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Author Topic: Kingsburg Scenarios  (Read 2846 times)
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Zarniwoop
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« on: 24 May 2009, 03:00:18 »

     

From Fantasy Flight Games Scenarios for Kingsburg:

The Demanding Capital

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Kingsburg has challenged many players to become leaders of their realms. From defending against the ravages of invading goblin tribes to the creation of mighty buildings, each path to success has been travelled a number of times. Pathways have been explored and many a governor has triumphed.

Now Luca Iennaco brings you a new way to play. Presenting the first Kingsburg scenario! This scenario provides interesting new mechanics and will change the way you play. Each year will force players to work together in interesting new ways, for the survival of all their lands is at stake.

The Demanding Capital (pdf, 163 kb)


Shifting Alliances

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Kingsburg has challenged many players to become leaders of their realms. From defending against the ravages of invading goblin tribes to the creation of mighty buildings, each path to success has been travelled a number of times. Pathways have been explored and many a governor has triumphed.

Life at court can be dangerous indeed. Each advisor has their own plans and allies in court. These loose alliances are constantly shifting, and only those who can predict the ebb and flow will prosper. The newest scenario from Luca Iennaco features a new way to influence the board. Do you have the acumen to survive life in the court?

Shifting Alliances (pdf, 180 kb)


Goblin Valley

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On the northern edge of the Realm lies a valley inhabited by several belligerent goblin tribes. While they spend most of their time fighting against each other, they are also always ready to assault any settlers trying to establish a foothold in this land. As these vicious creatures are ravaging the lands, the King has sent forth more soldiers, but the fate of your realm still is unclear. Can you establish a thriving community and fend off the advances of these green-skinned parasites? Find out with Goblin Valley!

Goblin Valley (pdf, 135 kb)


Wheel and Deal

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The people of the Realm are variegated: there are lazy nobles and skilled craftsmen, fiery soldiers and humble peasants. A wise governor knows which group to favour at the right time to get as many benefits as possible for his own career. Each group must be artfully catered to at the right moment to keep them all happy. Yet, just as you are currying favour with one group, your opponents will be seeking to influence the other groups against you. Do you have the skill to keep them all happy? Find out with Wheel and Deal!

Wheel and Deal (pdf, 156 kb)

« Last Edit: 02 July 2009, 14:56:55 by zarniwoop » Logged

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