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Author Topic: 1.6 Leaving the Tower  (Read 2274 times)
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I will stop gaming when they pry the dice from ...


« on: 06 June 2015, 00:35:13 »

Tyrion Kanderyall; male High Elf Ranger/Thief
Derek Custer; male Human Fighter
Erith; female ½ Elf Cleric/Mage
Vincent de Argenson; male Wood Elf Druid and the Druid’s dog Blue
Mickel Ironthwaite: male Dwarf Fighter
1/12/2013
After resting for a short period, we move back to some door we previously left alone.
Re-checking a secret door, we are able to unlock the door and investigate further.  As we enter this area we notice everybody, except Vincent, is glowing light blue and we get an eerie feeling of evil.  Entering the deepest chamber of this area, we come upon a sturdy chair surrounding by what appear to be bags of loot.  We quickly scavenge anything of value and leave this area.
We check a locked and barred door.  This passageway leads to a corner tower that we had already discovered.
We locate another barred door.  Upon opening the door there are three floating orbs in the room, two large (4 ft diameter) and a smaller one.  Tyrion immediately fires several arrows into the room and the fight is on.  Derek moves in for close combat, while others use missile weapons.  Tyrion and Derek take some severe injuries from the spell from these creatures, Tyrion eventually falling unconscious. Erith and Vincent move around the combat bandaging and healing the variety of injuries.  Erith is paralyzed by one of the creatures.  Eventually we are successful in defeating the two larger orbs, the smaller one disappears and we see nothing of it again.  We bandage and heal up the majority of our injuries and continue onward.
Checking another cavern, we notice a small passageway high on the wall – maybe 2 feet in diameter.  Tyrion volunteers to squeeze through to see what’s on the other side.  He emerges into a small cavern.  Just as he is reaching out of the small passageway a large blob of acidic goop falls on his arm.  He quickly backs out of the passageway and we neutralize the acid.  He goes back and is able to kill the creature that attacked him.  There doesn’t appear to be anything in this chamber, except for a staff lying against the far wall.  Tyrion retrieves the staff.  Erith heals up the acid burns.
Looks like we have investigated all the areas below ground, we are going to move upward into the structure above ground.
One of the first rooms we look into we are set upon by several gouls and a ghost.  We dispatch the undead.  Again, sustaining some minor injuries that require healing.
We head up a flight of stairs and come across what appears to be a guard rooms.  Tyrion sneaking around discovers that this area is occupied by bugbears.
We ambush the bugbears and have a running battle throughout this level.  Several of the bugbears escape and we track them to another flight of stairs heading further upward into the tower.
We gather together and head up the stairs.  Just as we reach the area at the head of the stairs we are struck by a fireball and bugbears erupt from the doors all around us.  After a quick vicious battle there are several of us down and other with significant injuries, but the only dead are all the bugbears around us.  Investigating the dead bugbears reveals no spell caster amongst them.  We search several other rooms and find a trap door in the ceiling of one of the rooms.  Tyrion goes out a nearby window and climbs up to the roof.  The room above is empty and it appears that there was a hasty exit made the wizard.
We rest the night at the top of the tower and head back to Regime.
Along the way back to Regime, we come across an injured hawk.  Vincent heals the bird and it seems to want to lead us off the road towards something.  We follow the hawk to and find a carriage that is under attack.  We dispatch the rogues and offer assistance.  The passenger is Princess Maeyen from Alasar, a city about five days north of Regime.  We escort the carriage back to town.
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...my cold dead fingers. Whats that dear, gaming? no no just going to do some shopping, I may be gone a little while.
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