Ross
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« Reply #3 on: 17 April 2010, 13:07:24 » |
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Episode 2 - Through the Forests of the Old World - On Purpen Vater's Trail
As the party leave Middenheim it is not long before they are deep into the dark and tangled forests which cover much of the Empire. As the open land and farmsteads which surround the city of the White Wolf tail away those members who are not used to such severely rural locations begin to feel ill at ease.
Their first night is spent in a partially ruined trapper's lodge. Ohm tries to settle their minds with reassurance that all is well, but Reinhart can hear noises- noises which he interprets as the call of the foul beasts of Chaos, with their corrupt and filthy bodies mutated to part man, part beast. His memories of what he saw during the Storm of Chaos are rekindled and he does not have a restful evening despite the best efforts of Auntie Lu and Ohm.
With the coming of dawn the group move off along the road, making good time with Ron's cart carrying the heavy load of stores and baggage. Some miles on they begin to smell the wafting of smoke as the wind shifts, so Ohm dismounts and scouts ahead through the brush to the side of the road.
What he eventually discovers, apparently awaiting the groups arrival to join him, is an abomination. The corruption of Chaos made manifest in the form of a beast-man. The creature calls out in its gutteral tongue, exclaiming that its dark Lord had promised the party, ripe with corruption themselves, into his service!
Ohm lets fly from his elven bow, striking the evil spawn with a good shot, but it merely begins to call out and bray. Eventually the party re-group and Ohm, together with Reinhart move up again to slay the beast.
Meanwhile Auntie Lu tries to rouse Janus, who unbeknown to the others had been partaking of the beer on the wagon since dawn and was by now stinking drunk. He awakens noisily and with his usual mix of disgust and aggression toward his fellows. As he tries to move toward the beast, omitting a constant bable of slurred profanity he continually falls as his stupified muscles defy him.
Before his arrival, or that of the slow moving dwarf, Ron, the others have reached the creature. Ohm spots it reaching for a horn to summon its allies, and lets fly more arrows from his bow. Eventually the thing is brought down and he and Reinhart move forward to sever its hideous head and destroy the symbols of Chaos it carried about its neck. They leave its mutilated head on a pole at the side of the road as a warning to others of its kind.
It is not long after the destruction of the beast-man that the party discover its purpose, and its war-herd. Alerted by the screams of human women and children the party again scout ahead of the wagon, only to find a truly horrifying scene unfolding before them. A small fortified settlement has apparently partially fallen to the raiding of these mutant creatures, and the women and children are being taken, bound, from its safety into the forest by more of the beast-men.
Thinking quickly, Auntie Lu picks up the horn which the party stole from the corpse of the first creature and moves into the wood blowing it to draw them off. Meanwhile Ohm and Reinhart surge forward to rescue the captive peasants.
As they charge they see the foul nature of their enemies- a twisted parody of a swine and a man confronts them, with a canine- headed ally at its side. The ensuing combat tests Reinhart's somewhat basic martial prowess, but together, and with the awakening of Janus to a more sober state, they slay the creatures and lead the women and children back into the partially sacked village of Galterweiss.
Inside the party discover half the village holding out on the other side of the river which runs through the settlement. With the bridge destroyed, the party are slow to get Ron's wagon to the far side. They spend the evening there, repairing the broken section of the pallisade with the villagers and keeping watch through the night.
Janus decides to search the vacant houses for anything of value, and even starts to defame the name of Sigmar in his unending bouts of bad temper. He is eventually taken into the small temple, wherein his ring begins to burn and he suffers a terrible feeling of pain and nausia. Eventually he passes out from the pain, gaining the unsettling realisation that his body is now truly in the throws of corruption.
When morning comes, the group decide that they cannot waste time any longer while Purpen Vater is doubtless gaining ground on them, so they move on.
Around noon the group catch up with a party of imperial soldiers from Ostermark, heading away from Middenheim. As Janus relates the plight of the village and 'orders' the Captain to send back some men to help, he discovers that the text on the party's warrant from Von Pilsig has become heavily wetted by beer spillage and rainfall whilst in Janus' care- it is now illegible!
The Captain reluctantly agrees to send back some outriders to check on the village, if it still stands, but otherwise refuses further assistance. He questions the party's legitimacy, especially as Janus has thoroughly succeded in alienating any goodwill he may have had, but also becomes somewhat concerned as he describes a man who appeared to be a noble in purple robes who had passed his force the day before.
The episode draws to a close with the party spending the night in Meindelhoff, a ruin of a fortified tower house, now lived in by the former steward, Franz-Joseph. The only other occupant is a Kislevite who was passing through on his way home after the war, and who had also stopped for the night.
But it was not need of shelter that brought the party to the tumble-down former noble's house, it was the feeling of evil that they all felt, drawing them there. Evil which brought out ill-feeling and symptoms in many of the party. At the closing of the night, the source was revealed to Janus- the still animated and sensory severed head of a chaos warrior, borne unknowingly by the Kislevite as a war trophy...
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