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Author Topic: SG: New Board Games at Spirit Games  (Read 1560972 times)
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« Reply #4140 on: 08 March 2017, 17:45:03 »

Legendary: Noir

It is a new universe for Legendary, Earth 90214 to be exact, in the latest Legendary expansion. Daredevil, Spider-Man, Iron Man and more as you have never seen them before. Build your heroic deck to fend of the latest Masterminds, Charles Xavier: Professor of Crime and The Goblin: Underworld Boss! New Keywords and Mechanics await in the latest from Legendary; A Marvel Deck Building Game.The NOIR expansion includes the following:100 cards5 Heroes2 Masterminds2 Villain Groups4 All New SchemesRule Sheet
Source: Legendary: Noir
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #4141 on: 08 March 2017, 17:45:03 »

Munchkin Apocalypse Judge Dredd

Loot Mega-City One!You've roamed the wastelands, and now it's time to ransack the stomping grounds of Judge Dredd! He may be the law, but there's treasure to be had. What's the worst that could happen?This is an expansion for Munchkin Apocalypse. It is not a stand-alone game. This is NOT a collectible or randomised set. Every Munchkin Apocalypse: Judge Dredd pack is the same as every other.
Source: Munchkin Apocalypse Judge Dredd
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #4142 on: 08 March 2017, 17:45:03 »

Dungeon Time

Enter a Fantasy Realm With Only Five Minutes to Complete Your MissionsDungeon Time is a real time, cooperative card game of exciting dungeon adventures and catastrophic failures for 1 to 5 players.As the sand falls in the sand timer, you must race through the deck to achieve as many missions as you can. Simultaneously, you and your friends draw, play, draw, frantically looking for all the Items you need to complete your Missions.Get the Items in play as fast as you can, then complete a Mission by playing it on the Story deck at the right time, when your equipment is correct.You must try to beat the clock, going through the Missions as fast as you can; but you must also avoid being over-burdened by your equipment - miss the right Items and your Mission fails; bring too much unnecessary equipment in your Backpack and you lose the game.When time is out, go through the Story deck, to find out if you fail or if you win... and level up to higher challenges if you do!
Source: Dungeon Time
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #4143 on: 08 March 2017, 17:45:03 »

El Alamein

Enter The Blazing Desert With Your Squads Of Sexy Soldiers!Aim For Tobruk, Then On To The Suez!Fend off the British army's counter-attacks, and join with the puny Italian army to take Egypt!It is early February in 1941. By the orders of the Fuhrer, you have followed the lovely General Rommel to the Tripoli airfield in the blazing desert to come to the aid of the fleeing Italian forces.Before your eyes the British troops crushed the Italians and are closing in on their main base here. If you don't do something, northern Africa will become a back door into Germany for the Allies. The only problem? Your subordinates in the Afrika Korps haven't even arrive yet.Can you carry out your mission in this terrible situation. If you have what it takes, you and Rommel might just be able to turn the tide of the African campaign and make your way to the Suez.Game Components:362 Cards40 Supply Cards150 Army Cards24 Strategy Cards17 Support Cards21 Site Cards60 Event Cards50 Victory CardsRulebook
Source: El Alamein
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #4144 on: 08 March 2017, 17:45:03 »

El Alamein Limited Edition Historical Photo Edition + promo pack

Enter The Blazing Desert With Your Squads Of Soldiers!Aim For Tobruk, Then On To The Suez!Fend off the British army's counter-attacks, and join with the puny Italian army to take Egypt!It is early February in 1941. By the orders of the Fuhrer, you have followed the lovely General Rommel to the Tripoli airfield in the blazing desert to come to the aid of the fleeing Italian forces.Before your eyes the British troops crushed the Italians and are closing in on their main base here. If you don't do something, northern Africa will become a back door into Germany for the Allies. The only problem? Your subordinates in the Afrika Korps haven't even arrive yet.Can you carry out your mission in this terrible situation. If you have what it takes, you and Rommel might just be able to turn the tide of the African campaign and make your way to the Suez.Game Components:354 Cards40 Supply Cards150 Army Cards24 Strategy Cards16 Support Cards19 Site Cards60 Event Cards45 Victory CardsRulebook
Source: El Alamein Limited Edition Historical Photo Edition + promo pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #4145 on: 08 March 2017, 17:45:03 »

