Advanced Race GuideGet the most out of your heritage with the Pathfinder RPG Advanced Race Guide! Embrace your inner monster by playing one of 30 iconic races from mythology and gaming history, or build an entirely new race of your own. If classic races are more your style, go beyond the stereotypes for elves, dwarves, and the other core races with new options and equipment to help you stand out from the crowd.
The Pathfinder RPG Advanced Race Guide is a bold new companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
The 256-page Pathfinder RPG Advanced Race Guide includes:
•New rules and options to help you customize all seven of the classic core races, including new racial traits, racial subtypes, and racial archetypes.
•30 exotic races, from mischievous goblins and reptilian kobolds to crow-headed tengus and deadly drow, each with complete rules for use as player characters, plus archetypes, alternate racial traits, and other options for maximum customization.
•A complete and balanced system for creating an unlimited number of new races, mixing and matching powers and abilities to form characters and cultures specific to your campaign.
•Tons of new race-specific equipment, feats, spells, and magic items for each of the races detailed!
•AND MUCH, MUCH MORE!
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Advanced Race GuideLeagues of AdventureWelcome to Leagues of Adventure a rip-roaring setting of exploration and derring-do in the late Victorian Age!
This is an age where the world is slowly shrinking. Colonial powers are extending their grip on Africa and Asia, brave men and women are venturing ever further into the great wildernesses in search of lost civilizations, new species of plants and animals, and to map the unexplored tracts. Travel between the great population centers has never been so easy, yet travel into the wilderness remains fraught with danger and mystery.
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Leagues of AdventurePathfinder Campaign Setting: Lost KingdomsUnearth the Past
The shattered remains of dead civilizations lie dormant throughout the Inner Sea. Whether such
ruins are entombed under tons of rubble, sunk beneath white-capped oceans, or warped into
blasted wastelands by otherworldly energies, the perils of these obliterated empires are equaled
only by the unfathomable treasures locked within their crumbling temples,
crypts, and citadels.
Lost Kingdoms provides a detailed overview of six of Golarion’s most
famous and mysterious ancient nations, fallen empires that promise
intrepid adventurers the opportunity to claim untold riches, explore
fantastical realms of antiquity, and unravel mysteries thought long lost
to the sands of time.
Ancient kingdoms explored in this book include:
► Ancient Osirion, the pharaonic empire whose rulers constructed treasure-laden
crypts, pyramids, and temples dedicated to their own honor.
► Ghol-Gan, where cyclopes raised ziggurats to otherworldly deities, but whose works
now serve as half-flooded temple-lairs for alien horrors.
► The Jistka Imperium, the first true civilization to rise after the apocalypse of Earthfall,
famed for its golem-crafting artificers and expansionist magistrates.
► Lirgen and Yamasa, whose astrological divinations and ancestral spirits led their
cultures to prosperity, but failed to warn them of the coming of the great hurricane
destined to destroy their lands.
► Sarkoris, where barbarian warlords and druids now raise spears against the demonspawning
rift in the center of their ancestral lands.
► Thassilon, a divided empire ruled by the runelords, vile wizards whose sin magic enslaved
entire tribes of giants and shackled them to building monuments to their glory.
Lost Kingdoms is intended for use with the Pathfinder Roleplaying Game and the Pathfinder
campaign setting, but can easily be used in any fantasy game setting.
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Pathfinder Campaign Setting: Lost KingdomsPathfinder Campaign Setting: Skull and Shackels Poster Map FolioCommand the seas of the Pathfinder campaign setting with the Skull & Shackles Poster Map Folio! Chart your pirate empire on three enormous poster maps designed for use with the Skull & Shackles Adventure Path, Pathfinder’s bloodthirsty pirate campaign! Within this map folio, you’ll find three huge 8-panel poster maps: one of the pirate city of Port Peril, another depicting the hundreds of isles comprising the Shackles, and a giant player handout designed to look like an ink-and-parchment nautical map of the region—complete with sketches of local threats and infamous buccaneer legends! With a closer look at the treacherous southern oceans and island chains of the Inner Sea Region, these beautiful maps serve as a great resource for the Skull & Shackles Adventure Path, piratical Pathfinder adventures, or any fantasy campaign.
Cartography by Rob Lazzaretti and Ben Wootten
ISBN-13: 978-1-60125-420-7
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Pathfinder Campaign Setting: Skull and Shackels Poster Map FolioHazard PayHazard Pay (Deep Shadows)
Dark alleys, abandoned buildings, wet streets stabbed with neon light—shadowrunners know all these places. They also know that they aren’t the only places work gets done. A good shadowrunner should be open to anything, to runs that might take them anywhere. From the cold of Antarctica to the heat of the Sahara, from the life-filled dark of the deep oceans to the empty void of outer space, there is work to be had for runners brave and resourceful enough to take it. Of course, there are also dozens of new ways to die, so you should probably see if Mr. Johnson will chip in a little extra pay.
Hazard Pay takes shadowrunners into different extreme environments across the Sixth World, providing the descriptions, plot hooks, gear, and other information gamemasters and players need to use these environments in their game. From mysterious monuments under the sea to battered jalopies that just might make it into orbit without disintegrating, Hazard Pay presents myriad challenges for runners who are prepared for trouble and ready for anything.
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Hazard PayAdventure Path 57: Skull and Shackles - Tempest RisingChapter 3: "Tempest Rising"
by Matthew Goodall
The time has come for the heroes to take their places as true pirate lords. But doing so will require more than a ship, a scallywag crew, and a hold full of plunder—they’ll need to win the esteem of the Hurricane King himself. If they succeed, they’ll earn the right to claim even greater glory by participating in the Free Captains’ Regatta, a grueling race along the fringes of the mighty hurricane called the Eye of Abendego. The winners receive a fat prize purse, their own private island, and a seat on the Pirate Council of the Shackles. Will the adventurers triumph against fierce competitors, old rivals, and the treacherous winds and currents of the Eye? Or will their ship be claimed by the storm, a doom that’s befallen so many before them?
This volume of Pathfinder Adventure Path includes: •“Tempest Rising,” a Pathfinder RPG adventure for 7th-level characters, by Matthew Goodall.
•Details on the infamous pirate lords of the Shackles and new rules for storms at sea, by Tork Shaw.
•A gazetteer of the infamous pirate city of Port Peril, by Liz Courts.
•Ghosts and cylcopes in the Pathfinder’s Journal, by Robin D. Laws.
•Five new monsters, by Jesse Benner, Ryan Costello, Philip Minchin, and Tork Shaw.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
ISBN–13: 978-1-60125-413-9
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Adventure Path 57: Skull and Shackles - Tempest RisingGameMastery Face Cards: Rise of the RunelordsGive life to your NPCs with the Rise of the Runelords Adventure Path Face Cards! More than 50 key monsters and characters put their best face forward in this gorgeously illustrated deck designed for use with the smash-hit Rise of the Runelords Adventure Path, but suitable for use in any fantasy roleplaying game! With space on the back to record key information and the work of Paizo’s finest illustrators on the front, these Face Cards bring the friends and foes of the original Adventure Path campaign to your tabletop, aiding immersion in the game and letting your players look directly into the face of the enemy!
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GameMastery Face Cards: Rise of the Runelords