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Author Topic: SG: New Board Games at Spirit Games  (Read 1583916 times)
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« Reply #225 on: 19 December 2013, 02:00:05 »

Ender's Game: Battle School

At Battle School, two rival Commanders face off in an epic combat: Ender Wiggin and his Dragon Army versus Bonzo Madrid and his Salamander Army. The action takes place in a zero gravity arena, where manoeuvring is not so easy. Once you start moving, you don't stop until something, or someone, gets in your way! Win by capturing each of your opponent's Gates or by freezing the opposing Commander with you laser-light guns. The player with the better strategy, tactics, and timing will rule the day!Your Commander grants special abilities to his Army. Each Commander has two abilities to choose from!Moveable Star and Gate tokens allows for an unlimited number of arena configurations!Easy to learn and fast to play. The action is non-stop!Components:2 Commander Cards2 Commander Tokens14 Trooper Tokens6 Gate Tokens12 Star Terrain Tokens2 Hit Point Markers4 Six-Sided Dice1 Game Board1 Rulebook
Source: Ender's Game: Battle School
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #226 on: 19 December 2013, 02:00:05 »

No Retreat! The African Front

Following on the success of No Retreat: The Russian Front, where the Russian Front of World War II beckons, Victory Point Games' dynamic duo of game designer Carl Paradis and his trusty developer Alan Emrich have teamed up again to present the second chapter in this game series, No Retreat: The North Africa Front.  This time they take the gaming action tot he African ?Front, from the start of Operation Compass on 8 December 1940, through 1942 to the eviction of the Axis from Libya.Building on the notion of a card assisted game and death-or-glory victory conditions, No Retreat: The North African Front offers a narrative game rich in the feel for the ebb-and-flow of the campaign, wrapped around an exciting manoeuvre and combat system that harkens back to the glory days of classic wargaming, but includes all the modern features and plenty of innovations. Unlike other North Africa wargames, there are 5 mini-maps located at the various termini of manoeuvre in the campaign, and where battles are waged as fascinating mini-games in their own right. Players try to sweep each map and force the action onto the next one in an effort to push their opponent out of the game.This Deluxe Edition combines both the original game, featuring Five quick-playing scenarios, a Tournament Game, a Full-Fledged Campaign game, and a Bonus Invasion of Crete mini-game, all using deluxe components of Twilight Struggle Deluxe Edition quality.The looming Malta factor is accounted for most assiduously. While abstracted into many aspects of the game, players must always be mindful of Malta being made active (helping the Allies) or inactive  (assisting the Axis). The Italian forces have their rightful place in the story unfolding on the game board, and the remarkable paucity of units turns every counter and hex into the kind of wargaming puzzle reminiscent of the glory days of those great contests from the Avalon Hill General magazine.The use of Supply Point markers, received in a fast, hassle-free way, to seize the initiative, replace losses and recover shattered formations, to light up a map and begin operations there (i.e., conducting player turns on the map of manoeuvre and combat), and then to continue those player turns for another round. Each additional round of player turns must be paid for by another Supply Point, usually spent by the side that feels it is advantageous to press on, and keep the opponent hard pressed, recreating simply and effectively the lulls and starts in battlefield operations that were a signature of this campaign.The desert lies before you, and World War II is at stake. You must endure and prevail under the most surprising and gruelling of circumstances, for there is No Retreat!Game Contents:Three 2-sided mounted mapsOne sheet of 88, 2-sided square units55 Event cards (37 for NR2, 18 for Crete)One sheet of 112, 2-sided round markersRulebookPlay Book7 Player Aid CardsTwo 6-sided Dice
Source: No Retreat! The African Front
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #227 on: 19 December 2013, 02:00:05 »

Monster Maths

Monster Maths is the fun way to practise and improve addition skills for 1 and 2 digit numbers. Use simple sums to design your own monster and win the game.
Source: Monster Maths
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #228 on: 19 December 2013, 22:00:02 »

Fairy Tables

Fairy Tables is the fun way to practise and learn multiplication tables. Using your times tables knowledge, race to place fairy tale characters in stories.
Source: Fairy Tables
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #229 on: 20 December 2013, 18:00:02 »

Pathfinder Adventure Card Game The Hook Mountain Massacre Adventure Deck

Release Date 26th DecemberPre-orders welcomeThem Ogres Ain't Right!Match your heroes against hillbilly half-ogres, man-eating raiders, the disgraced dead, and worse with the Pathfinder Adventure Card Game: The Hook Mountain Massacre Adventure Deck. This 110-card expansion to the Pathfinder Adventure Card Game: Rise of the Runelords Base Set includes new locations, monsters, villains, loot, and more, as well as 5 new scenarios that constitute the complete Hook Mountain Massacre adventure. Continue your characters' legend with the Pathfinder Adventure Card Game: The Hook Mountain Massacre Adventure Deck.This deck requires: Pathfinder Adventure Card Game: Rise of the Runelords Base Set Burnt Offering Adventure Deck and The Skinsaw Murders Adventure Deck.
Source: Pathfinder Adventure Card Game The Hook Mountain Massacre Adventure Deck
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #230 on: 20 December 2013, 18:00:02 »

