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Author Topic: Dark deeds in very dark places  (Read 16800 times)
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EvilGinger
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« on: 24 December 2008, 04:57:03 »

To announce that from the end of January I will be starting my long delayed Drow campaign

it will run on Sunday 4pm to 10 pm at the gaming pit in Burton on the last Sunday of every month

I need five players and it will use pre generated characters

I am hoping that my niece will come over and take part her condition allowing.

Please post if interested

Characters avalible

Drow elf warlord (provisionally booked for Miss Evilginger)
Drow elf wizard
Drow elf ranger
Drow elf fighter multi classed warlord
Hobgoblin fighter
Hobgoblin fighter
Goblin rogue
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EvilGinger
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« Reply #1 on: 24 December 2008, 05:02:14 »

Should have said all characters will have the choice of male and female characters and I will have painted a figure for each in each option. I will also have written up a bit of background for each which you can expand on should you wish to.

I will also have appropriate scenery and maps for all encounters as well as munchies and possibly a kitchen curry if you are all good.

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« Reply #2 on: 24 December 2008, 16:56:56 »

Me me me...If I can persuade the missus to let me.

Could I be Hobgoblin fighter or Goblin rogue please.  I am easy on the gender.

Peter
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EvilGinger
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« Reply #3 on: 25 December 2008, 04:43:17 »

Thats one victim see you soon.

happy Christmas and a prosperous new year

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EvilGinger
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« Reply #4 on: 28 December 2008, 13:02:16 »

All characters sketched out need the form fillable PDF ctr sheet I was promised as my early RQ game proved that my hand writing was unreadable by Burton gamers. Adventure sketched out thanks to having Miss EvilGingers 4e books and the first three encounters designed.

Painting miniatures for the characters and some of the monsters in the adventure looking for more to inspire me.

I am also in the light of the Underdark map set being unavailable designing my own encounter maps.

look forward to running it but need more people to volunteer to be Victims Players

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EvilGinger
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« Reply #5 on: 31 December 2008, 17:54:26 »

Character sheets all done and ready for a trip to the printers one page backgrounds also done for the players to expand on if they wish in process. Figures for party all purchased and well on in process of painting I will post pictures of them when they are finished.

Every thing looks to be on schedule for the end of january 2009 but I still need more players.
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EvilGinger
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« Reply #6 on: 25 January 2009, 18:48:31 »

Update

All is in hand but for a start in February not end of January. I am aiming for around the 22nd all the characters maps etc, are done but I am in the middle of setting up a new business and have hundreds of figures to paint and still have to go and see Miss EvilGinger to give the EvilerGinger one first refusal of a place in the game.

Sorry for the delay but as tends to be the case Life has interfered with my gaming Angry

I also need many more volunteers so roll up
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EvilGinger
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« Reply #7 on: 06 February 2009, 21:06:14 »

Its official the advertisement is posted on the spirit games site we run the last Sunday in February (22/2/09) which is when I get older so I will be on really evil form

Over the next week or so I will post some of the public background.
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EvilGinger
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« Reply #8 on: 12 February 2009, 07:35:56 »

Just to remind you all that my first session is on my birthday Beer so there will be  nibbles and stuff as well, but unfortunately not cake as I can cook but have never managed cake successfully.
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« Reply #9 on: 12 February 2009, 20:42:46 »

I like the sound of this but not sure I can really commit to a regular sunday (one of the few days I always have free), my social calendar is rather full at the moment (never thought I would ever say that!!)

Sorry maybe another time.
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EvilGinger
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« Reply #10 on: 12 February 2009, 21:08:20 »

Introduction
The adventure starts in the Spire of X'androth an great fortress of the Drow of the kingdom of Nar'vendra on its deep northern border. The spire is built into a great Stalagmite which reaches nearly a mile up from the floor of the great cave. It was formed around a spike of rock jutting out of the west side of the cave and was long ago encased in hard slick deposits which make it unclimbable without magic or following a narrow torturous path from its base carved by slave labour long ago.

The Tower was built generations ago when the Drow first subdued the Hobgoblin and Goblin tribes of this area and remains a statement to the power of the Drow. It is a statement of might which is now largely no longer necessary since the evil but orderly Hobgoblin lords respect this power and have its existence drummed into them form birth, and these hobgoblin lords have their craven goblin vassals well cowed.

