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« on: 30 August 2012, 18:00:05 »

Adventure Path 61: Shattered Star - Shards of Sin

Relics of the First King

The Shattered Star Adventure Path begins with a thrilling new adventure from fan-favourite author Greg A. Vaughan. In Varisia's bustling frontier city of Magnimar, the Pathfinder Society's newest lodge recruits a team of rookie Pathfinders to track down rogue agent Natalya Vancaskerkin - who also happens to be one of the Varisian criminals known as the Sczarni. Yet when these heroes track down the missing woman, they find far more than a Pathfinder on the run, becoming embroiled in a swiftly expanding hunt for a fragmented artifact from the ancient empire of Thassilon - a quest that will take them to some of the most dangerous corners of Varisia.

This volume of Pathfinder Adventure Path launches the Shattered Star Adventure Path and includes:
  • "Shards of Sin," a Pathfinder RPG adventure for 1st-level characters, by Greg A Vaughan.
  • An exploration of the ancient Sihedron artifact and its ties to powerful Thassilonian magic, as well as details on the mysterious skymetals that fall to Golarian, by James Jacobs.
  • Forays into the even seedier underbelly of Riddleport in the Pathfinder's Journal by Bill Ward.
  • Five new monsters, by Benjamin Bruck, Craig Campbell, Adam Daigle, Amanda Hamon, and James Wilbur.

Source: Adventure Path 61: Shattered Star - Shards of Sin


Pathfinder Module: The Moonscar

Demons in Space

For millennia, a complex plot has brewed in a demonic jungle on the surface of the moon - a plan by the patient and sinister succubi of the Moonscar to kidnap and brainwash the people of Golarion. Now a long-dormant portal linking the moon to Golarion has returned to life, accelerating the demon queen's designs. Only the brave PCs can venture to the surface of the moon, navigate the treacherous Abyssal jungle called the Moonscar, and delve into the depths of the Insatiable Queen's subterranean palace of torture, seduction and depravity. Can the heroes rescue the kidnapped people of Golarion and return them to their positions of power and prominence or is it too late for the unfortunate victims of the demon queen of the moon?

The Moonscar is an adventure of extraplanetary exploration for 16th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. This volume also includes a gazetteer of a wilderness region of Golarion that contains a gate to the moon amid the ruins of an ancient astronomical research station a detailed dungeon complex beneath the surface of a lunar jungle, and a brand-new space monster, all of which can be easily adapted for use in any campaign setting.

Source: Pathfinder Module: The Moonscar


Ultimate Equipment

Unleash the Hoard!

Choose your weapon and stride boldly into battle with Pathfinder RPG Ultimate Equipment. Within this handy, all-in-one reference, you'll find 400 jam-packed pages of magic items and adventuring gear, from simple camping equipment and weapons up to the most earth-shaking artifacts. Included as well are handy rules references, convenient price lists, and extensive random treasure generation tables, all organized to help you find what you need, when you need it. With this vast catalogue of tools and treasures, the days of boring dragon hoards are over, and your hero will never be caught unprepared again.

pathfinder RPG Ultimate Equipment is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder RPG Ultimate Equipment includes:
  • Thousands of items both magical and mundane, including the best weapons, armours,magic items,and gear from the Pathfinder RPG hardcover line and select other Pathfinder sources, as well as hundreds of never-before-seen items.
  • Tons of special materials and magical abilities to help you create exactly the magic item you've been looking for.
  • A wealth of specific magic items, organized by type to ensure your character is always wearing as much magic as possible.
  • An innovative new treasure generation system, designed to help GMs roll up exactly what they need, every time.
  • New alchemical weapons, tools, and poisons.
  • Kits to help your character get the most out of her skills or profession, plus new mounts, animal companions, and retainers.
  • Descriptions of every item, plus hundreds of full-colour illustrations to aid in window-shopping.
    and Much Much More.

Source: Ultimate Equipment


Sprawl Sites: North America

Unfold the World

The Sixth World is full of dark alleys, twisted corridors, and hidden locations for nefarious activities. Shadowrunners and 16th century explorers both know the same truth - the difference between death and survival when entering a hazardous area may be a good map.

Sprawl Sites: North America presents eight full-colour maps that can be used in a variety of sprawls, making it simple for gamemasters to call up a number of different locations when they need it. From a luxury hotel to a collection of blocks in an urban barrens, from a shopping mall to a trideo studio, the collection includes maps that can be used in many different situations. The maps are double-sided, with a key on one side, making them useful as both a guide for players and a reference for gamemasters. The package also includes a booklet providing details on security and other personnel found in the location, along with plot hooks to help involve these spots in your game.

Sprawl Sites: North America is for use with Shadowrun, Twentieth Anniversary Edition.

Source: Sprawl Sites: North America


Dark Heresy: The Lathe Worlds

Learn the Secrets of the Machine God!

For ten thousand years, the Tech-Priests of the Adeptus Mechanicus have led the Cult of the Omnissiah. From their bastion Forges on the Lathe Worlds, they control all Holy Technology in the Calixis Sector.

