1. The GM is always right.
2. The rules are what the GM says they are not the book.
3. If the GM is wrong refer to rule number 1.
Dungeon & Gaming rules
1. Don't split the party.
2. If in doubt, always go left.
3. Protect the casters and the healers
4. Single doors before double doors.
5. Scout ahead.
6. Watch the parties back.
7. Don't trust men with beards.
8. Don't give the GM ideas.
9. Never entirely trust an NPC they are all up to something
10. & finally never give the GM ideas
Ginger