Big Bang Burger Bar Welcome, Guest. Please login or register.

Login with username, password and session length
26 November 2024, 02:39:16 *
 
   Home   Help Latest Posts Calendar Links Login Register  
HHGG Quote:
Sirius Cybernetics Corporation. Oh Zarqoun, haven`t they collapsed yet? - Zaphod
Pages: [1]   Go Down
  Print  
Author Topic: Guards! Guards!  (Read 2155 times) Average Rating: 4
0 Members and 1 Guest are viewing this topic.
Zarniwoop
Sysop
Administrator
Deep One
*******

Karma: 37
Offline Offline

BoardgameGeek: Oridyne
Posts: 2139


"One who cares is one who listens."


WWW
« on: 27 September 2011, 00:49:21 »



This game has some excellent quality components combined with some really great diskworld artwork. There is a lot of discussion around the board for being abstract, well for my 2 cents the board looks great and suits the gameplay, some of the text could be easier to read but it is not a show stopper.

The players are newly recruited members of the City Watch, the eight great spells are missing from Unseen University and they have been tasked to collect  a set of the spells and bring them back to the university. Each recruit selects a guild to infiltrate giving them which spells to collect and unique guild abilities to aid them in their tasks.

The winner is the first to bring their selection of 5 spells back to Unseen University which is achieved by working your way through the city collecting volunteers to help you run the spells past the gauntlet of saboteurs, Luggage, magic and other obstacles. You can collect magic and items to aid your volunteers in their tasks or to hinder your opposing players.

As you return each Great spell your selected team has to pass different Wizards challenges in order to safely return it. You selection of volunteers needs to have the right combination of attributes in order to stand the best chance of succeeding.

Throw into this mix a secret society trying top summon Dragons to the City which, if successful, block quarters of the city from being used  for anything other than passing though and which the players have to battle to get rid of them. So there is a lot to this game and it just feels like you are there in Ankh-Moorpork.

The rules are not overly complicated but there are some gaps and the layout is not the best. These are things that can be overcome and the designers have been extremely quick to respond to questions on various BGG threads which is really good. Hopefully a formalised FAQ or revised pdf of the rules will be forthcoming.

This is a game that requires a few rounds / games to get the hang of it but the games we have played so far have been close and there is a lot of fun to be had here.

I really enjoyed playing this game and feel it fits well into the theme, yes there is an element of luck but I just feel that adds to the theme of the game. This will get a lot of plays and I think it will just get better the more you play.
« Last Edit: 27 September 2011, 00:52:27 by Zarniwoop » Logged

Regards,
Zarniwoop

<*> I'm dangerous when I know what I'm doing <*>

Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Privacy Policy
Valid XHTML 1.0! Valid CSS!
Mimipunk | www.iconshock.com icons used contain images © by Douglas Adams

Google visited last this page 23 November 2024, 13:50:32