This book reveals the secret history of the Lathe Worlds, from their mysterious founding to their current struggles against tech-heresy. The High Fabricator of the Lathes oversees these domains, including the dread Panopticon Orbital, Sheol-17's prison-forges, technofeudal Heterodyne Station, and Morio's ancient datacrypts.

Gain access to new Alternate Careers such as the Mech-Assassin and Agent of the Lords Dragon, then arm yourself with weapons and gifts of the Omnissiah.

In a thrilling new adventure, journey to a lost comet-station. There, stop renegade Tech-Priests from heretical experiments into the Warp!

Begin your Quest for Knowledge in the Name of the Omnissiah!

A copy of the Dark Heresy Core Rulebook is needed to use this supplement.

Source: Dark Heresy: The Lathe Worlds


GameMastery Item Cards: Shattered Star

The power of the ages is yours to claim with this treasury of mystical items. Among these riches wait all the rarest relics and most mysterious magic items of the Shattered Star Adventure Path. This 54-card set of beautifully illustrated, full-colour item cards allows you to track the riches you recover in vibrant detail

Source: GameMastery Item Cards: Shattered Star


GameMastery Map Pack: Rooftops

Moving On Up

Assassins, burglars, and other urban hunters rarely barge in through the front door Rise to the roofs and see cities from a completely new vantage with Game No Game Master wants to spend time drawing every building's sloping summit and shifting shingles. Fortunately, with Paizo Publishing's latest GameMastery Map Pack, you don't have to! This line of gaming accessories provides simple and elegant tools for the busy Game Master. Inside, you'll find 18 captivating 5" x 8" map tiles that can be combined into a variety of rooftop encounters spanning such locations as:
  • Alleyway Gaps
  • Noble Terrace
  • Chimney Gargoyles
  • Treacherous Gables
  • Dilapidated Roof
  • Watchtower Parapet

You can also use the breaks between rooftops to form a maze of alleys, expanding the urban sprawl from Gamemastery Map Pack: Marketplace. Finally, with the Gamemastery Map Pack: Rooftops, you'll be ready next time the adventure takes your heroes above the city streets.

Source: GameMastery Map Pack: Rooftops


Pathfinder Battles: Rise of the Runelords Huge Booster

Contains 1 collectible pre-painted plastic figure.

Source: Pathfinder Battles: Rise of the Runelords Huge Booster


Pathfinder Battles: Rise of the Runelords Standard Booster

Contains 4 collectible pre-painted plastic figures.

Source: Pathfinder Battles: Rise of the Runelords Standard Booster


Captain's Log #45

Race to Confrontation

It is peacetime, and four captains meet on a purely scientific mission to study a new stellar event. What could be simpler? But there is distrust, even hatred, among warlike captains who have faced combat too many times. They expect the worst - and the worst is about to happen.

COMMUNICATIONS: Command the Future, After-Action Report, Conventions, Why? Starline Miniatures, Input Guide, Proposals Board, and more!

FEDERATION COMMANDER: War Cruiser Scouts, Battle Group Commander. New Scenarios: Race to Confrontation; Merchant, Pirate, Soldier, Spy.

NEW SHIPS: Old Galaxy Neo-Tholian ships, Milky Way Neo-Tholian ships, Kzinti police ships, new Q-ships for the Kzinti and Seltorians.

VENUES: Galactic Conquest, Star Fleet Warlord, On-Line and PBEM, Starmada, Star Fleet Marines, SFBF, and scouts for A Call to Arms Star Fleet.

DATABASE: Background Questions, Mulakee, Vudar Brothers of the Anarchist, Ask Admiral Vanaxilth, Borak Update.

TACTICS: Master Victory, Term Papers, Battle Group, the Nicozians.

SCENARIOS: Battle of the rift, Chasing Q, Battle of Mithralis, Battle of the Relic.

This issue adds new material for Federation Commander, Starmada, Star Fleet Battles, Federation & Empire, Prime Directive, Star Fleet Battle Force, A Call to Arms Star Fleet, & Star Fleet Warlord. Using this material requires those games.

Source: Captain's Log #45


Adventure Path 60: Skull and Shackles - From Hell's Heart

Devil to Pay!

With an enemy fleet intent on conquering the Shackles looming on the horizon, the adventurers must launch their own fleet of pirates and buccaneers to defend against the invaders, culminating in an epic naval battle at the edge of the Eye of Abendego. Will the adventurers defeat the invading navy and save the Shackles? Or will the independence of the Free Captains be eradicated forever?

This volume of Pathfinder Adventure Path includes:
  • "From Hell's Heart," a Pathfinder RPG adventure for 13th-level characters, by Jason Nelson.
  • Pirate plots and sinister situations to expand the horizon of your Skull & Shackles campaign, by Adam Daigle.
  • More menacing sea monsters and terrors from the deep plaguing the Shackles, by Adam Daigle.
  • A pirate showdown in the Pathfinder's Journal, by Robin D Laws.
  • Seven new monsters, by Adam Daigle, Amanda Hamon, Mark Moreland, Eric Morton, and William Thrasher.

