensive and defensive operations. However, for players to win the war they must also successfully use the political, economic, propaganda and foreign aid aspects that were all part of the struggle, to their best advantage.Crusade and Revolution> combines enjoyment, playability and historical simulation using a card-driven system tailored to the specific circumstances of the Spanish Civil War. With 4 scenarios of various lengths players can play anywhere from 1 year of the conflict or play out the entire civil war.At the heart of the game are the two separate strategic card decks - Nationalists and Republican. As the game unfolds, players will be faced with many challenging decisions in how to use their strategic resources (cards) to their fullest advantage. Cards are used to recreate various significant historical events, conduct military operations on the map, strategically redeploy troops or activate reserves, and to repair and rebuild forces.So take command of your forces! Marshall international aid and intervention to your side! But take care... for your opponent is doing the same, and while you may be planning on achieving a quick victory, you never know what a game of Crusade and Revolution may bring!Game components:One 22" x 34" Map110 Strategy CardsOne Sheet of 5/8" Die-cut CountersOne Sheet of 1/2" Die-cut CountersOne RulebookOne PlaybookTwo Player Aid CardsOne Six-sided Die
Source: Crusade and Revolution: The Spanish Civil War 1936-1939
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #34 on: 08 November 2013, 10:33:22 »

Against the Odds: Lilliburlero - The Battle of the Boyne July 1690

The Battle that Made Ireland Part of the "United Kingdom." In one sense, The Battle of the Boyne might be considered the last battle of the English Civil War, and one of the last battles of the Protestant Reformation. It was also an astonishingly diverse battle. William of Orange's army included Danes, Dutch, English, Huguenots, Welsh, and Protestant Irish. The deposed King James' army was mostly Catholic Irish but also included a brigade of crack French infantry and some of the best cavalry in Europe.The Boyne also represents a key transition point in military technology... the last of the matchlocks and pikes and first of the flintlocks... an early use of "plug bayonets"... and a final time when cavalry caracole competed with pressing home a charge. The battle decided both who would rule England and whether Ireland would be a free nation."So what's with 'Lillibulero'?"It was a popular instrumental before this time but picked up lyrics that described the whole Irish campaign (from the winners' viewpoint). Trust us, you have heard the tune. It used to be used by the BBC, various British army groups, and the movie Barry Lyndon. It was "said to have sung James II out of three kingdoms," and is still part of the Orangemen marches that still mark pride and violence today."What about the game?"Philip Jelley's design uses area movement for the land of eastern Ireland relevant to the battle, on a full-colour map. Each turn represents roughly one hour of time, with weather, mist, and gun smoke affecting command and control and unit activations. Over 200 full-colour counters represent the various leaders, regiments, battalions, squadrons, and batteries that fought in the battle (or could have!).Multiple Scenarios, Multiple Choices: Scenarios are included for the full battle with historical deployments, the full battle with free-set-up, and for specific parts of the battle (for shorter playtime). Also included is a smaller battle "delaying action" that some people say is what James should have done, plus, there are optional rules for units who could have been involved or who had pressing reasons to NOT be involved (even William himself might not be there!).You'll have plenty of chances to try various ways of keeping Ireland free, or of pressing William's claims and forming the "United Kingdom..."Components:Two Game Maps216 Larger CountersRules Booklet2 Player Aid ChartsTwo Six-Sided Dice
Source: Against the Odds: Lilliburlero - The Battle of the Boyne July 1690
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #35 on: 08 November 2013, 10:33:22 »

Inkognito

Carnival of VeniceThe night is filled with cheerful jubilation, wild rejoicing, singing, laughter... and well-disguised, costumed characters scurrying through narrow alleyways.Intermingled with the crowd in this festive atmosphere are four special characters, true masters of deception. They are capable of disguising themselves to become unrecognisable, as they sneak through the night on their secret missions.Will you be able to figure out your partner identity, and exchange the secret code that reveals your mission? Will you be able to bluff your opponents and hide your identity to prevent them from fulfilling their secret goals?Inkognito is a deduction game for 3 to 5 players set in Venice, during a romantic age of spies, microfilm, hot-air balloons, and fast speedboats. As a secret agent or the mysterious ambassador, you must collect clues, use your deduction skills to recognize your friends and confound your foes, and discover the secret mission that gives victory to your team.Contents:1 Rulebook1 Game Board16 Figures1 Ambassador Figure1 Phantom of Prophecy Randomizer4 Passports1 Notepad44 Cards (4 colour sets of 8 cards each and 12 secret cards)
Source: Inkognito
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #36 on: 08 November 2013, 10:33:22 »