It is only because the Drow know there own politics and don't believe in this seeming order is more than a seeming that it is maintained at all. Even though the growing struggles since with the Beholders and Illithids in the south and the surface Dwarven Mitheril miners in the upper south have slowly stripped it of its garrison of a thousand warrior Drow. The lower works which held most of the garrison are closed and are sealed with fell magic's and only the keep at the top of the spike remains garrisoned by a handful of officers and half a company of Hobgoblin Evaruk (subject soldiers)

The Players are the officers in charge of the outpost
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EvilGinger
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« Reply #11 on: 13 February 2009, 12:06:17 »

There may be a Miss Evilginger Present
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« Reply #12 on: 13 February 2009, 17:40:16 »

The party

Drow elf warlord (provisionally booked for Miss Evilginger)
Out post commander (F) a charismatic young member of a Drow minor house eager to prove herself in her first full command (M) a dour member of a Drow minor house aware given his birth and sex that he has reached the zenith of his rise if not his ambition

Drow elf wizard
Outpost Magical Advisor (F) an obsessive seeker after arcane knowledge to the exception of all else oddly for a Drow largely apolitical (M) a battle wizard who is currently out of favour with the house arcane

Drow elf ranger
Outpost commander of scouts (M/F) Born into a Drow minor house an outsider who prefers the wilderness to the company of their kind a life made easier because the company of goblin scouts they where supposed to command are no longer present at the Spire

Drow elf fighter multi classed warlord
Outpost second in command (F) a Young member of a Drow major house but not from its ruling family  fresh out of training (M) a young member of a Drow Major house and a close relative to the houses ruler he is fresh out of training in the house of Blades

Hobgoblin fighter
Garrison Sergeant first platoon (M) a Hobgoblin tribal lords heir sent to serve the Drow as training before inheriting his fathers title.

Hobgoblin fighter
Garrison Sergeant second platoon (M) a Hobgoblin of low birth risen thought the ranks by dint of valour in the wars in the south newly promoted and assigned to his first command
 
Goblin rogue
Political scout (?) a Hobgoblin runt assigned to the garrison to allow it to monitor the loyalty of the Hobgoblin and Goblin tribes

« Last Edit: 13 February 2009, 17:45:56 by EvilGinger » Logged

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« Reply #13 on: 21 February 2009, 11:56:56 »

There will not be a Miss Evilginger Present but the game will go on if any one else turns up  Evil

all the charactors sheet are as we speak being redone with the official character generator

 
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EvilGinger
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« Reply #14 on: 22 February 2009, 07:41:24 »

Character summerys of available player characters

a Female , level 2
Drow, Warlord
Build: Inspiring Warlord
Commanding Presence: Inspiring Presence

FINAL ABILITY SCORES
Str 10, Con 12, Dex 15, Int 14, Wis 11, Cha 18.

Starting Ability Scores
Str 10, Con 12, Dex 13, Int 14, Wis 11, Cha 16.


AC: 18 Fort: 13 Reflex: 14 Will: 16
HP: 29 Surges: 8 Surge Value: 7

TRAINED SKILLS
Intimidate, History, Athletics, Diplomacy.

FEATS
1: Inspired Recovery
2: Defensive Mobility

POWERS
1, At-Will: Opening Shove
1, At-Will: Commander's Strike
1, Encounter: Guarding Attack
1, Daily: Bastion of Defense
2, Utility: Heroic Effort

ITEMS
Adventurer's Kit, Chainmail, Longsword, Light Shield, Hand Crossbow, Crossbow Bolts (20)

a Male , level 2
Drow, Warlord
Build: Tactical Warlord
Commanding Presence: Tactical Presence

FINAL ABILITY SCORES
Str 12, Con 14, Dex 15, Int 16, Wis 10, Cha 13.

Starting Ability Scores
Str 12, Con 14, Dex 13, Int 16, Wis 10, Cha 11.


AC: 17 Fort: 14 Reflex: 14 Will: 13
HP: 31 Surges: 9 Surge Value: 7

TRAINED SKILLS
Intimidate, History, Endurance, Heal.