Barbarossa Limited Edition Historical Photo Edition + promo pack

Conquer Moscow With Your Squadrons of Soldiers!You will lead a fictitious Third Reich army as you attempt to penetrate deep into Russia. The heart of Moscow is the target, but it won't be easy. Gather your troops, manage your supply chain, and create daring strategies and you may be able to reach your goal.You begin the war with meagre forces, barely able to fight. But your supply chain is strong, and through recruitment you will soon have many Grenadiers, Tanks, Officers, and Infantry units at your command. Use these recruited cards to bolster your Front Line. Use your Front Line to conquer Strategic Positions, occupy Russian cities, and finally, march on Moscow!Game Components:305 Total Cards61 Supply Cards160 Army Cards30 Strategy Cards9 Support Cards32 Site Cards13 Event CardsRulebook
Source: Barbarossa Limited Edition Historical Photo Edition + promo pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #4146 on: 08 March 2017, 22:45:02 »

New York Slice

SLICE - CHOOSE - EATYou've just been given a shot at being the head chef at the prestigious New York Slice pizza parlour. You and your fellow pizza chef wannabes just have to make the most amazing pizzas... one slice at a time.In this unique game, each player slices pizzas into portions, giving your opponents first choice, with you getting the leftovers. There are a dozen kind of pizza to work with, from Veggie to Hawaiian to Meat Lover's, and each player decides if they want to eat or keep some of the slices, building the best collection of pizzas possible.Contents:69 pizza slices14 today's specials chalkboards75 sheet guest check score pad1 menu rulebook
Source: New York Slice
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #4147 on: 08 March 2017, 22:45:02 »

Clash of Giants: Civil War

Clash of Giants: Civil War, takes the game system from Ted Raicer's popular and critically acclaimed Clash of Giants WWI series to two of the storied battles of the American Civil War: Second Bull Run and Gettysburg. CoG: Civil War uses a modified version of the chit-pull Activation system of Clash of Giants II: Campaigns of Galicia and First Ypres, 1914, while retaining the CoG combat system. Every (mostly brigade-level) unit has a Tactical Efficiency Rating based on its morale, training, leadership, and experience, but even a poor unit can have a heroic moment, while the Iron Brigade might not always be made of iron. It is a true player's system.The Activation rules, which combines random formation activation (mostly corps for the Union and divisions for the confederates) with variable movement allowances, creates the fog of war and friction so important to civil War battles. Ordering your corps commander to take a hill is one thing - getting him to act as you wish is another. And because these effects are achieved without hidden counter/dummy unit mechanics, CoG: Civil War is not only a fast-paced two-player game, but excellent as well for solo play.The two battles, Second Bull Run and Gettysburg, depict one of Lee's greatest victories, prior to his first invasion of the north, and his greatest defeat during his second invasion. Both are meeting engagements, with limited forces deployed at the start, gradually building to mighty clashes. The arrival of fresh forces is another area where the game system allows variability: units may be delayed or arrive at the wrong road. You can even attempt to speed the arrival of your off-board forces, but at increased risk of their arriving later instead.Game Contents:One back printed 34" x 22" game map264 5/8" CountersOne Rules BookOne Battle BookPlayer Aid cardsOne die
Source: Clash of Giants: Civil War
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #4148 on: 08 March 2017, 22:45:02 »

