DC Adventures: Heroes and Villains Volume 2More of the Greatest Super Heroes and Super-Villains of the DC Universe!
DC Adventures Heroes & Villains, Volume 2 picks up where Volume 1 left off, adding hundreds of characters to your game's roster. With these allies and enemies in the story, your players will feel like they've really stepped into the DC Universe. They can team up with mighty heroes like Supergirl, Nightwing, and Plastic Man, or fight nefarious villains like Mr. Freeze, Nekron, Sinestro, Trigon the Terrible and many more.
This volume covers characters L-Z, from Lady Shiva and the Lex Luther through Zatanna and Zauriel. Each entry comes complete with DC Adventures game information, character details, and a full-colour illustration. Heroes & Villains, Volume 2 also includes entries on various teams, from the Legion of Super-Heroes and the Teen Titans to the Secret Six and the Suicide Squad. Along with the first volume, you have over 500 characters to use in your DC Adventures games.
DC Adventures: Heroes & Villains, Volume 2 uses the award-winning Mutants & Masterminds game system and gives you everything you need to explore the DC Universe, including hundreds of power examples for the Mutants & Masterminds game rules. Illustrated by DC Comics artists, this book contains over 275 of the greatest super heroes and super-villains ever assembled.
Defend the DC Universe From Evil!
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DC Adventures: Heroes and Villains Volume 2Prime Directive: Romulans Complete Imperial Data FileConquest and War!
The most intriguing enemy faced by the Federation is the Romulan Empire, and the Romulans definitely regard the Federation as their greatest foe! There is much more to them.
- History of the Romulans: How they left Vulcan, found new worlds, and joined them together into a mighty empire. How Austus Tal became the first Emperor. The Romulan-Gorn Wars.
- Complete Racial Profile: Everything there is to know about the Romulans! Biology, culture, military, government, emperors, religions, economics, legal system, the Great Houses, the State Security Agency, and more!
- Planet Survey: Complete data on the twin capitals, other star systems, 16 planets, the pirate stronghold of Revlis, the worlds of the Neutral Zone, and basic data on even more planets!
- Starships: A survey of the three different series of Romulan ships. The ancient Eagles (including the Vulture, Warhawk, Snipe, and Falcon). The converted Kestrels (KRs, K7Rs, K5Rs, and others build from Klingon designs). The new Hawks (SparrowHawk, FireHawk, NovaHawk, and more).
- Technology Files: Plasma rifles, cloaking devices, lasers, slugthrowers, modular weapons
- Adventure! Deliver your cargo to Abraxas station and watch the Great Houses bid against each other. Slip across the border to a pirate base. How many Vulcans you've met are actually Romulans?
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Prime Directive: Romulans Complete Imperial Data FileDeathwatch: Rising TempestA Mysterious Foe Imperils The Heart Of The Jericho Reach!
Inside this tome is a three part adventure that threatens nothing less than the annihilation of the Jericho Reach!
The Depths of Treachery - The Kill-team travels to the iron heart of the Canis Salient to eradicate a subversive xenos presence, and stirring in the chaos of sedition and catastrophy, they find something much darker.
Assault on Javar Nil - Pursuing clues of an ancient evil, the Battle-Brothers find themselves caught between the factions of a holy schism on the shrine world of Eleusis. There, they must safeguard the blessed core of the Achilus Crusade.
Exterminatus - Struck at the very bastion of their power, the Kill-team must brave the horrors of the Hadex Anomally and return to a long-lost citadel to save the galaxy from utter ruin.
Bring death to the foes of the Emperor and make safe the Imperium of Man!
A copy of the Deathwatch Core Rulebook is needed to use this supplement.
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Deathwatch: Rising TempestApprenticesEven the mightiest wizard of the Order of Hermes once cast his very first spell.
The greatest Bonisagus magus of the age was once taught the rudiments of Magic Theory. There was a time when even the dragon-slaying Flambeau faced his fear of the cook to pilfer cakes from the kitchen. And the powerful Mentem maga who now pulls the strings of kings and bishops once pined for a glance from a handsome stableboy.
They were all apprentices once.
This book contains advice and rules for playing apprentices and other children in Ars Magica. It covers changes to character generation and guidelines for development as a child grows up. Rules for teaching hermetic Virtues are also included, as well as a broad range of spells suited to an apprentice's abilities. See Mythic Europe anew through the eyes of Apprentices!
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ApprenticesPathfinder Battles: Champions of EvilAssault your Pathfinder heroes with this treacherous band of incarnate evil. The vengeful Evil Cleric and her Zombie minions join forces with the demonic Succubus and the dreaded Red Gargoyle to terrorize their enemies.
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Pathfinder Battles: Champions of EvilCaptain's Module T: Tournament Battles Expanded 1012 EdiitonSudden Death Overtime!
Only the BEST can become an Ace!
Module T includes everything you need to complete in deadly SFB tournaments:
- SSDs: Completely updated for the Millennium, including entirely new ones.
- Detailed rules on every aspect of tournament competition.
- Judging Standards and Procedures: How to run an SFB event, and how to be sure that your judge is running a fair tournament.
- Tournament Scenarios: Six special battles just right for deciding who in your group is the Top Phaser. You have no friends; you have no allies.
- Tournament Tactics: Detailed information from the experts on how to fly any of the tournament ships to final victory.
- Stellar combat map, special tournament play aids, plus 216 special tournament counters and 108 extra ammunition counters.
- Federation & Empire: The official tournament scenario and rules.
This product adds new game play situations, background material, ships, and rules for Star Fleet Battles. You must have SFB Basic Set to use this material. Some material will also require that you have Advanced Missions as well as Modules C1, C2 and C3.
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Captain's Module T: Tournament Battles Expanded 1012 Ediiton