12th Oct 2011Tonight we had a go at my latest purchase
Deadwood, Rival gangs are vying for control of
Deadwood and the new railway coming into town the gang with the most money will win. The components of this game are excellent, although the numbers are hard to read on the Cowboys face up side.
Each turn players can either place one cowboy from their Ranch onto a building in the town and "Annex" it which means they get to use its action/control function or they can remove any number of their cowboys from buildings in town or the abandoned mine back to their Ranch. All of the buildings provide different abilities to earn the gangs money or aid themselves and some provide means to scupper other gangs.
If you decide to place one of your gang into an occupied building there is a shoot-out determined by rolling dice and if one or both of the cowboys are killed they end up in boot hill and out of the game. There are 3 ways in which the game ends:
The railroad is completed by placing the Train Station
The last Wanted Poster is taken
One Gang has all of its Cowboys eliminated
The game is really easy to learn to play but the strategies as always are a little harder to master. The game flows really quickly, and will speed up once players get to know which buildings do what.
I really enjoyed playing this and will almost certainly get loads more plays of this, it seems to work really well with 5 players and not too bad with less, though I feel you need players more familiar with the game to make fewer players work at its best.
The mechanics of the game, the buildings, the artwork and really every aspect of this game really suits the theme and the length of the game is just right.
The rules are pretty clear, easy to follow the only gripe I have is the layout of the building descriptions a uniform layout would have been easier to follow (ie picture then text to the right) also having then listed alphabetically making it an easier reference to quickly scan when a new building comes out.
Overall a really enjoyable game that will see a lot of table time.
Well this was my 2nd game of this and I up to my usual standards: Paul:$15, Caz:$24, Mike $37
We then moved onto another recent purchase of mine
Discworld: Ankh-Morpork another Discworld themed game where players are vying to take control of the city in the absence of Lord Vetinari. Each player is given a different personality at the start of the game, all of whom have different objectives to win the game by.
Players have a hand of cards which they use to take various actions denoted by icons on the cards, the components and artwork are superb. The game plays really well and there is a lot of player interaction as you try to hide your objective with your actions, hoping to distract your opponents long enough to complete your win condition. The various areas of the city provide different abilities to the players who manage to control them. There is a card for each city area outlining their functions, which the controlling players takes to show the areas they control. The cards can be used to aid your cause, but sometimes can be used to scupper your opponents, but use with caution as they will almost certainly be returning the favour.
The game plays quite quickly and with experience you will be able to hide your objective better from other players.
This is good fun, provides much amusement during the turns and suits its theme quite well. I do not feel you need to be a fan of Discworld to play or enjoy this game but it will certainly help you get more from the humour and atmosphere of the game.
Caz:67, Sal:71, Paul:76, Mike: 79