Spirit Games Website Whats New for RPGOverview : Spirit Games, supplying gamers with board games, card games, roleplaying games, d20, wargames and miniatures, for 20 years.
Website :
http://www.spiritgames.co.uk/disp.php?menu=1&sub=nNecessary Evil Explorer's EditionDirect link :
http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=5370 The Fate of the World Lies With the Scum of the Earth
13.99 When the super heroes of the world are blown to kingdom come by an unstoppable army of invading aliens, who will save the day? Evil... The only forces left to take on the alien menace are the crafty and self serving super villains.
Necessary Evil is a supers game done Great White Games style. Inside this twisted Plot Point setting are complete rules on making four-colour super powered characters, over 70 super powers, a whole pile of adventures weaving in and out of a resistance story, new Edges and Hindrances, a bestiary of out-of-this-world critters, and more!
Necessary Evil requires Savage World Roleplaying Game to play.
Book of EarthDirect link :
http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6866 "The essence of Earth is the way of stability and resilience. It is oneness with one's inner strength, with the power of the stones themselves."
-Tao of Shinsei
Earth is the strongest and most resistant of the Elements, the inner strength that turns back illness and corruption, the bodily vigour that lets a warrior continue on in the face of pain and injury. It is the power of the earthquake and the eternal stillness of the land itself. The essence of Earth strengthens a samurai's resolve, imbues his armour, lends weight to his blows. It is the searing purity of jade and the unbending will of the Seven Thunders. It is the least mobile of the Elements, but perhaps also the most powerful.
The Book of Earth is the second in a series of elemental sourcebooks for the Legend of the Five Rings Role-playing Game, books that explore the themes of each of the five elemental Rings. The Book of Earth explore the many aspects of samurai life that centre on the Earth Ring and its aspects. From the quiet, stolid fortresses that stand quietly against the force of the Empire's enemies to the crushing violence of a Tetsubo, every aspect of the eternal essence of Earth will be examined. In this book you will find:
Extensive information on heavy weapons and the fighting traditions associated with them, as well as Rokugani armour and the Empire's traditional wrestling form: sumai.
A detailed discussion of Rokjugani castle design, construction, and siege warfare.
The power for Earth magic in all its aspects protection, fortification, purity, and the magic of animals and nature.
New Earth-centred Kiho and new monastic orders associated with Earth.
The Lair, a detailed Earth-themed campaign setting that can be inserted into any L5R game.
And much more!
BattleTech: Time of War CompanionDirect link :
http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6867 Launch yourself into the universe of BattleTech with new technologies and prove your heroism to House Lords and Khans alike! Visit strange and distant worlds, and battle alien beasts beyond your wildest dreams! Demonstrate new combat techniques both in out of the cockpit while navigating the intricate layers of neo-feudal politics! Whether you are a House regular, a pirate smuggler, a noble scion, a deep space explorer, or just a thrill-seeking adventurer, bring your experience to a whole new level!
A Time of War Companion introduces advanced rules for BattleTech role-players and gamemasters alike. This core book expansion showcases advanced gameplay options including Advanced Tier martial arts, "hero-mode" gameplay, metaskills, Trait Checks, and more! Use character design templates to quickly generate new characters and NPCs, or even convert older characters from previous MechWarrior rule sets! Gamemasters, use the world-building rules to bring your players to exotic new locations, introduce them to equally exotic fauna you have created to greet them there, and give them the chance to fight for - or against - a host of new technologies rarely seen in the field! The tools to enhance your role-playing campaigns are here for the taking!
Dungeon Crawl Classics Wizard Cover RPG Limited EditionDirect link :
http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6868 You're no hero.
You're an adventurer:
a reaver,
a cutpurse,
a heathen-slayer,
a tight-lipped warlock guarding long-dead secrets.
You seek gold and glory,
winning it with sword and spell,
caked in the blood and filth of the weak,
the dark, the demons, and the vanquished.
There are treasures to be won deep underneath, and you shall have them...
This limited edition printing of DCC RPG is a complete role playing game of 1970s Appendix N Fantasy.
Dungeon Crawl Classics 74: Blades Against DeathDirect link :
http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6869 Due in stock Wednesday 12/12/12.
The Monolith from Beyond SpaceDirect link :
http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6870 In the centre of a valley that would not be stands a thing that cannot be. Those that go before the monolith do not return the same as they left. Sometimes they do not return at all.
An adventure for characters of any level, from zero to infinity, for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
The God That CrawlsDirect link :
http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6871 A murdering cult.
A religious order dedicated to protecting sacred history.
An ancient catacomb full of danger and reward.
THE GOD THAT CRAWLS
An adventure for characters of levels 1-2 for use with Lamentations of the flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.