Warmachine: High Command The Big Guns

Expand Your CommandBolster your armies with The Big Guns, an 84-card expansion for WARMACHINE High Command. The Big Guns contains 5 copies each of 16 different cards, plus 4 additional warcaster cards, to bring new strategies to your Cygnar, Khador, Protectorate of Menoth, and Cryx decks.Contents:21 Cygnar cards21 Khador cards21 Protectorate of Menoth cards21 Cryx cards1 rule reference cardRequires WARMACHINE High Command core set to play.
Source: Warmachine: High Command The Big Guns
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #231 on: 20 December 2013, 18:00:02 »

Firefly: The Game (Includes 5 extra promo cards)

"After the Earth was used up, we found a new solar system and hundreds of new Earths were terraformed and colonised. The central planets formed the Alliance and decided all the planets had to join under their rule. There was some disagreement on that point. After the War, many of the Independents who had fought and lost drifted to the edges of the system, far from Alliance control. Out here, people struggled to get by with the most basic technologies; a ship would bring you work, a gun would help you keep it. A captain's goal was simple: find a crew, find a job, keep flying."-Shepherd Derrial BookFIND A CREWTravel to different locations, handpicking the best crew and gear. Purchase upgrades to customize your Firefly, readying yourself for the challenges ahead.FIND A JOBDeal with Contacts, reputable or not, to secure desperately needed work and build your reputation as a successful captain. Avoid morally questionable jobs or grab what ever work is offered. you do the job, you get paid.KEEP FLYINGDodge bloodthirsty Reavers and evade Alliance patrols as you navigate the 'Verse, fighting to keep your crew safe and your ships shiny. Rival captains may be looking to hire away your crew or tip off the Alliance to your plans.Welcome to the 'Verse.Box Contains:5 Ship Cards6 Story Cards431 Game Cards150 Game Money167 Tokens2 Dice7 Plastic ShipsGame Board & Rules
Source: Firefly: The Game (Includes 5 extra promo cards)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #232 on: 21 December 2013, 19:00:04 »

Scrabble: Magnetic Pocket Refresh

Bringing Letters & People Together......wherever you're playing Scrabble. This compact, magnetic version has all the features of the original game. Now this worldwide favourite will always be close at hand.Use letter tiles to make words by crossing the worlds already on the boardCross premium squares to maximize your score.The highest score wins.Contents:Compact case with integral board & scoring100 Magnetic TilesTile/Storage Bag4 Magnetic RacksRules
Source: Scrabble: Magnetic Pocket Refresh
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #233 on: 21 December 2013, 19:00:04 »

Rampage

Welcome to Meeple City!Its buildings are yours to destroy, its vehicles are yours to toss about, and its diverse population of Meeples are yours to devour. Throw yourself into the melee, but be careful with your teeth as you're not the only monster in town!Rampage is a 3D action board game for 2 to 4 monsters.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #234 on: 21 December 2013, 19:00:04 »

Mansions of Madness: The Laboratory

The Story So FarIt has been two months now since your good friend Dr Crawford Tillinghast berated you angrily, called you a fool, and ejected you from his home and laboratory in a fit of fanatical rage. His outburst came as a surprise to you, since he was not a man prone to anger, especially when the cause was your awed and frightened line of query about a strange machine he envisioned during the course of his metaphysical research. The doctor took your questions as criticism, and lashed out in response.You have not spoken to the doctor since that day. But recently Gregory, Tillinghast's loyal manservant, contacted you about his employer. It seems the doctor has exiled himself to his attic laboratory, forsaking food and human contact. Gregory begged you to make one final attempt to restore your old friend to his senses. Despite the stinging memory of your last encounter with Tillinghast, you agree to pay the man a visit.After weeks of absence you return to that old, lonely house just off Benevolent Street. Gregory greets you at the door, candle in hand, and relief apparent on his weary and sunken face. "Thank you for coming. The doctor hasn't come down from his laboratory in days, and I fear for him. All the other servants have left, most without even bidding me farewell. I hear him screaming sometimes, up in the attic, even though I do not stray far from the front door these day. Let me accompany you to the lab, and let us hope that Crawford will listen to you this time."Up through the dark emptiness of the house you follow the bobbing candle in silence, listening to the distant droning of Tillinghast's machine which resonates thorough the floors, wall and ceiling. As you approach the attic stairs, you feel a sharp tingling in the air and see a dark shape standing  at the edge of the candle light. Gregory stops short and holds the candle aloft over his head to grant you both better vision...
Source: Mansions of Madness: The Laboratory
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #235 on: 21 December 2013, 19:00:04 »

Galaxy Trucker: The Latest Models

This expansion offers new ship classes for trans-galactic trucking. To play, you will need the basic Galaxy Trucker game. The new ships are fully compatible with all elements of the first two big expansions.
Source: Galaxy Trucker: The Latest Models
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #236 on: 21 December 2013, 19:00:04 »

