Big Bang Burger Bar Welcome, Guest. Please login or register.

Login with username, password and session length
27 November 2024, 13:40:31 *
 
   Home   Help Latest Posts Calendar Links Login Register  
HHGG Quote:
That young girl, is one of the least benightedly unintelligent organic lifeforms it has ever been my profound lack of pleasure not to be able to avoid meeting. - Marvin , The Paranoid Android
Pages: [1]   Go Down
  Print  
Author Topic: Kings of Air and Steam  (Read 2069 times) Average Rating: 0
0 Members and 2 Guests are viewing this topic.
Zarniwoop
Sysop
Administrator
Deep One
*******

Karma: 37
Offline Offline

BoardgameGeek: Oridyne
Posts: 2139


"One who cares is one who listens."


WWW
« on: 22 October 2013, 12:52:44 »



Kings of Air and Steam was a Kickstarter game but is now in general distribution, the quality starts with the box itself which has great artwork and feels well made. The components are also of high quality and the artwork throughout is of a high standard.

The rules are split into a basic game, there to teach you the core mechanics, and a more advanced game which adds to the basic game to enhance the gameplay. The player boards are two-sided to reflect these differing versions, though so far I have only played the basic game in order to get a feel of how this plays.

I really enjoyed this and it has a lot of potential especially with the ability to factor in the more advanced gameplay. The board itself is modular, made up of various large hexes, the number laid out depends on the number of players. The game can play with up to 7, though I suspect the sweet spot will be around 3-5. The basic idea is that players use their Airships to pick up and drop goods to their depots from which they use trains to then transport the goods to Cities demanding these. During the game you get the option to upgrade your Airship, which allows for using better movement cards and carrying more goods, or to upgrade your train, which allows you to transport goods over more stops. Money is used to upgrade and is obtained by shipping good, the value of which is determined by the market which is updated every turn.

Great fun and even though this is not a short game, as it was the only game we played that evening, there is little downtime so it does not feel like it drags. There is plenty of player interaction as you have to pre-plan your moves for the whole turn, meaning that sometimes you have to alter you actions as another player beats you to your destination. Excellent game and will certainly see more table time in the future.
Logged

Regards,
Zarniwoop

<*> I'm dangerous when I know what I'm doing <*>

Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Privacy Policy
Valid XHTML 1.0! Valid CSS!
Mimipunk | www.iconshock.com icons used contain images © by Douglas Adams

Google visited last this page 21 November 2024, 12:51:26