Well it's all over again but once again another fantastic weekend of gaming.
A big Thankyou to Phil & Sally of
Spirit Games for providing this event and to all those who help them run this.
It was a fantastic turn out on both days and it was relay great to catch up with people whom we do not always get to see during the year.
The staff at the hall are always friendly and the food available was up to it's usual good standard. There was a good selection of beers available at the bar, which is always a bonus.
OK, Saturday we got in early setup in one of the alcoves on a round table. We started off the day with a game
Belfort which is a really beautifully looking game which is a mix of worker placement and area control. Having gotten over the rules explanation we got going in earnest with everyone getting into the swing of thins gs quite well, my friend visiting us for the weekend managed to get the grasp of this quite well and went on to win this but overall it was quite an even game I think. The final scores were: Paul M:42, Nick & Caz:34 with Caz winning the tie and me:29
By this point my other visitor for the weekend finally managed to make it to the hall after getting lost amongst the shelves at
Spirit Games and Paul M decided to make his way to
Spirit Games for a browse so with a few new arrivals we decided to go for a game of
PowerGrid: First SparksThis is the latest in the Powergrid Series of games and is a lighter, re-themed version of the
Powergrid game. Players take on the roles of clans who are trying to forage for food to feed their growing clan whilst trying to learn better techniques to achieve this so they can expand. Along the way they can also develop technologies, like fire and ploughs or learn new skills like Speech.
Players start with Herbs (which provide 1 food a turn) and 7 food, food being used as currency throughout the game. The herbs are numbered 1-6 and are dealt at random thereby determing turn order for the first turn.
The board is in sections and each player is given a piece at random, then these are laid out in reverse turn order, then each player gets to place a clan member for free (again in reverse order) then they may place a 2nd (Paying the cost in food) in player order.
At the start of the turn, like in the original, players get the option to go for the available cards (Tools for hunting, technologies etc.) but unlike the original there is no bidding, the first player decides what they would like to try and buy then each other player in turn decides whether they would. The last player to declare they want it gets to actually buy it, this continues until everyone has bought or passed. Then everyone without Fire has to rot 1/3 of their food rounded down.
Play continues with Hunting / feeding(in reverse order) where players gather their food using tools if they have them for the food their clan is next too. When this is complete they have to feed their clan (1 food per member) anyone not fed starves and has to be removed but any remaining clan members have to remain adjacent to one another. Players can then spread their clan paying the relevant costs in food, finally in the bureaucracy phase the player order is adjusted, food is restocked and the highest card is placed at the bottom of the deck and replaced.
This game, just like the original, scales well to different numbers of players but is a lot simpler to pick up and play than its bigger brother. The components and artwork are excellent fitting in well with the theme, each of the food items has an appropriate shaped wooden piece although our group has nicknamed the Bear pieces "PigBears" as they look more like pigs than bears.
It plays quite quickly but does suffer the same "flaw" as powergrid that it is possible to overreach and leave yourself unable to expand or compete further in the game. This can be mitigated somewhat by explaining this can happen to a group before starting to play and ensuring they understand the economics of the turn. That said this game is really great fun, is quite quick to play even with 6 people.
Final Scores for this were: Dave:10, Me:13, Andy:14
2,Matt:14
2, caz:14
2 and Nick:14
1 We then went on to play
7 Wonders this time Nick went went on walkabout and Paul M returned to sit in on this game.
This is essentially a drafting game but whilst you are playing against the group as a whole to win you are directing competing against your neighbours as they can aid/hinder your progress by their choices. Each era you are handed a number of cards from which you chose a card to put into play or use to build a section of your wonder. In order to play a card (or build a section of wonder) you need to have access to the relevant resources required. These can be from those in front of you (Each player starts with one) or from one of your neighbours but if you use these you have to pay 2 coin to them. The rest of your cards you pass to the left/right depending on the current era. The selected cards are revealed simultaneously, this continues until you get down to the final 2 cards where you play one and discard the other.
When this section is complete warfare is completed, during this players work out if they have defeated or been defeated by their neighbours military strength, for every loss you take a -1 VP for each victory you take a 1/3/5 VP (Era 1/II/II). Play continues in this manner for the other two ages at the end you total your scores, applying any bonuses from cards.
There are a lot of cards in this game of differering types (Colours) providing resources, scoring, money, military strength etc etc. all of which you have to decide what to play or deny your neighbour so there is a lot to consider.
I really like this game as the quality of the cards and pieces is very good as is the gameplay to go with them. It plays quite quickly and with the Wonders having two sides there is a lot of options to keep the game fresh.
Final Scores: Dave:37, Caz:45, Andy:50, Matt:53, Me:53
t and PaulM:60
Nick returned, Andy and Dave wondered off to do other things so we went for a game of
Kingdom Builder with the
Nomads Expansion which adds some new twists to an already brilliant game as well as providing pieces for a 5th player. I always enjoy this game, it is quick to teach, plays quickly and provides a lot of fun with plenty of replayability.
Final Scores: Me:24, Matt and Nick:29, Paul M:36 and Caz:42
To finish the day of gaming off we went with
Braggart which is a simple card game but with some fantastic artwork and hilarious stories that get constructed from the cards. An Ideal end to the evening, Caz:21, Matt:23, PaulM:28, me:32 and Dave:33
A large group of us descended on the Chinese just up from the Town Hall for a well deserved meal to round off the excellent day of gaming. This was a great chance to catch up with old and new friends and wind down from what was a very long day.
Here are my pictures from both days of the weekend:
I will post a report of Sunday's events soon.