A New World The multiversal setting I used for my campaigns, my own private version of 'The Great Wheel' has enough space for a dazzling, impossible number of different prime material planes and even some degree of conflicting cosmic ordering.
With that in mind, I thought it might be interesting to put together a world
slightly differently, just to see how it might turn out. Which is to say, to design it in a collaboration with my players, past and present.
Here's the plan for the first stage - - Design the Gods
- The Gods choose their people
- The Gods affect the formation of the world
Designing a God and his Chosen People.This is two separate steps, technically, but it's probably worth considering them both together.
The GodThe Gods form in the endless Astral Sea, to find creation still settling around them. Distantly they perceive a world taking place, ever changing as the Primordials play chaotically with the fabric of reality. The Gods will drive the primordials back to the elemental Chaos, stabilising the world and allowing true life to take hold.
You choose the aspect and general feel of the God, for example their general appearance and what kinds of thoughts or acts they would claim for their portfolio. Keep the design bold, archetypal and preferably
short.
For example,
Lolth is a Goddess of shadow, Lies and Spiders. Scheming and Treachery are her commands and her clerics are a constant source of disruption in the otherwise stable society of the Drow. She appears either as a beautiful Dark-Elf, as a Drider, or occasionally as a giant, bloated spider with the face of a fiercely beautiful Dark-Elf.
You should also choose one or two of the five colours to represent the kind of territory the God favours most strongly, as well as his general psychology. Preferably, pick one, but if you pick two, please choose one to be the God's
Primary colour.
His PeopleYou also need to choose the race that your God will place upon the world, and the kind of Civilisation they will create. The only real limitations to this are as follows;
The Race must already exist within D&D. It does not, however, need to be out of the players handbooks, though races chosen from the Monster Manuals I'd prefer to come from the section at the back that also have player-race write-ups (for example, Kenku, Goblins, Kobolds, et cetera, rather than Beholders, Dragons and so on. However, anything not covered by that do ask me about, and we'll see. Also, the races listed in the sticky-thread at the top of this forum subsection should be considered pre-approved also).
The general Cultural identity should be able to be summed up relatively simply. For example, Drow are a Machiavellian matriarchal society with a strong spider motif and a focus on family/noble houses. Similarly, you might prefer to go with a race of Orcs inspired by Ancient Greece, complete with the sporting culture and focus on male bodily beauty. Perhaps you'd rather an Atlantean society of aquatically inclined Yuan-Ti, or a mayan magi-tek culture of Lizardfolk, whose Burly warrior-class ride into battle on Golem-Like metal war-machines designed by their smaller, more gecko-like ruling-class.
If you want to write more about it, that's fine too, as long as it can be summed up like the above.
The society should match their God if possible, in the sense of the territorial and psychological implications of the Five Colour system that I will explain below. However, choose one
or two Colours for the Civilisation. If the God has only one colour, At least one of the Civilisation's colours should be the same as their God. If the God has two colours, then
both should match the civilisation.
The Five ColoursWhitePlains
Order, Protection, Light. BlueIslands
Knowledge, Manipulation, Illusion. BlackSwamps
Darkness, Ambition, Death.RedMountains
Freedom, Emotion, Impulse. GreenForests
Growth, Instinct, Nature.The Five Colours, as used in the Magic the Gathering System. The above links provide their current write-up from Wizards own website, as well as some pretty pictures.
The Formation of the WorldOnce we have some Gods and some Civilisations, I will move on to this step, but it should involve placing the various territories implied by the above choices, and generally nitting a world together from the inevitable interplay of the Gods, their people, and possibly one or two factions/powers I myself will be adding to the mix.