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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 2224 times)
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« on: 18 July 2012, 04:00:03 »

Cities of Legend - Scarr: City of Orcs

Home to over 25,000 rampaging Orcs, Skarr is a city of pure brutality, a place of nightmare than even the bravest Adventurer will fear to tread. Build from the ruins of an ancient dwarven stronghold the Orcs themselves destroyed, the hordes of Skarr range for miles in every direction, bringing slaughter and misery to any community unfortunate enough to be within range of their predations.

Source: Cities of Legend - Scarr: City of Orcs

Historia Rodentia

A sourcebook for Legend Roleplaying System, Historia Rodentia takes you to the world of the Brushfire wargame. Animals go to war in a twisted version of the 19th Century. For fans of history or parody, Historia Rodentia provides a unique an rich setting that is easily expanded with your favourite historical events.

In this sourcebook you will find:
  • A Campaign Setting for Bushfire's regions of Eutheria and Reptilia, alternative versions of Europe and the Middle East.
  • Over 20 different playable species from 4 Nations.
  • Over a dozen organizations including militaries, religions, and technology firms.
  • The Politics system, used to call in favours from your allies.
  • The Exemplarism system, used to command soldier in the field of battle.
  • The Tactical Abilities system, replaces Magic and Heroic Abilities.

Source: Historia Rodentia

Vaults of the Underdark Map Pack

Foldout Battle Maps for your D&D Campaign

Dungeon Masters need awesome maps to create memorable encounters. This pack contains 3 full-colour, double-sided, 21-by-30-inch battle maps with 1-inch grids. One map features two never-before-seen encounter locations: a mushroom-filled cavern and a dwarven fortress along an underground river. The other two battle maps are picked up from out-of-print products. You can even combine the maps in this map pack to create huge encounter areas. All the maps provide attractive, reusable terrain suitable for any D&D campaign.

Source: Vaults of the Underdark Map Pack

The World of Twylos Campaign Setting

Welcome to the World of Twylos.

Featuring a dark and vivid history, Gregory Vrill's World of Twylos campaign setting provides provocative descriptions of locations, personalities, items, creatures, folklore, religions, organizations, and works of art.Game Masters and players of the Wayfarers Fantasy Roleplaying Game are invited to explore the vast secrets of Twylos, ...and possibly to alter its fate.

Source: The World of Twylos Campaign Setting

Alien Module 5: Solomani

When the Ancients visited Terra millennia ago, they seeded hunamiti among the stars. Those who were left behind were the Solomani and when they finally achieved jump travel, found the worlds around them already populated - it was the Solomani who toppled the Vilani Imperium, established the Rule of Man and brought on the Long Night.

This book investigates the Solomani, their empire, technology and society. Full rules are given for creating Solomani characters and a complete sector is provided in Solomani space to begin your adventures for from the Spinward Marches.

To use this supplement, a Referee will require the Traveller Core Rulebook.

Source: Alien Module 5: Solomani

Deathwatch: Honour the Chapter

An Unprecedented Gathering of the Emperor's FinestFor ten millenia, Space Marines from a thousand chapter have fought and died in the name of the Emperor of Man. Stand beside your Battle-Brothers and wield your wrath against your enemies.

Play a Battle-Brother from one of over twenty Space Marine Chapters, including the stalwart Crimson Fists, the noble Blood Ravens, and the mysterious Legion of the Damned.

Wield powerful relics of your chapter and unleash the power of ancient artefacts to smite your foes. Bear them with righteousness that your deeds might be remembered beside those ages past.

Explore ancient alliances and bitter rivalries as you make war on the enemies of man throughout the Jericho Reach.

Take your place among the legends of the Adeptus Astartes.

A copy of the Deathwatch Core Rulebook is needed to use this supplement.

Source: Deathwatch: Honour the Chapter

Black Crusade: The Tome of Fate

Not yet available.

Due September.

Tzeentch, the Chaos God of Change, weaves the unfathomable strands of Fate from his Impossible Labyrinth deep within the warp. For the innumerable masses, Fate is a cruel and arbitrary force...but for the Tzeentch's chosen few, it is a path to ultimate power.

The Tome of Fate is a mind-bending supplement for Black Crusade! The first of four books delving into the darkest secrets of the Ruinous Powers, The Tome of Fate presents invaluable information on the Lord of Lies. In its pages, players will learn of his dark servants, both daemonic and mortal, and how his influence is felt across the Screaming Vortex. With new weapons and psychic powers to aid them, Heretics can go forth across that unholy stretch of stars and beyond into the depths of the fallen Imperium, ready to challenge Fate and make it their own.

