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  • WWII Skirmish Demo day: 18 June 2011
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Author Topic: The Hedge's the Hedges! Part one I  (Read 6513 times)
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EvilGinger
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« on: 02 June 2011, 15:28:55 »

This is Part one of my new WWII lardie rules Demo Using The Too fat lardies rules Troops weapons & tactics




For all the details you should ever want follow this thread.

http://www.bigbangburgerbar.co.uk/Forum/index.php?topic=1724.0



 EvilGinger

« Last Edit: 02 June 2011, 15:30:31 by EvilGinger » Logged

seek solace in the doom of empires and the death of great kings
EvilGinger
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« Reply #1 on: 05 June 2011, 07:08:34 »

Scenario

This is a Variation of the Patrol encounter from Troops weapons & Tactics Page 104

Each side consists of a platoon of infantry without support elements   tasked with finding out information in a bombed out village in Normandy.

Lay out
The area of action is split into two by a canal which runs more or less straight across the length of the board. around it are fields & in the centre of the area the village this is fairly intact on the German side of the Canal but increasingly damaged as the canal is approached & on the British side of the canal where the place was heavily bombed yesterday evening when the RAF spotted a number of tanks here. The canal is crossed by a substantial stone foot bridge in the centre of the village which may or not be intact.

Objectives
For Both sides

Determine the fate of the armour
Drive off any enemy forces encountered
Ascertain the state of the bridge as whilst its only a foot bridge it does bypass an obstacle which the Germans are using in the defence of Calais & which ironically also impedes German local counter attacks.


I plan a larger follow up game to this as I did to Storming the Hun & as with Storming the Hun I the playing time should be 40-60 minutes.


 EvilGinger
« Last Edit: 05 June 2011, 17:23:12 by EvilGinger » Logged

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EvilGinger
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« Reply #2 on: 05 June 2011, 16:56:34 »

German Forces
2nd Panzer grenadier Zug II a 1st company (dismounted)

Platoon Command
Fieldwebel Heinrich Weiss (status III)
Two submachine gunners
Three riflemen
Note Weiss is the platoons second in command & as it’s a patrol one of the three  riflemen carries a radio, the commander is at present unavailable due to leave.  

Groupe A
Gefreiter Albert Zimmer (status III)
First fire team    
MG42 Gunner & assistant
Two riflemen
Submachine gunner
Second fire team
MG42 Gunner & assistant
Three riflemen

Groupe B
Gefreiter Wilhelm Holtz (status II)
First fire team    
MG42 Gunner & assistant
Two riflemen
Submachine gunner
Second fire team
MG42 Gunner & assistant
Three riflemen

Groupe C
Gefreiter Ernst Lutz (status II)
First fire team    
MG42 Gunner & assistant
Two riflemen
Submachine gunner
Second fire team    
MG42 Gunner & assistant
Three riflemen

The Groupe each include the driver of the Groupe's Half-track which has been left behind owing to the threat of allied air power & no Panzerfausts have been drawn form supply as they are not about to get into a fight with allied armour which there shouldn't be any of any way as there is no viable crossing for tanks here.  If their are its time to bug out & report back not fight.



British forces to follow

 EvilGinger
« Last Edit: 06 June 2011, 17:03:17 by EvilGinger » Logged

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« Reply #3 on: 05 June 2011, 17:21:13 »

British forces

A Platoon, B Company Welsh Borderers

Platoon command
Sergeant Albert Marston (status IV)
Radio operator with rifle
Submachine gunner
Two riflemen

Sergeant Marston is the platoons second in command as the platoon commander stepped on a mine coming of the beach & has not been replaced.

Section A
Corporal Pete Cooper (status III)
Bren team
Bren gunner & assistant with rifle
One Rifle Man
Rifle team
Six Riflemen
Submachine gunner

Section B
Corporal James Bridge (status II)
Bren team
Bren gunner & assistant with rifle
One Rifle Man
Rifle team
Six Riflemen
Submachine gunner


Section C
Corporal Jack Molson (status II)
Bren team
Bren gunner & assistant with rifle
One Rifle Man
Rifle team
Six Riflemen
Submachine gunner

as it is a patrol they have left their 2" mortar behind, its crew are operating as rifle men & not drawn a PIAT from the Company as they have no intention of trying to kill any of the tanks if the RAF haven't already done so.

 EvilGinger
« Last Edit: 06 June 2011, 17:00:11 by EvilGinger » Logged

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« Reply #4 on: 06 June 2011, 16:56:49 »

The Card decks are now done for these & sleeved up

The Breakdown is as follows

Both sides
Initiative Status II x8
Initiative Status III x6
Initiative Status IV x2
Random event
Tea Break - end of turn card

British
British Blinds
Sergeant Marston
Corporal Cooper
Corporal Bridge
Corporal Molson
Section A
Section B
Section C

German
German Blinds
Fieldwebel  Weiss
Gefreiter Zimmer
Gefreiter  Holtz
Gefreiter Lutz
Groupe A
Group B
Group C
LMG bonus fire

 EvilGinger
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EvilGinger
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« Reply #5 on: 16 June 2011, 05:46:04 »

Just to remind all of you all that the first run of this will be in Spirit Games Shop at the same time as Raiders on this Saturday. So have a look when you come to Raiders,


 EvilGinger

EDIT This did not happen in the end as I crashed out on the morning I was meant to run it owing to having pulled all nighters all the previous week to get stuff done for it I am still working on it  and will keep folks updated
« Last Edit: 20 November 2011, 19:34:34 by EvilGinger » Logged

seek solace in the doom of empires and the death of great kings
EvilGinger
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« Reply #6 on: 20 November 2011, 19:32:13 »

An Update

I am finally getting round to finishing off the figures & terrain for this and plan to run it in the new year I have pencilled in the end of January but not yet fixed a date.

I feel I am getting my act together in sum respects though I am probably sadly deluded.


 EvilGinger
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