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Author Topic: 11.0 Rescuing a Princess  (Read 1706 times)
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I will stop gaming when they pry the dice from ...


« on: 09 May 2015, 00:29:19 »

Taran – Half Elf Fighter/Priest of Mannanan Mac Lir, cousin to Carinne and Galvish
Carinne Rhianne Talynnart – Half Elf Ranger/Mage, Cousin to Taran and Galvish
Krachtig – A Gnome Swallowed Whole
Galvish – Half Elf Fighter/Thief, Cousin to Taran and Carinne
Barrigan Stonebeak – Dwarf Fighter/Priest, Company Engineer.
Lanneus Tuard – Paladin of Manannan Mac Lir

11/10/12
Ali Baba
We emerge from the tomb to a fanfare of trumpets. Standing outside in two orderly rows are about 40 turbanned figures. Hopefully this is not the local law trying to arrest us for looting. It turns out that the local Sultan requests our presence; we are whisked through a dimensional fold to an opulent palace where a regal looking figure asks for help in locating his daughter who has been abducted by a villainous scoundrel.
After much relaxing and a grand feast we agree to help.  We are given the services of a botanist/historian who knows the language and general area of jungle where we will be heading.  We are also shown cups overflowing with gems and jewels in exchange for our services. We are asked by the Sultan if there is anything else he can grant us, after long and hard thought Taran settles on some magnificent Arabian horses, Krachtig wants his weight in gemstones.
In the local bazaar we buy items to help us on our journey, Taran purchases some rather dangerous arrows.
We board a ship to take us on the two day journey to the start of the jungle area. We are assailed by aquatic Umber Hulks on one day and on the second we draw the attention of a Kraken.  Lanneus and Taran gleefully jump over the rails to get into hand to tentacle combat with the beast, their god Mannanan Mac Lir granting them the ability to walk on the water as if it were solid land. Galvish gets caught up in a tentacle and gets rather close to the beasts maw.  We cut off many tentacles before a disintegration ray dispatches the beast. The accompanying sharks are a distraction but are made short work of.
We land at a small village which is the closest setting off point for the jungle temple where we believe the Sultans daughter is being held. Galvish goes out of his way to bed as many of the local women as he can.
We hire a guide and six porters to help us with our baggage and in the anticipation of carrying fantastic treasures back from the temple.
During the first day we make good progress and encounter a giant lizard which does not put up much of a fight, but does scare the porters.
On the second day we have a devastating encounter with a purple colored dragon. It delivers a concussive blast in the middle of the mostly surprised party members, instantly killing all of the porters and rendering the guide and our advisor unconscious.  Lanneus and Corinne race in and attack the beast while the two priests and Galvish heal themselves, Krachtig is spotted fleeing the immediate area. The two priests then join the combat while Galvish being under some mind control from the dragon attacks Taran. Luckily(!) another concussive blast from the dragon renders Galvish and Corinne unconscious and Barrigan slices through the throat of the beast. Wounds are bound as are mentally diminished cousins.
We commune with the flora and fauna and find the dragons lair, which together with its hide and gemstones found in its belly cheer up the party, but do nothing to the dead porters who are cremated with a solemn ceremony.
The following day sees an encounter with two massive purple worms. Krachtig is swallowed whole by one of them, we could be cruel here and say that it’s normally Krachtig that likes to swallow a purple worm, but that would be unjust and a slight to his manhood, so we keep quiet and cut him out of the monsters belly.
We must surely be close to the temple now.
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...my cold dead fingers. Whats that dear, gaming? no no just going to do some shopping, I may be gone a little while.
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