The Tome of Fate introduces four new Tzeentch-centric Heretic Archetypes, as well as foul daemons, arcane weaponry, mighty daemon engines, and vile minions for followers of the Master of Fate. Players of all alignments will also gain potent new psychic powers and daemonic rites to fuel their struggle against the hated Imperium. The fallen forges of the Hollows, the mutants of Dread Korvaska, and the ancient Necrons awakening from within the Pillars of Eternity: these and other secrets of the Screaming Vortex shall stand revealed. All this and more lies within The Tome of Fate, including a dangerous new adventure on the sorcerous world of Q'Sal!

A copy of the Black Crusade Core Rulebook is needed to use this supplement.

Source: Black Crusade: The Tome of Fate

Dungeon Crawl Classics 69: The Emerald Enchanter

Villagers have gone missing! A mix of clues, superstitions, and omens point to the brooding citadel of the emerald sorcerer. This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there, where he conducts strange experiments and builds enigmatic machinery. His green-skinned constructs patrol the grounds of his citadel, and he is seen only rarely when he ventures out on nefarious errands that end in horrid screams and strange lights coming from his citadel. Now the time has come to explore his inner sanctum...

Source: Dungeon Crawl Classics 69: The Emerald Enchanter

Mistborn Adventure Game

Gather Your Crew, Fight the Lord Ruler, Save the World

Ash falls like rain and mists blot out the stars. Skaa slaves live in squalor, languishing beneath the booted heel of an oppressive nobility. Relentless Steel Inquisitors hunt and slaughter all enemies of the mightiest being in the world, the Lord Ruler. A lucky few possess the amazing magical ability to tap the hidden power of metal, flaring brighter and soaring higher than all others. This is the thrilling world of Misthborn - and you're about to save it, or die trying.

Developed in concert with New York Times bestselling author and series creator Brandon Sanderson, the Mistborn Adventure Game details and expands the desperate struggle of the novels. It's your passport to experience the adventure firsthand, creating your own hero and joining a unique crew that may very well change the course of history.

Your journey begins with an all-new Mistborn story from Brandon Sanderson and continues across Scadrial, from the darkest alleys of Luthadel to the farthest reaches of the known world. Whether you're a fan of the series, a veteran gamer, or both, this is your chance to leave your mark on one of the most fascinating worlds of modern fantasy literature. Grab some dice and start scheming because your very own epic begins right here, and only you know where it might lead...

Source: Mistborn Adventure Game

Mythic Iceland

Legend & Adventure in Viking-Age Iceland

The Nordic and Celtic peoples who settled Iceland in the 9th century came from lands with rich traditions of folklore, where the mythical and supernatural were part of daily life. The found an island of striking beauty, with inland valleys, richly grassed and forested lowlands, massive glaciers, and impressive volcanic mountain ranges. They also found a land teeming with spirits of nature and mythic creatures.

Mythic Iceland offers Basic Roleplaying players the experience of living and adventuring in the Iceland described in the Sagas and in Icelandic fairy-tales.

In mythic Iceland, all the creatures of myth and all the magical aspects of life really do exist, and they play a major role in people's lives, The elves, or hidden folk, exist hidden from the eyes of the common folk, and sometimes meddle in their affairs. Those travelling through the highlands risk being attacked by trolls, and often curses and spells are laid on neighbours and enemies.

Mythic Iceland includes these chapters:
  • Introduction
  • History of Mythic Iceland
  • Character Creation
  • Life in Saga-Age Iceland
  • Law and Government
  • Norse Religion
  • Magic in Mythic Iceland
  • A Traveller's Guide to Mythic Iceland
  • Elves and the Hidden People
  • Alfheimur
  • The Lands to the West
  • The Wide World
  • Going Viking
  • Running a Game of Mythic Iceland
  • Creatures of Mythic Iceland
  • The Trouble with Neighbours
  • Cthulhu Dark Ages Iceland
  • Cthulhu Dark Ages Scenario
  • Bibliography, Fold-Out Map

This is a supplement for the Basic Roleplaying System. You must have at least one copy of those rules to enjoy this book.

Source: Mythic Iceland

« Last Edit: 19 July 2012, 01:42:45 by Zarniwoop » Logged
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