Source: Adventure Path 60: Skull and Shackles - From Hell's Heart


Pathfinder RPG Bestiary Box

The brutal beasts of the Pathfinder Roleplaying Game Bestiary come alive on your tabletop with this box-busting collection of more than 300 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn contains a beautiful full-colour image of a monster from the core Pathfinder RPG monster reference. Each cardstock pawn slots into a size-appropriate plastic base, making it easy to mix with traditional metal or plastic miniatures. With multiple pawns for commonly encountered creatures and more than 250 distinct creature images, the Bestiary Box is the best way to ensure you've got the right creatures to push your Pathfinder campaign to the next level.

Source: Pathfinder RPG Bestiary Box


Pathfinder Player Companion: Varisia Birthplace of Legends

Your Legend Begins Here

Begin an adventure like no other in Varisia, a land of ancient mysteries and fantastic danger. Within this book you'll find countless player-friendly possibilities as you explore one of the most richly detailed corners of the Pathfinder campaign setting. Will you indulge fortune as a Varisian wanderer, retake your tribal lands as a fierce Shoanti barbarian, uncover the secrets of a lost arcane empire, or fight to protect our peaceful home from dark magic and fierce monsters? The choices are endless, but you'll find the ones that are right for you with this primer to an entire realm of adventure.

Varisia, Birthplace of Legends presents a player-focused overview of the land, people, magic, and mysteries of the region of Varisia, one of the best-loved and most explored frontiers of the Pathfinder campaign setting. Every Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. These are just a few of the features you'll find inside this book.:
  • A bold new format with new features, revealing more exciting topics, options, and inspirations every time you turn the page.
  • A look into the lives of Varisia's native peoples, the proud tribal Shoanti and far-travelling Varisians, with new ways to play members of both cultures.
  • New archetypes, feats, equipment, and traits to make characters a part of Varisia, plus many that link to Adventure Paths set in the region, like Rise of the Runelords.
  • A player-friendly map of Varisia, featuring major settlements, distances between locations, and hints at adventure sites to explore.
  • A player's guide for the Shattered Star Adventure Path, giving players everything they need to know to create characters ready to face this deadly new campaign.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.

Source: Pathfinder Player Companion: Varisia Birthplace of Legends


Pathfinder Campaign Setting: Paths of Prestige

Masters of Spell and Sword!

While many legendary heroes of Golarion fit easily into the core classes of the Pathfinder Roleplaying Game - the sword-swinging fighters, fireball-flinging wizards, backstabbing rogues, and others - there are some who specialize in unique styles and techniques, perfectly customizing themselves for their roles. For these characters, there are prestige classes. From the undead-hunting Knights of Ozem to the revolutionary Gray Gardeners of Galt, this book collects 30 of the most prominent faiths and factions from around the Inner Sea and transforms them into prestige classes designed to help you take advantage of the tricks and tactics of some of Golarion's most famous (and infamous) groups, all while rooting your character firmly in the lore and societies of the Pathfinder campaign setting.

Within this book, you'll find new prestige class options for every character class in the Pathfinder RPG, including:
  • The Aldori swordlord, world-renowned dueling master of the turbulent north.
  • The Hellknight signifier, an armoured spellcaster who uses magic to pursue the perfect, iron-fisted law of Hell.
  • The gun-toting shieldmarshal, whose bright badge brings order to the chaos of the Mana Wastes.
  • The mammoth rider, savage megafauna cavalry expert.
  • The Sleepless detective, uniquely suited to solving mysteries both magical and mundane in haunted Ustalav.
  • The winter witch, whose ice magic keeps a whole nation in thrall.

Paths of Prestige is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game setting.


Source: Pathfinder Campaign Setting: Paths of Prestige


Pathfinder Adventure Path: Skull and Shackles - From Hell's Heart

Devil to Pay!

With an enemy fleet intent on conquering the Shackles looming on the horizon, the adventurers must launch their own fleet of pirates and buccaneers to defend against the invaders, culminating in an epic naval battle at the edge of the Eye of Abendego. Will the adventurers defeat the invading navy and save the Shackles? Or will the independence of the Free Captains be eradicated forever?

This volume of Pathfinder Adventure Path includes:
  • "From Hell's Heart," a Pathfinder RPG adventure for 13th-level characters, by Jason Nelson.
  • Pirate plots and sinister situations to expand the horizon of your Skull & Shackles campaign, by Adam Daigle.
  • More menacing sea monsters and terrors from the deep plaguing the Shackles, by Adam Daigle.
  • A pirate showdown in the Pathfinder's Journal, by Robin D Laws.
  • Seven new monsters, by Adam Daigle, Amanda Hamon, Mark Moreland, Eric Morton, and William Thrasher.

Source: Pathfinder Adventure Path: Skull and Shackles - From Hell's Heart


Iron Kingdom RPG

Due out end of September

Source: Iron Kingdom RPG


« Last Edit: 31 August 2012, 02:13:13 by Zarniwoop » Logged
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