FEATS
1: Improved Initiative
2: Tactical Assault

POWERS
1, At-Will: Viper's Strike
1, At-Will: Wolf Pack Tactics
1, Encounter: Hammer Formation
1, Daily: Lead the Attack
2, Utility: Repositioning Command

ITEMS
Chainmail, Adventurer's Kit, Crossbow Bolts (20), Hand Crossbow, Glaive, Scimitar

a Female , level 2
Drow, Wizard
Build: Control Wizard
Arcane Implement Mastery: Wand of Accuracy

FINAL ABILITY SCORES
Str 10, Con 12, Dex 15, Int 16, Wis 14, Cha 13.

a Male , level 2
Drow, Wizard
Build: War Wizard
Arcane Implement Mastery: Staff of Defense

FINAL ABILITY SCORES
Str 10, Con 11, Dex 14, Int 16, Wis 14, Cha 15.

Starting Ability Scores
Str 10, Con 11, Dex 12, Int 16, Wis 14, Cha 13.


AC: 15 Fort: 11 Reflex: 14 Will: 15
HP: 25 Surges: 6 Surge Value: 6

TRAINED SKILLS
Arcana, Religion, History, Dungeoneering.

FEATS
1: Ritual Caster
1: Expanded Spellbook
2: Alertness

POWERS
1, At-Will: Scorching Burst
1, At-Will: Magic Missile
1, Encounter: Force Orb
1, Daily: Flaming Sphere
Spellbook: Sleep
Spellbook: Acid Arrow
2, Utility: Shield
Spellbook: Expeditious Retreat

ITEMS
Spellbook, Cloth Armor (Basic Clothing), Arcane Implement, Staff, Adventurer's Kit, Fastidiousness, Simbul's Conversion, Dagger
Starting Ability Scores
Str 10, Con 12, Dex 13, Int 16, Wis 14, Cha 11.


AC: 14 Fort: 12 Reflex: 14 Will: 15
HP: 26 Surges: 7 Surge Value: 6

TRAINED SKILLS
Arcana, Religion, Insight, Diplomacy.

FEATS
1: Ritual Caster
1: Skill Focus (Arcana)
2: Improved Initiative

POWERS
1, At-Will: Ray of Frost
1, At-Will: Thunderwave
1, Encounter: Icy Terrain
1, Daily: Sleep
Spellbook: Phantom Chasm
2, Utility: Feather Fall
Spellbook: Shield

ITEMS
Spellbook, Cloth Armor (Basic Clothing), Arcane Implement, Wand, Adventurer's Kit, Explorer's Fire, Tenser's Floating Disk, Dagger

a Female, level 2
Drow, Ranger
Build: Two-Blade Ranger
Fighting Style: Two-Blade Fighting Style

FINAL ABILITY SCORES
Str 13, Con 16, Dex 16, Int 11, Wis 10, Cha 14.

Starting Ability Scores
Str 13, Con 16, Dex 14, Int 11, Wis 10, Cha 12.


AC: 17 Fort: 15 Reflex: 15 Will: 13
HP: 38 Surges: 9 Surge Value: 9

TRAINED SKILLS
Dungeoneering, Heal, Perception, Acrobatics, Endurance.

FEATS
1: Lethal Hunter
2: Hunter's Aim

POWERS
1, At-Will: Hit and Run
1, At-Will: Twin Strike
1, Encounter: Off-Hand Strike
1, Daily: Hunt's End
2, Utility: Fox Shift

ITEMS
Hide Armor, Longsword, Adventurer's Kit, Dagger, Hand Crossbow, Crossbow Bolts (20)

a Male, level 2
Drow, Ranger
Build: Two-Blade Ranger
Fighting Style: Two-Blade Fighting Style

FINAL ABILITY SCORES
Str 13, Con 16, Dex 16, Int 10, Wis 11, Cha 14.

Starting Ability Scores
Str 13, Con 16, Dex 14, Int 10, Wis 11, Cha 12.


AC: 18 Fort: 15 Reflex: 15 Will: 13
HP: 38 Surges: 9 Surge Value: 9

TRAINED SKILLS
Dungeoneering, Nature, Perception, Endurance, Stealth.

FEATS
1: Predatory Action
2: Prime Strike

POWERS
1, At-Will: Twin Strike
1, At-Will: Nimble Strike
1, Encounter: Two-Fanged Strike
1, Daily: Split the Tree
2, Utility: Unbalancing Parry

ITEMS
Adventurer's Kit, Hand Crossbow, Crossbow Bolts (20), Dagger, Scimitar, Delver's Hide Armor +1

Rest to follow as I am off to work
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