The game follows the journey of Phileas Fogg and the players compete to complete his epic journey around the world.
You pick a travel card each turn which determines an additional action or bonus you can use. You then use travel cards to move along the journey, each leg requiring specific types of transport to complete. You have to make decisions as to whether to stay behind and hope to get transport that will take less time to move or move ahead quickly to get back to London.
The first and last player at each destination get a bonus chit which awards travel cards, event cards, gold or increases other players travel by a number of days. Winning is determined by the total number of days taken to get back to London unless everyone takes more than 80 days in which case the first person back wins.
There is a detective piece which can be moved around which adds an additional 2 days on your journey if your piece ends its turn at the same location. Each travel card has a number of days travel marked on it and these are added to your travel time when used, if you have two modes of transport the same type and value you only score the number of days for one (which can be quite a saving). The balloon event card or additional action (as determined by the travel card you picked up) allow you to roll a D6 instead of using the travel value of one card, this can significantly reduce travel time for that leg. My first play of this game was with 4 people and it worked really well and I really enjoyed the game.