Comancheria: The Rise and Fall of the Comanche Empire

Comancheria is a solitaire game which transports players back to a time when prairie grass was yet to be trodden by wagon wheels. Back to a time when the Comanche were the "Lords of the Southern Plains."In Comancheria, YOU the player, get to make the key decisions as you guide your people on an epic conquest of the Southern Plains. As the player you must balance carefully the establishment of your people's culture against the relentless pressure of a increasingly hostile colonial enemy.Using mechanics similar to Navajo Wars, Joel Toppen's Comancheria challenges you, the player, to conquer and control the southern plains of North America. It won't be easy, however. Aggressive northern tribes like the Osage, Pawnee, Cheyenne, and Arapaho will challenge your dominance of the hunting grounds. The colony of New Mexico has expansionist ambitions from the west. To the south lies Mexico and its new colony of Texas. And to the east lies the greatest threat of all: The united States of America.Heavily outnumbered by the colonial powers, you will need to use your superior mobility and tactical prowess to conquer and then maintain your empire against a relentless tide of hostile encroachment. Along the way you will witness historical events like the opening of the Santa Fe Trail, the Indian Removal Act, the founding of the Texas Republic, and the American Civil War from an entirely fresh perspective: through the eyes of the "Lords of the Southern Plains."Contents:One 22 x 34 inch Mounted Map24 Cultural Development cards84 Development cardsOne Rule & Play Book25 War cards2 counter sheets2 Player Aid cards4 History cardsThree 6-sided dice
Source: Comancheria: The Rise and Fall of the Comanche Empire
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #4149 on: 09 March 2017, 13:45:01 »

Wing Leader: Supremacy 1943 - 1945

As the World War reaches its climax, great air fleets clash in the skies above Europe and the Pacific. Formations of heavy bombers meet sleek interceptors in desperate battles for survival. Escorts jockey for altitude, then fall on enemy fighters in fierce engagements. Shot-up pilots bail out of their aircraft while their squadrons are scattered to the winds. Bombers battle their way through heavy flak to their targets, which they annihilate with precision bombing attacks.Wing Leader: Supremacy is the second volume in the Wing Leader game series. It is a game of massed air battles where players command squadron - and flight - sized units in formations of wing strength or greater. One side takes the role of raiders, leading a force of bombers through to the target. The other side defends with fighters, trying to claw for altitude and intercept the enemy.The game employs a side-view of the air battle, in which the forces manoeuvre vertically and end-to-end along the path of the raid. Players must gain height, exploit the sun and cloud for advantage, and mass or divide their formations to stop the enemy. If you fail, the enemy bombers will rain down bombs on the armies, fleets and cities below. You are the Wing Leader.Wing Leader: Supremacy features 48 aircraft of the major combatants of the late war: Germany, Great Britain, Italian Social Republic, Romania, Japan, the Soviet Union and the United States. There are fighters, bombers, dive bombers and torpedo bombers. Twenty-three exciting scenarios range from D-Day to the skies over Germany, the Japanese Home Islands, Rabaul, Okinawa and the Eastern Front. The late war fighting featureskamikaze attacks against picket ships and jet battles with B-17s.The rules cover air combat, situational awareness, command & control and aerial bombing. They detail aircrew quality, doctrine, Experte pilots, jets, and special weapons such as rockets, gun pods and torpedoes.With small, introductory scenarios to ease players into the action, Wing Leader takes you into the heart of the climactic air battles of the Second World War.Contents:Two Wing Displays48 Aircraft Data CardsFour Countersheets2 Wing DisplaysMounted Map BoardRule & Scenario book1 Battle DisplayThree Player Aid Cards2 six-sided dice
Source: Wing Leader: Supremacy 1943 - 1945
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #4150 on: 09 March 2017, 18:45:02 »

