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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 2237 times)
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« on: 13 November 2012, 19:00:03 »

Spirit Games Website Whats New for RPG
Overview   :   Spirit Games, supplying gamers with board games, card games, roleplaying games, d20, wargames and miniatures, for 20 years.
Website   :   http://www.spiritgames.co.uk/disp.php?menu=1&sub=n


License to Summon
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6852
 
Wisely did Ibn Schacabao say, that happy is the tomb where no wizard hath lain, happy the town at night whose wizards are all ashes, and happy the line manager whose wizards hath filled in their timesheets for this Sabbat-night.

The Laundry - that top-secret, bottom-drawer branch of British espionage - was founded to ensure that magic is kept under control, and that no-one summons the Great Old Ones ahead of schedule. The best way to fight magic is with more magic, which is exactly like fighting fire by hitting it with a molotov cocktail. Health and Safety can't help you now...

License to Summon explores the dark side of Computational Demonology and arcane science within the Laundry, as well as the magic of other agencies... and other entities. New spells, new gadgets, new ways to end the world!

 
Loremaster's Screen and Lake-Town Sourcebook
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6853
 
"Lake-Town was refounded and was more prosperous than ever, and much wealth went up and down the Running River: and there was friendship in those parts between elves and dwarves and men."
- The Hobbit

The Lake-town Sourcebook presents this fascinating setting in detail, including:

A guide to Lake-town, its inhabitants and culture
More information on the Long Marshes and the creatures dwelling within
New Fellowship Phase activities
A New playable culture - Men of the Lake
Also included in this product is the heavy-duty card Loremaster's Screen, which presents useful information for easy reference during a game and features stunning art from The One Ring artist Jon Hodgson.

 
Dungeon Tiles: Ruins of War DN7
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6854
 
Build your own battlefields

Your tabletop never looked better! With this pack of customizable terrain tiles, you can add a new dimension to your Dungeons & Dragons adventures. Easy to set up and infinitely expandable, this pack allows you to create the adventures you want to play. Pick up additional packs to create larger, more elaborate encounters.

This pack contains six durable, double-sided card stock sheets of illustrated terrain, with die-cut tiles you can use to create battlefields and war zones in your campaign. Use this product and other Dungeon Tiles accessories to make great D&D encounters that enhance your roleplaying game experience.

All Dungeon Tiles products are compatible with all editions of the Dungeons & Dragons Fantasy Roleplaying Game.


Fiasco
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&tagno=&game=5395
 
Fiasco is a game inspired by films like Blood Simple, Fargo, and A Simple Plan. During a session you and your friends will engineer and lay out stupid, disastrous situations that exist at the darkly comic intersection of greed, fear, and lust. It's like making your own Coen brothers movie - in about the same amount of time it'd take to watch one.

For 3-5 players and 2-3 hours. No preparation required.


GameMastery Item Cards: Artifacts
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&tagno=&game=5453
 
Forge your Legend

Unearth fantasy's most unique, legendary, and iconic treasures with Artifacts Item Cards! This 54-card set of beautifully illustrated, full-colour Item Cards lets you add a whole new dimension to your game and show your players all the loot they find during their adventures. In addition to artwork from Paizo's finest illustrators, each card includes space on the back to add notes for each item, allowing the players to keep track of what they know about their treasure. Item Cards are designed for the Pathfinder RPG, but are usable with any fantasy roleplaying game.


Pathfinder Module: Murder's Mark
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&tagno=&game=5968
 
Blood Beneath the Big Top

Everyone in the fishing town of Ilsurian is excited when the legendary Umbra Carnival rolls into town - even if the show is run by members of the much-maligned Varisian ethnic group. With strange and exotic beasts, scandalous performances, games of chance, and all the other fun of a travelling fair, who could resist such an opportunity for entertainment?

Unfortunately for both the town and the circus, however, entertainment isn't the only opportunity the carnival presents. Hidden within Ilsurian a guild of thieves and scoundrels has been waiting for just such an occasion to launch a campaign of theft and murder - leaving the strangers from the circus to take the blame. With tensions mounting between locals and performers, and the body count rising on both sides. It's up to the PCs to uncover what's really going on and clear the circus's name before the entire town erupts in a firestorm of ethnic violence.

Murder's Mark is an adventure of mystery, illusion, and mob justice for 1st-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. This volume also contains a gazetteer of the travelling Umbra Carnival and a brand-new monster pulled from history and mythology, all of which can easily be adapted for use in any campaign setting.


Adventure Path 63: Shattered Star - The Asylum Stone
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&tagno=&game=6133
 
City of Strangers

The search for the Shattered Star leads the PCs to Kaer Maga, the legendary cliff-top city of criminals, refugees, and anyone else seeking to vanish into its cluttered streets. Enlisted to rescue a troll prophet from a mad artificer's hanging mansion, the Pcs soon find themselves delving into the notorious Undercity. Here they must battle their way through a lost runelord laboratory before finally entering the mysterious cavern realm of the Dark Forest, where an ancient evil has guarded a lost shard for millennia. Can the PCs recover the shard from its unholy guardians and continue their quest, or will they simply be the latest souls lost to the City of Strangers?

This volume of Pathfinder Adventu4re Path continues the Shattered Star Adventure Path and includes:

"The Asylum Stone," a Pathfinder RPG adventure for 8th-level characters, by James L Sutter
An overview of several prominent gangs in Kaer Maga, and how they can expand the adventure, by James L Sutter
New missions and adventure hooks for PCs spending time in Magnimar, by James Groves
Pirates and wererats in the Pathfinder's Journal, by Bill Ward
Four new monsters, by Shaun Hocking, Jason Klimchok, and James L Sutter


GameMastery Map Pack: Vehicles
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&tagno=&game=6847
 
Adventures don't happen at Home!

