Approved Homebrew Races culled from elsewhere will be reproduced here, with credit where applicable. Changes and rebalancing may take place before final approval, however.
Note - Anyone interested in playing a race posted here, pm me, email me, or reply here and say so and we'll work the specifics out.The following few are taken from
here, and are not my creation.
Monstrous Races brewed by Limos of the Giant In The Playground forums. Reproduced without explicit permission.HarpyRACIAL TRAITSAverage Height: 5’0’’ – 5’5’’
Average Weight: 100 – 120lbs
Ability Scores: +2 Constitution, +2 Charisma
Size: Medium
Speed: 6, 8 Fly (clumsy)
Vision: Normal
Languages: Common
Skill Bonuses: +2 Bluff, +2 Perception
Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Avian Build: You cannot fly while encumbered or while wearing heavy armor. In addition you cannot wield a weapon in two hands while flying.
Deadly Screech: You may use Deadly Screech as an encounter power
Deadly Screech Harpy Racial PowerYour high pitched shriek brings pain and confusion to all within hearing.Encounter✦ Thunder
Standard Action Close Burst 1
Deaf creatures are immune
Target: All in burst
Attack: Charisma +2 vs. Fortitude
Increase to +4 at 11th level
Increase to +6 at 21st level
Hit: 1d4 + Charisma modifier thunder damage and the target is dazed until the end of your next turn.
SatyrRACIAL TRAITSAverage Height: 5’5’’ – 6’0’’
Average Weight: 130 – 180lbs
Ability Scores: +2 Dexterity, +2 Charisma
Size: Medium
Speed: 6
Vision: Low-Light
Languages: Common, and Elven
Skill Bonuses: +2 Bluff, +2 Nature
Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Suave Aura: You grant all non-Satyr allies within 5 squares a +2 bonus to Bluff.
Feint: You may use Feint as an encounter power
Feint Satyr Racial PowerYou’re just too sexy for them to keep their eyes off you.Encounter
Move Action Ranged 5
Blind creatures are immune
Target: One creature within 5 squares
Attack: Charisma or Dexterity +2 vs. Will
Increase to +4 at 11th level
Increase to +6 at 21st level
Hit: You gain combat advantage against the target until the end of your next turn.
Kuo-toaRACIAL TRAITSAverage Height: 4’9’’ – 5’9’’
Average Weight: 140 – 170lbs
Ability Scores: +2 Strength, +2 Dexterity
Size: Medium
Speed: 6, Swim 6
Vision: Darkvision
Languages: Common and Deep Speech
Skill Bonuses: +2 Acrobatics, +2 Dungeoneering
Aquatic: You may breathe normally underwater and ignore rough water while swimming. You never need to make an Athletics check to swim.
Kuo-toa Weapon Proficiency: You gain proficiency with the Trident.
Slick Maneuver: You may use Slick Maneuver as an At-will power.
Slick Maneuver Kuo-toa Racial PowerYour too slippery for them to handle.At-Will
Immediate reaction
Trigger: An attack from an adjacent enemy misses you.
Effect: You may shift into any other legal square adjacent to the same enemy, up to two squares away.
SahuaginRACIAL TRAITSAverage Height: 5’5’’ – 6’0’’
Average Weight: 130 – 180lbs
Ability Scores: +2 Strength, +2 Constitution
Size: Medium
Speed: 6, Swim 6
Vision: Low light
Languages: Common and Deep Speech
Skill Bonuses: +2 Intimidate
Aquatic: You may breathe normally underwater and ignore rough water while swimming. You never need to make an Athletics check to swim.
Blood Hunger: You gain a +1 bonus to attack rolls and a +2 bonus to damage rolls against bloodied enemies.
Sahuagin Fury: You may use Sahuagin Fury as an encounter power.
Sahuagin Fury Sahuagin Racial PowerSometimes it’s nice to have a couple extra hands to work with.Encounter
Standard Action Melee
Make a melee basic attack and then two secondary attacks against the same enemy.
Secondary Attack: Strength +2 vs. AC
Increase to +4 at 11th level
Increase to +6 at 21st level
Hit: 1d6 + Strength modifier damage.