Navajo Wars

Navajo Wars is a one to two-player game which covers the amazing history of the Navajo people from their first encounters with European colonists until their brutal subjugation by the Americans. For over 250 years, the Navajo fought to preserve their way of life. Navajo Wars give YOU a detailed look at this epic historic period from the perspective of the Dine - the Navajo people.In Navajo Wars, you will face a constantly changing and aggressive enemy. You will face Spanish, Mexican, and American soldiers and settlers. You must use skilful planning and resource management in order to maintain your tribe's freedom.Navajo Wars uses a unique mixture of cards and an enemy instruction matrix to drive the actions of the enemy. More than just chart-checking and die-rolling, in Navajo Wars you have to make lots of meaningful decisions in order to win!Though designed from the beginning as a solitaire game, Navajo Wars also includes rules to play a semi-cooperative 2-player variant. In the 2-player game, both players can lose, but only one player can win!Game contents:22 x 34" Mounted Map1 and 1/2 Countersheets80 Cards & 20 wooden cubes2 Player Aid CardsFull Colour RulebookFull Colour PlaybookBag to draw cubes fromThree 6-sided Dice
Source: Navajo Wars
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« Reply #37 on: 08 November 2013, 10:33:22 »

12 Realms: Dark Lords Pack

Components:1 Jack Rackham1 Titania1 Von Rothbart1 Mouse King1 Tamamo No Mae1 Pirate King1 Snow Queen
Source: 12 Realms: Dark Lords Pack
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« Reply #38 on: 08 November 2013, 10:40:06 »

Blocks in the West: The Western Campaign 1940-45

On 10 May 1940, under the Codeword Danzig, Fallschirmjager from the 7th Flieger Division and 22nd Luftlande executed surprise landings at Den Haag on the road to Rotterdam and against the Fortress of Eben Emael in order to facilitate German Army Group B's feint advance in Belgium, while the main attack was conducted by stronger Army Group A, led by 7 panzer divisions from the Ardennes, through a terrain believed impassable by armoured units. BLOCKS IN THE WEST recalls, in game form, the most decisive battles fought in the Western Front from the invasion of France, until the collapse of the Nazi regime in May 1945.Game

components:2 large 86x63cm double laminated mapboards 1 double sided Zoom Map 24 page Rules Manual and 2 Player Aids8 page Set-up Journal Over 300 coloured wooden blocks Over 300 laminated PVC stickers 100 coloured wooden cubes 50 coloured plastic factories 30 coloured plastic cylinders 7 Chessex Dice 9 scenarios - 1 campaign: from 1 to 10 hours

Source: Blocks in the West: The Western Campaign 1940-45
« Last Edit: 08 November 2013, 12:23:34 by EvilGinger » Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #39 on: 08 November 2013, 10:40:07 »

The Capitals

The world's most famous capital cities didn't just appear overnight. It took careful planning, resources, and time. Now, new countries seek to build great capitals of their own, and you are challenged to create a city unlike any other. But with each new era comes new challenges, and you must be prepared to make important decisions. The winning player will earn the right to host the next World Expo, but that's a prize reserved for only the most prestigious city.The Capitals is a city-building game unlike any other, featuring new and creative game mechanics. Cities take many years to build, the The Capitals requires players to plan ahead to create their vision. Playing over three Eras, from Victorian to Modern Day, players are challenged to build a capital city that can compete with the world's best but also stand the test of time. With over 100 unique buildings to construct, no two cities will ever be identical.What story will your city tell?Contents:35 wooden Player Pieces5 wooden Tourists75 wooden Energy Cubes10 Construction Tokens110 Prestige Tokens1 Highest Culture Token1 Game Board140+ Building Tiles
Source: The Capitals
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« Reply #40 on: 08 November 2013, 10:40:07 »

Infamy

In the Martian mining colony of ARES-6, crime pays. Three factions vie for control of this corrupt new world and everything within it. You are a mercenary known as a 'freelancer', here to profit off the conflict, to make a name for yourself. But ambition alone isn't enough. A network of seedy contacts will assist you in undertaking the dangerous missions necessary to bolster your rep. Whether it's hiring henchmen to carry out your dirty work or plotting with secret schemes, you'll let nothing stand between you and your squalid goals.In infamy, players find that nearly anything can be bought for the right price. Players attempt to win the game by being the first to reach 15 Infamy points or by reaching the highest reputation in any one of 3 factions: the Harada Cartel, the Trust Megacorps, or the PKD Militia. The core of this auction and influence game is the "Pay to Play" mechanic where players must sacrifice bidding power in order to place any bids at all. Spend too much time bidding against an opponent and your currency will dwindle. But if you refuse to bid, you'll be forced to watch your opponent acquire all those things that only the criminal underworld can deliver.Here at the end of the world, where everyone and everything has its price, there is but a single currency that endures:INFAMY
Source: Infamy
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #41 on: 08 November 2013, 10:40:07 »

Walk the Plank!