Climb on, come aboard, find your seat, or mount up on your path to adventure. Deeds worthy of legend rarely happen on a hero's doorstep, so head out on the road to greatness. Whether your heroes are travelling cross-country or just around the corner, no Game Master wants to spend time drawing steeds and wagon beds. Fortunately, with Paizo Publishing's latest GameMastery Map Pack, you don't have to! This line of gaming accessories provides simple and elegant tools for the busy Game Master. Inside, you'll find 18 captivating 5"x8" map tiles that can be combined into a variety of vehicles or cut apart to provide flat tokens for a whole host of mounts, war machines, and more, including:

Carts
Ice sleds
Carriage
Gliders
Common Mounts
Monstrous Mounts
Chariots
Keelboat
Caravan Wagon
Steam Giant


Fiasco Companion
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&tagno=&game=6848
 
This book is a solid, in-depth guide to making your Fiasco games excellent. Itching to write your own Playset or hack the rules? Advice - followed by worked examples - is in here. If you're an old Fiasco hand ready to get weird, there are half a dozen ways to shake up the basic qame, including new Tilt and Aftermath tables and four new Playsets. For the truly adventurous, there are interviews with the enthusiastic and growing cohort who are already taking the game into the classroom, the writer's room, and up on stage. Fiasco is better than ever.


Midgard Campaign Setting Hardback
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&tagno=&game=6849
 
The Age of Heroes Returns

The world is lost in an age of war: of dark wilderness, and lost empires sunk beneath the waves. Only magic and the warmth of hope keeps light aglow when dread things prowl, and priestly wardings tremble and bend before the fury of demonic rage.

In this dark time, new heroes must arise to claim the crowns of Midgard, and restore the jewels to her scattered thrones...

The Midgard Campaign Setting brings to life a world of dark fantasy drawn from the great European traditions. Within this book you'll find ley lines and deep magic; the Western Waste's giant, shambling horrors and magic-blasted landscapes; diabolical gnomes and the schemes of immortal Baba Yaga.

You'll sail the wind with wild elves and cut through the waves with swashbuckling minotaur corsairs. Midgard is a land of the Mharoti Empire's lethal assassins and exotic splendours as well as the empty, dragon-haunted crags of the icy Northlands.

The Midgard Campaign Setting book includes:

Pathfinder RPG and AGE System rules for gearforged, kobold, and minotaur PCs
26 new backgrounds, 2 new schools of magic and new specialities for AGE System
New clerical domains including Clockwork, Moon, Hunger and Beer
More than 50 kingdom write-ups, with new feats and traits for each region of Midgard
New spells, magical items, and incantations
New gear and weapons unique to the setting
The setting can be expanded even more with any of the Midgard adventures and sourcebooks from Open Design and Kobold Press. From the Northern fjords to the hidden tombs of the gnolls, from the rave-headed reavers to the ruins of the great mage-kingdoms: all of Midgard is yours!


Midgard Campaign Setting Softback
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&tagno=&game=6850
 
The Age of Heroes Returns

The world is lost in an age of war: of dark wilderness, and lost empires sunk beneath the waves. Only magic and the warmth of hope keeps light aglow when dread things prowl, and priestly wardings tremble and bend before the fury of demonic rage.

In this dark time, new heroes must arise to claim the crowns of Midgard, and restore the jewels to her scattered thrones...

The Midgard Campaign Setting brings to life a world of dark fantasy drawn from the great European traditions. Within this book you'll find ley lines and deep magic; the Western Waste's giant, shambling horrors and magic-blasted landscapes; diabolical gnomes and the schemes of immortal Baba Yaga.

You'll sail the wind with wild elves and cut through the waves with swashbuckling minotaur corsairs. Midgard is a land of the Mharoti Empire's lethal assassins and exotic splendours as well as the empty, dragon-haunted crags of the icy Northlands.

The Midgard Campaign Setting book includes:

Pathfinder RPG and AGE System rules for gearforged, kobold, and minotaur PCs
26 new backgrounds, 2 new schools of magic and new specialities for AGE System
New clerical domains including Clockwork, Moon, Hunger and Beer
More than 50 kingdom write-ups, with new feats and traits for each region of Midgard
New spells, magical items, and incantations
New gear and weapons unique to the setting
The setting can be expanded even more with any of the Midgard adventures and sourcebooks from Open Design and Kobold Press. From the Northern fjords to the hidden tombs of the gnolls, from the rave-headed reavers to the ruins of the great mage-kingdoms: all of Midgard is yours!


Elminster's Forgotten Realms 25th Anniversary
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&tagno=&game=6851
 
Let us Speak of Realms Forgotten and Rejoice

" 'Tis the besetting doom of humans that they forget. This was in fact why thy mother or a teacher advised thee - just as sages in the Realms advise Faerunians - 'Write it down.' Well, now we have done just that. 'Twas about time, too!"

With those words, Elminster of Shadowdale welcomes you to Faerun and invites you to join Ed Greenwood, the creator of the Forgotten Realms setting, on a guided tour of his famous world. This tome also presents never-before-seen notes and previously unpublished material written by Ed many years ago, when he and Faerun were both younger.

Elminster's Forgotten Realms is appropriate reading for fans of all editions of the Dungeon & Dragons game.
« Last Edit: 13 November 2012, 20:11:54 by Zarniwoop » Logged
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