Commands and Colors: Napoleonics Epic

Historic Scenarios - Now YOU are in command!EPIC Napoleonics is the sixth expansion for Commands & Colors Napoleonics game system by GMT Games. EPIC Napoleonics allow for fighting larger battles with more units. EPIC Napoleonics is actually two game systems in one - the Epic Battle system, and the La Grande Battles system. Although the scope of our Napoleonic game has changed, the historical feel and the basic rules of play, for the most part, remain the same. To experience the maximum enjoyment with these two new Napoleonic game formats, both EPIC Napoleonics and La Grande Battles scenarios are best played using the Command card and Tactician card decks that were part of the Generals, Marshals and Tacticians expansion.EPIC NapoleonicsKnowing that it is not always easy to muster eight players, the EPIC Napoleonic game is set up to play very well by just two players. Or if players so desire, the EPIC game, can in fact, be expanded to include four and even six or eight players.In an EPIC Napoleonics game, one player on each side assumes the role of the Commander In Chief (CIC). Each CIC has a hand of Command cards and on a turn must play one card from his hand to order units in one section of the EPIC battlefield. Also on the turn, the CIC must select one card from the Courier rack to play. The Courier rack is a new game mechanic.EPIC Napoleonics will allow two or more players to enjoy a truly Epic size battle, but it is important to note in order to play most EPIC Napoleonic scenarios, players will need a copy of the Commands & Colors Napoleonics game and its expansions (Spanish, Russian, Austrian, Prussian and Generals, Marshals and Tacticians). This EPIC Napoleonics expansion will only provide enough units and terrain to fill any gaps.La Grande BattlesNormally a La Grande Battle game is best played with eight players. Four players will take command on each side. One player, on each side, will again assume the role of the CIC. The other three players will each take on the role of a Corps field commander. In a La Grande Battles game, each Corps field commander also has his own hand of Command cards.As for La Grande Battles it is not the intention of GMT Games or myself, to require a player to buy multiple copies of the Napoleonic game to play a La Grande Battles scenario. I would truly hope, that two friends, both who own copies of the Napoleonic game and expansions could come together with their games, and set up a La Grande Battles scenario to share in the fun with eight friends.The focus of this expansion is therefore on EPIC Napoleonics to allow more players to keep enjoying the Commands & Colors Napoleonics game, while the La Grande Battles rules and scenarios are provided for players as an added bonus.Contents:1 rule and standard Scenarios Booklet6 double-sided EPIC Scenario cards1 double-sided La Grande Scenario card2 Battlefield map boards3 Terrain Card Sheets8 Battle Dice and LabelsOver 150 Unit BlocksLabel Sheets
Source: Commands and Colors: Napoleonics Epic
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #4151 on: 16 March 2017, 00:45:03 »

Munchkin Oz 2: Yellow Brick Raid

Explore more of the Land of Oz with 56 new Munchkin Oz cards inspired by L Frank Baum's beloved literary world. Beware the danger of a Frozen Heart, turn the tide with the Magic Apron, and use Glinda's Ring to defeat The Supreme Dictator of Flatheads. With Munchkin Oz 2 - Yellow Brick Raid, your Munchkin game is more wondrous than ever!This is an expansion for Munchkin Oz. It is not a stand-alone game.
Source: Munchkin Oz 2: Yellow Brick Raid
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #4152 on: 16 March 2017, 00:45:03 »

Firefly: Big Money

Deluxe Upgrade:100 Alliance Banknotes- Firefly Prop Sized -Over $120k Credits Worth of Currency
Source: Firefly: Big Money
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #4153 on: 16 March 2017, 00:45:03 »

The Lords of Rock Mosh Pit

Good News! The Lords of Rock have come to town. Unfortunately they're here for one night only. You desperately want a front row seat for this amazing show, but so do the other players. The concert is about to start. You'll have to work your way past each other to get to the front before the opening act takes the stage. After all, the person with the best seats gets to rock the hardest!
Source: The Lords of Rock Mosh Pit
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #4154 on: 16 March 2017, 00:45:03 »

Math Fluxx

Can you find the combination of numbers to match the Goal? There's no need to feel divided about it: add Math Fluxx to your collection right away and multiply your fun!Contents:100 CardsInstructions
Source: Math Fluxx
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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