You are the worst pirates in the ship's crew. The captain has rounded you up because you're all too lazy and not bright enough to be worth your share of the treasure. Owing to a shortage of pirates, the captain has decided he is willing to keep two of you in his crew. To prove you are worthy you will fight, amongst yourselves, trying to shove other players' pirates off the end of the plank while keeping yours alive. The last two pirates still alive will remain in the crew, the rest are kraken food!"Walk the Plank!" a game of high sea's fun. Players choose actions that move their pirate pieces along the plank, pushing and pulling each others pirates off the end and into Davy Jones Locker!
Source: Walk the Plank!
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« Reply #42 on: 08 November 2013, 10:40:07 »

Mount Everest

Mount Everest: the highest mountain in the world.So far it has attracted nearly 4,000 mountaineers from around the world, and each year more and more visit it. The vast majority of them are tourists who do not have the experience and skills requires to conquer an eight-thousander. Without appropriate help, not only would the be unable to manage it, the wouldn't even come to the Himalayas.Fortunately, you are here! An experienced climber and guide. You've climbed Broad Peak, K2 and other eight-thousanders, and you've already been on Mount Everest several times. This time you're facing a much more difficult task. You must guide clients to the summit and bring them back down safely. Looking up at the mountain, you know that what's easy for you might be a deadly adventure for your clients.You need to plan where to set up camps, how to handle acclimatization, who to lead up the mountain, and when to guide them back down. Looking at the enthusiastic faces of your clients, you understand that their life is in your hands.Box contents:1 double-sided game board10 guide boards15 guide pawns10 camp tiles12 weather tiles1 weather marker1 starting player marker20 risk tokens120 player cards80 double-sided client tokens30 oxygen tokens12 icefall tokens1 manual
Source: Mount Everest
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #43 on: 08 November 2013, 16:03:19 »

Vikings: Warriors of the North

In "Vikings: Warriors of the North" players take the role of Viking Jarls, who are fighting for control of the North and the Konung's crown. The power will be won by the first to loot all the villages and bring daughters to thanes back to his own harbour, as a symbolic right to the crown. Jarls will fight a sea monster and attack each other on the rough waves of the northern sea. Whoever proves to be the most cunning, brave in battle, and favoured by the gods will host a great feast and become the Konung of the North.The game is played on a board showing the sea with fjords bordering it, using detailed atmospheric figures of longships and a sea monster. Each player has cards allowing them to sail their longships, cause trouble for opponents, and assemble their ship's crew, which significantly increases a player's options.The game is quick and dynamic, providing tense fun lasting about an hour.Box contents:1 game board4 longship figures1 Sea monster figure1 six-sided die4 player boards106 cards
Source: Vikings: Warriors of the North
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #44 on: 08 November 2013, 16:04:10 »

Romolo o Remo?

Central Italy around year 753BC. Many new villages have been founded in the region of Latium. This land is prosperous and a strong city here can easily control the trades between the Etruscan cities of the North and the Greek colonies of the South. The two grandsons of the King of Albalonga, the twins Romolo and Remo, descendants of Enea of Troy, don't want to miss the opportunity to dominate the region and, acting against each other, try to establish two cities close to the Tiber river. Their venture is not easy: also the King of Antemnae and the King of Crustumerium will fight to dominate the zone! Which one will prevail?In Romolo o Remo? players act as Kings of the new cities in the Lanium and have to compete with each other in order to gain the control of the whole Region. Who will be able to build the strongest city? Who will be the founder of a new civilization, or maybe of an Empire?Box Contents:16 warhouses20 walls8 temples5 aqueducts5 forums5 harbours16 farms8 quarries/sawmills4 towers4 explores24 workers16 soldiers8 mercenaries96 resource cubes54 terrain hexes61 coins21 battle/multiplier/penalty tokens1 die24 virtual die tokensmarket board4 player reference sheets1 rulebook
Source: Romolo o Remo?
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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