Yuan-TiRACIAL TRAITSAverage Height: 5’5’’ – 6’5’’
Average Weight: 140 – 200lbs
Ability Scores: +2 Dexterity, +2 Constitution
Size: Medium
Speed: 6
Vision: Normal
Languages: Common and Draconic
Skill Bonuses: +2 Stealth, +2 History
Forest Walk: You ignore difficult terrain relating to trees, underbrush, plants or natural growth.
Serpent Coils: You gain a +2 bonus to grapple checks.
Venomous Strike: You may use Venomous Strike as an Encounter power.
Venomous Strike Yuan-Ti Racial PowerYour bite actually is worse than your bark.Encounter
Standard Action Melee
Attack: Strength, Constitution or Dexterity vs. AC
Hit: 1d6 + Strength, Constitution or Dexterity modifier damage and Ongoing 4 poison damage.
Increase to 6 poison damage at 21st level.
Special: When you create a character, choose Strength, Constitution or Charisma as the ability score used for this power. This choice remains throughout your characters life and cannot be changed.
choice remains throughout your characters life and cannot be changed.
IllithidRACIAL TRAITSAverage Height: 5’5’’ – 6’3’’
Average Weight: 130 – 180lbs
Ability Scores: +2 Intelligence, +2 Charisma
Size: Medium
Speed: 6
Vision: Normal
Languages: Common, Deep Speech, Telepathy 10
Skill Bonuses: +2 Bluff, +2 Diplomacy
Abberant Origin: Your ancestors were native to the Far Realms, so you are considered an Abberant creature for the purpose of effects that relate to creature origin.
Brain Eater: On a successful Coup-de-grace you gain temporary hitpoints equal to half the targets highest mental ability score.
Mind Blast: You may use Mind Blast as an encounter power.
Mind Blast Illithid Racial PowerYou crush the psyches of the weak with your superior mind.Attack: Intelligence, Wisdom or Charisma vs. Will
Hit: The target is dazed (save ends) for a maximum number of rounds equal to your Intelligence, Wisdom or Charisma modifier.
Special: When you create a character, choose Intelligence, Wisdom or Charisma as the ability score used for this power. This choice remains throughout your characters life and cannot be changed.
Medusa (Female)RACIAL TRAITSAverage Height: 4’9’’ – 5’9’’
Average Weight: 130 – 180lbs
Ability Scores: +2 Dexterity, +2 Charisma
Size: Medium
Speed: 6
Vision: Low-light
Immune: Petrification
Resist: 5 Poison
Petrifying Gaze: You may use Petrifying Gaze as an encounter power.
Petrifying Gaze Medusa Racial PowerYou will look lovely in my statue gardenEncounter✦ Gaze, Poison, Psychic
Standard Action Close blast 3
Blind creatures are immune.
Attack: Intelligence, Wisdom or Charisma vs. Fortitude
Level 11: Intelligence, Wisdom or Charisma +2 vs. Fortitude
Level 21: Intelligence, Wisdom or Charisma +4 vs. Fortitude
Hit: Target is Immobilized (save ends).
(Second failed save) Target is Petrified (save ends)
Special: When you create a character, choose Intelligence, Wisdom or Charisma as the ability score used for this power. This choice remains throughout your characters life and cannot be changed.
Medusa (Male)RACIAL TRAITSAverage Height: 5’2’’ – 6’3’’
Average Weight: 150 – 210lbs
Ability Scores: +2 Strength, +2 Charisma
Size: Medium
Speed: 6
Vision: Low-light
Immune: Petrification
Resist: 5 + 1/2 Level Poison
Venomous Gaze: You may use Venomous Gaze as an encounter power.
Venomous Gaze Medusa Racial PowerI can shoot poison from my eyes. Want to see?
Encounter✦ Gaze, Poison, Psychic
Standard Action Close blast 3
Blind creatures are immune.
Attack: Intelligence, Wisdom or Charisma vs. Will
Hit: 1d6 + Intelligence, Wisdom or Charisma modifier Poison damage and 2 ongoing poison damage.
Level 11: 2d6 + Intelligence, Wisdom or Charisma modifier Poison damage and 4 ongoing poison damage.
Level 21: 3d6 + Intelligence, Wisdom or Charisma modifier Poison damage and 6 ongoing poison damage.
Special: When you create a character, choose Intelligence, Wisdom or Charisma as the ability score used for this power. This choice remains throughout your characters life and cannot be changed.