Last Will: Getting Sacked

The lawyers have found a hidden clause in your Uncle's last will. Spending money faster than all your relatives will no longer be enough. To inherit your Uncle's fortune, you must also lose your job! After all, your Uncle's heritage can't go to someone who's busy being employed.With this expansion, you begin the game with an employment card that provides you with a regular income each turn and a number of things you must do in order to get fired. When you miss work, your boss is inclined to be charitable because he liked your Uncle and he's sorry for your loss. To make him angry, you need to get caught living it up when you should be working!You will also have a chance to find yourself a good, demanding wife. A wedding is such a romantic way to spend piles of money in a hurry, right? The expansion contains a set of nuptial cards. So get down on one knee and ask the question!Each game can also have a different planning board to bring additional variety to the game. When you set up the game boards, you randomly select 8 plan tiles that will be used in the game - some of which contain three hats - for a true gentleman is too busy to do everything himself!Your Uncle left you:new planning boardadditional supplemental card offering board16 double-sided plan tiles50 new cards:employment cardsan additional set of special cardsadditional eventsan additional helperadditional propertiesnew last will cards1 additional errand boy figure per playerdemotion tokensmoney tokens
Source: Last Will: Getting Sacked
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #237 on: 21 December 2013, 19:00:04 »

Gravwell

Time is running out to save your crew and ship. Be the first to slingshot past your opponents and escape from the Gravwell!Your Flotilla of four ships has survived passage through a black hole. You have entered a new physical dimension where even gravity behaves differently. Now out of fuel, you must harvest basic elements from the surrounding space dust and asteroids to move your spaceship. You typically travel toward the nearest object, usually another ship. But they may not always be where you thought they would be. Sometimes you'll move forward, sometimes backwards. It's a real mind-bender!Draft fuel cards carefully, as the fastest card isn't always the best!Tractor Beams and Repulsor Rays add to the fun!Includes multiple game variants, so no two games will ever be the same.Game Components:1 Game Board26 Fuel Cards4 Emergency Stop Cards6 Spaceship Miniatures with bases1 Round-Tracking Pawn1 Rulebook
Source: Gravwell
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #238 on: 23 December 2013, 21:00:03 »

Camelot the Build

Imagine you're a pretty successful sort of chap living in Arthurian Albion. Into mosaics, tapestries, designer saddle bags - that sort of thing. You drink in the right inns, cultivate the merchant classes and avoid noisy oiks with swords, especially The Knights of the Round Table - a noxious bunch of hooligans with personal hygiene issues and the collective IQ of a goldfish. All is going swimmingly until one day Sir Bedevere stops you in the street.'Ah! Citizen. Spare me a few minutes, I understand you're one of these arty-farty types. A creative. Full of sneaky new ideas... Yes? There's no need to try and shuffle off like that. No really, I've nothng against arty-farty types. Some of my best friends were arty-farty types before Gawaine got to them. So you hear me out and I'll keep Gawaine away from you. OK?You see, King Arthur needs your help on some tricky domestic issues. No, not Guinevere and her all night 'strategy meetings' with Lancelot or Merlin with his silly hat and so-called magic. They're just background noise these days. No, it's Camelot. You know, the castley thing on the hill.His Mightiness has build the walls, but can't decide where everything should go. Left to him, the bath house would be in the Great Hall and the Round Table out in the garden. Domestic is not really his bag, and queenie is too busy moping to get a grip. So do yourself a favour, old son, and turn up there tomorrow to sort it all out for him. And bring a few of your mates with you.If arty-farty types like you have mates, that is.'That's blown it. It's sort out Camelot, or else.Else being the name of Gawaine's sword.
Source: Camelot the Build
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #239 on: 23 December 2013, 21:00:03 »

Warhammer: Diskwars

A Game Like No OtherAn age of warfare has dawned. Orcs, Elves, and Men muster in ever increasing numbers. The winds of magic are rising, and Daemons stalk the lands. Rumours swirl of a champion who carries the banners of the four Chaos gods, while the Emperor rallies together the forces of Order. The time of reckoning has come.Warhammer: Diskwars offers a unique tabletop battle experience, where each unit it represented by a disk. Flip your disks across the battlefield to pin your enemies, unleash volleys of arrows, and cast powerful spells to turn the tide of the battle in your favour. With five double-sided pieces of terrain and six scenarios, setting up a new battlefield before each game is quick and easy. No two battles are ever the same. The Warhammer: Diskwars Core Set includes four complete armies, representing Orcs, High Elves, Empire, and Chaos. But after leading these armies to victory build your own army to crush your friends! With a little luck and sound tactics, your enemies will flee before you.Warhammer: Diskwars is a customisable battle game that pits up to four players against each other to control the Old World. With an innovative movement system, gameplay is fast and intuitive. Manoeuvre your units, be bold with your heroes,and wipe your enemies from the field of battle!Game Contents:62 disks3 battle dice1 six-sided dice4 initiative tokens10 wound tokens45 activation tokens22 damage tokens5 terrain pieces7 empowerment tokens4 battle ability tokens4 battlefield corners24 command cards12 deployment cards5 terrain cards5 scenario cards1 special scenario card1 range ruler
Source: Warhammer: Diskwars
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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